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I like the new additions to my fav DLC that make it even better, but it adds too many aggressive creatures to the Wasteland. Allos are especially annoying with their bleed when you try to do hordes. They also spawn too frequently and often 4, sometimes 5 per group.
And the Custodi is almost useless unfortunately. While it is cool, I can't tame it after first feeding and it has no basic attack animation (T-posing), which deals no damage.
Good mod overall, and watch out for the impostors: purified Gigas!
most important thing is you get a portrait of Dwayne Johnson, and that's worth more then 4 frgn stars
that being said, meks are always going to be a pain to design and balance, so overall good work:)
mostly, its that the meks are quite janky. when they touch water, they move at one mile per hour doing a yoga pose and it makes traversal around the rib cage a pain.
Also, as it is well known,they cant move laterally (sideways),
and the jump is in slow motion, and a bit broken, it really struggles to even go over rocks. I fell like the lack of the thrusters ability may contribute to this, since the normal mek does a similar thing when it just taps its thrusters.
Creatures:
the new creatures are lacking in texture, but overall thats easy to ignore, there still good fun, specifically the theo tyrannus, its nice to have verity in attacks rather then turn based butt biting contests.
extra tek creatures makes sense, however i will admit, the random level creature summon is a little annoying, since allot of the time I get level 1-40, specifically with the harder summon tames, like the stryder and the purified. i suppose same level spawns like the base game would make some things too easy, like getting reapers, but quality Bp for enforcers and units would be nice. not major though.
also, its great to have an actual sprint animation for the meks (why there isn't one in the first place will always confuse me, and ive seen some weird stuff in this game)
Got 2 R Manags on my last cross-server hunting trip so guess the're spawning properly and retain their variant normally when balled up.
One other thing about the R Gachas though, could you add the pool of materials they could produce to the wiki/doc, and if it isn't on there, could Bio-Toxin be added to the pool given that angler gel and Ammonite are already there. It's exactly the kind of uncommon resource you'd want to get from gachas instead of constantly having to go out to manually gather it.
What caused me to check in the first place was noticing the same on my Manag. I just caught a new one that was fairly sure was the R variant but seemed to be listed as normal yet still sourced from the mod (didn't realize it was because of rework) and then comparing it to the one I caught on Lost Island.
Dunno why what I thought to be an R manag is now a normal one, was a pretty impulsive tame though so maybe I just caught a normal one and assumed it to be the variant because I was already looking for one; I'll pay closer attention to it the next time I hunt there and make another comment if I end up reproducing the issue.
Sidenote, the crabs seem to be over-spawning in Rockwell's garden, feel like they're currently taking up almost half of the spawns anywhere near water and its not like they're preyed on or anything so they end up forming large packs all over the place unresisted.