Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
which is not broken can it please be reviewed in anyway??
another thing is that multi hit in general seems to make the opponent float for a bit, idk if it is lag or if it just the way that agent n interact with the move to make the opponent float. it is weird as hell.
if some things may be unclear i can make a video about it to help clarify some stuff
if his knives gets reflected back at him and gets the debuff, he will always gets an extra stun in comparison with the opponent with the same debuff/effect
Combining the debuff with a massive stun like kazuki's electro ball, he will end up getting stuck and unable to escape. While Kauzki won't be able to get closer to him for some reason, i think he also creates a wind box when getting hit like that.
Like wise, something like a time stop, he will end up flashing very rapidly
I know it is a way to punish agent n for spamming knives, but at least make him not flash like a crazy disco ball on time stops since it also lags a bit