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i don't know to which 1v1 map you're referring, but yeah the spawn rates should increase on those 'SE' ones. they are still limited by map size and stuff though, so it's not always going to be able to fit more.
If it's not that, try unsubscribing from this mod (all 3 parts), launching your game once while unsubscribed, and then re-subscribing.
until then if you want to fix it early, you can open proto2.8.xml in the mod's Data folder with a program like Notepad++, then ctrl-f search for: name="Jormund Elver" and a few lines down from there you'll find <los>20.0000</los> which you can change to whatever you want. i'm going to try 26 for now since they have slightly more base attack range than Triremes
Also, have you looked into whether the building placement being snapped into grid might be causing problems?
Finally, I know from experience that loading a saved game involving the Chinese does a weird thing where it seemingly gives you the increased Immortals cap per age effect more times than it should, allowing you to have like 12 Immortals at once, and I don’t think I ever altered the way Immortals are limited. So I think there are likely some other unknown repercussions from loading a save file like that - especially across multiple versions of the mod. Like the researched techs get stuck on, or repeated, or something, which may cause additional instability.
I should mention that I also have about half a dozen Carnivoras & Hesperides Trees scattered all over the map to defend both my docks in the lake (which is 100% controlled) and the market, as well as the gold mines near the poseidon player to further deny them of gold after I got Omniscience.
My main army consists of Arcuses and Fanatics heroes (or whatever they're called in this mod) and Fire Siphons, and they're approaching the market of the Poseidon player. The Gaia Titan, on the other hand, was in the middle of destroying a chinese player's base to get some relics for my citizen heroes to pick up and garrison.
I was playing as Gaia in a 12 player FFA vs the CPU on Foul Lakeside. I was the only Atlantean player; all others were the full major gods trio of other cultures (minus shennong), and the savefile was at the point where every single opponent had been defeated or resigned except for the Poseidon player. My army is more than enough to completely wipe his base out, but I had made it a personal goal to collect all the relics on the map before doing so.
The way the campaigns are set up is kinda weird, so short answer: no.
There might be some very quick-and-dirty way to force them use the unit data from this mod, but I'm guessing there would be countless unanticipated issues with just replacing the campaign's files with this mod's.
However, I think maybe someone uploaded a mod that was like, a version of the campaign remade specifically for the purposes of using mods with it? It might be my imagination, but maybe search the Workshop and see what you can find.
At the moment I have a dev build that seems slightly more stable, but still crashes occasionally, so I'll probably upload that sometime soon just to help a bit.
- animation mods should be fine as long as they are lower priority on your list (anim files determine which abilities a unit is capable of, so they need to be overridden when there is a conflict);
- texture and sound mods, as well as random map scripts should be fine as long as the latter doesn't introduce new units/objects;
- and some UI mods should work - or at least not specifically cause a crash - even given higher priority over this mod.
however, I myself am still running into crashes occasionally - though not the Poseidon tower one anymore. in the event I can actually figure out what is causing a crash and fix it, I push an update, but the game's crash logs are pretty worthless so it's a lot of guessing based on the game circumstances immediately prior to crashing (especially which myth units were fighting on the map).
Also, this mod has now been split into 3 parts instead of just 2, though the third is optional, and can be found here: Stygian Emperor's AoM (Map Data)
The not-optional data can still be found here: Stygian Emperor's AoM (Required Data) , though I highly suggest unsubscribing from all of it, launching your game, and then resubscribing again to purge loose files.
For me it's the last one; if its the last one for you, are there any specific circumstances that you've noticed when it happens, like what age you're in, which faction you're fighting, etc.? The more I can narrow down what's causing it, the faster I can fix it.
If it's crashing before you can even start a game, you might need to unsubscribe and make sure there are no remnants of the mods in your folder, then resubscribe. Let me know.