Portal 2

Portal 2

OLD: Through The Decades Chapter 1 Part 1
27 Comments
rob 28 Dec, 2021 @ 7:40am 
Nice, pretty easy, a little too short. Look forward to more
PenguinSteve 23 Dec, 2021 @ 12:14pm 
10/10
granderojo 7 Dec, 2021 @ 1:47am 
a small little sokobon style puzzle inside portal 2.
Boon: Hex up my ass 28 Nov, 2021 @ 3:01am 
Nice test chamber. Thanks for creating!
hub 26 Nov, 2021 @ 8:52am 
:vote_yes:
SpielSatzFail 23 Nov, 2021 @ 9:40am 
The style is extraodinary. Still looking for puzzles ;-)
Take my thumbs up as a motivation to create more.
VladmirLR 23 Nov, 2021 @ 5:20am 
You have plans make part 2?
Paul 14 Nov, 2021 @ 8:28am 
It's very pretty, but not very difficult. I hope the following maps get a bit harder! :steamthumbsup:
pohui 11 Nov, 2021 @ 10:52pm 
Hello! how are you creating vacuum tube?
quatrus 8 Nov, 2021 @ 12:14pm 
Nice map work - thanks for creating. More please.
joe98 6 Nov, 2021 @ 7:16pm 
Ease puzzles thank you
SilentMovement 5 Nov, 2021 @ 10:48am 
Well done! Amazing hammer work
mikatastrophe 4 Nov, 2021 @ 1:29pm 
Looks quite cool! I think the puzzles could be a bit less linear and reuse elements some more. All of them were basically walking around, pressing buttons and moving cubes while never using anything more than once except for the cube in the third chamber. (I also didn't really like the way that that cube's respawn was done, since there were two separate buttons for spawning the same cube, a bit of an odd decision if you ask me. It felt more like doing the most obvious thing at any point in any puzzle, there never really was any thought involved in solving this. There was never a point where there was even a different option to take instead of the next step in the puzzle, since really there only ever was one thing you could actually do at any given part of any given chamber. Then again, this seems like you put basically all your work into the aesthetics, which seems to have worked out quite well. Overall I still enjoyed it, thanks for creating. :p2cube:
subarrito 14 Jul, 2021 @ 6:15pm 
me likey
subarrito 14 Jul, 2021 @ 6:15pm 
is ok
Hellraiser 14 Jul, 2021 @ 2:44pm 
Absolutely beautiful Hammer work (minus the main chamber ceiling - but I've made the same mistakes many times).

Also looking forward to the rest of these!
racknae 14 Jul, 2021 @ 2:41pm 
Also want to chime in and say the main chamber ceiling is nodrawed. Seems like that was accidental.
Hellraiser 14 Jul, 2021 @ 2:39pm 
So, this comment is before an actual playthrough just to say that the very first room seems to have a nodraw ceiling - I imagine that's not the case but the ceiling is giving me the nodraw effect.

Anyway, onto playing!
Cortexcyan 14 Jul, 2021 @ 10:13am 
Fantastic hammer work - looking forward to the next episode/chamber/complex! :steamthumbsup::steamhappy::steamthumbsup:
dcook 14 Jul, 2021 @ 5:27am 
Well done... think bugs have been covered, but really nice work... looking forward to the rest of the series... subscribed... :-)
TRIPLIX  [author] 13 Jul, 2021 @ 10:36pm 
@Dr. FeelGoose, thanls for the feedback! I'' try to fix the issue as soon as possible.
TRPB95 13 Jul, 2021 @ 6:55pm 
I'm gonna play it soon!
Dr. FeelGoose 13 Jul, 2021 @ 4:49pm 
Nice visuals, and the puzzles were presented in an interesting way. The puzzles were a tad easy, but being that this is the first map in the series, the puzzles need to serve as an introduction.

The only problems I faced in your map were the lighting/textures in the lobby room, and I could've sworn I saw a blue "ERROR" model floating in the goo in the first or second chamber.

Good introduction map, but there's a few technical problems you need to fix.
nerdlingnation 13 Jul, 2021 @ 3:43pm 
The visuals were very nice. I kinda wish the puzzles were a bit more difficult to make me stick around a little longer to admire them. Looking forward to the next one. Hopefully some harder puzzles?

Good work!
chloe_gospinny 13 Jul, 2021 @ 3:43pm 
Great map, but it would seem that the lobby ceiling is non existent
Atlas 13 Jul, 2021 @ 3:41pm 
yeah I'm experiencing the same thing, great map though!
chromadisc 13 Jul, 2021 @ 3:20pm 
cool map, though for some reason the ceiling in the lobby looks like a big nodraw texture?