Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wanna be friends in discord?
Anyways, heres the link to my version of the update
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860622469
also @armeddreams mind if I post the updated mod's link here?
Thank you for your time.
However, I do have quite a few unique defensive abilities in my subclasses mod.
I'm doing the Thrixl campaign and they seem way harsher than the other races.
You have a few defence abilities but maybe a few others could help? Or a way for each type of character to protect others?
Like hunters could do a "covering fire" version of ambush to guard allies in it.
(Mystics and Warriors have a lot more obvious options to protect, and Gloom is a cool example of the type of thing I want more of!)
And looking forward so a subclass!
Be on the lookout for that in the next coming days or week or two.
That being said, is there anywhere the full list of new abilities is listed?
Arches is a regular base game ability.
Blizzard usually does nothing, it's either resisted or things move out of the channel or get killed by something else before it goes off. In line with the basic intent I was thinking that adding a "slow" effect to the channel, so it's hard to move out and if you move in you might get stuck and hit. It doesn't need to be more powerful, just a fix so there aren't so many times where it does nothing!
"Arches" is interesting but feel like it should add something, like that character can now wall with trees or enters greyplane when walking next to that specific tree or something.