Stellaris

Stellaris

Origin Beings
53 kommentarer
Darh  [ophavsmand] 14. juli kl. 8:00 
@ranma100

Yes... it's true, we are evaluating removing the jobs or updating them... in the meantime we will leave it like this since there is a disproportionate imbalance in the general economy of the base game.
ranma100 13. juli kl. 18:10 
I don't know if it is a bug, but the Dilithium factory gives 2 clerk jobs and 5 miner jobs. Isn't that supposed to be 200 and 500 jobs in the new economy?
Darh  [ophavsmand] 19. juni kl. 7:26 
@ranma100
Hahahaha... I'm going to give you Steam points for being the most enthusiastic Mod user of "beings"
ranma100 18. juni kl. 22:43 
Good to see this updated.
Darh  [ophavsmand] 7. jan. kl. 9:53 
Inny [The Merger]
I already did the shading... I think it's up to date now, thanks
The second one is in PV pls
Inny 7. jan. kl. 7:23 
Happy new year!
Can you please add a scripted variable for compatibility? @origin_beings_mod = 1
Thanks!
Darh  [ophavsmand] 30. juni 2024 kl. 15:56 
@ranma100
Thx. ok
ranma100 30. juni 2024 kl. 9:48 
Works OK with 3.12.5
Inny 30. maj 2024 kl. 8:50 
Hi, you should have a look at your shader overwrite (pdxmesh.shader). There's been a lot of changes with 3.12 in this file.
Darh  [ophavsmand] 15. apr. 2024 kl. 12:10 
#ranma100
I will soon make some modifications but they do not affect the mechanics of the story, rather with the decision alternatives
ranma100 13. apr. 2024 kl. 20:09 
working OK with 3.11
ranma100 13. okt. 2023 kl. 18:06 
Working OK with 3.9
Darh  [ophavsmand] 25. juni 2023 kl. 7:53 
ok, I'm checking and I'll update the version tonight
Eta 25. juni 2023 kl. 1:22 
No problems.
Darh  [ophavsmand] 23. juni 2023 kl. 16:37 
@Eta
I'm going to start updating it... have you seen any specific problems to start seeing?
Darh  [ophavsmand] 18. juni 2023 kl. 18:35 
@Eta
soon very soon
Eta 18. juni 2023 kl. 0:48 
Update to 3.84?
Darh  [ophavsmand] 15. apr. 2023 kl. 12:20 
@The Angel of Death
put this mod at the beginning and most likely the other Mod that is in conflict will fail, if that results you will be in conflict to know which Mod to use, unfortunately I don't know which Mod is causing problems, if you can send me one list could help you
Jesus Christ 15. apr. 2023 kl. 11:49 
More than likely but I’ve managed to make a ton of mods works in harmony, only for the entire game to crash when I try a new game with this mod enabled.
Darh  [ophavsmand] 13. apr. 2023 kl. 6:55 
@The Angel of Death
surely there is a conflict with some other Mod
Jesus Christ 12. apr. 2023 kl. 21:36 
Crashed on start-up of new game.
Darh  [ophavsmand] 22. mar. 2023 kl. 13:02 
Thx
ranma100 22. mar. 2023 kl. 10:03 
Good to see this mod getting updated.
Cytron 16. mar. 2023 kl. 15:08 
Yeah perfect.
Darh  [ophavsmand] 16. mar. 2023 kl. 14:04 
@Cytron
ahp. ok, sry... now!
Cytron 16. mar. 2023 kl. 13:56 
Yes but in Spanish
Darh  [ophavsmand] 16. mar. 2023 kl. 13:23 
And now?
Cytron 16. mar. 2023 kl. 13:14 
Where is the description? There is nothing!
Inny 10. feb. 2023 kl. 11:50 
Hi, this mod is now supported by The Merger of Rules
Darh  [ophavsmand] 28. jan. 2023 kl. 6:20 
@BubonPioche
it will appear, don't worry, it always appears after a while, you have to be attentive and mark the situation in the diary, in this case for the 2nd excavation it has a delay of 2700 days
BubonPioche 28. jan. 2023 kl. 5:57 
the digsite for the 2nd part of "beings of light" did not spawn.
I have the situation but not the digsite.
What is the console command to force spawn it ?
Darh  [ophavsmand] 23. jan. 2023 kl. 21:49 
THX,,,
ranma100 16. okt. 2022 kl. 10:21 
Good to see this mod getting updated. It is a nice chain of dig sites.
augarit1 10. okt. 2022 kl. 6:59 
Okay thanks
Darh  [ophavsmand] 10. okt. 2022 kl. 5:13 
@augarit1
yes, in the next updates I will make the modifier only last for a while
augarit1 10. okt. 2022 kl. 5:00 
Is there anyway to lose the Arrogant country modifier?
ranma100 22. sep. 2022 kl. 7:33 
Good to hear. This is a great mod and I am really looking forward to the update.
Darh  [ophavsmand] 22. sep. 2022 kl. 3:42 
ranma100
yes,,, that and among other things I am fixing them in the Mod update this coming week with more archeological sites and anomalies
ranma100 21. sep. 2022 kl. 19:40 
I don't know if it is from this mod, but after the 3.5 update, once I got the exploration pups, the skill bonus went to zero on dig sites.
ranma100 31. juli 2022 kl. 19:40 
The description has turned to Spanish again.
Darh  [ophavsmand] 10. juli 2022 kl. 14:06 
@ranma100
Ready!
ranma100 10. juli 2022 kl. 13:52 
The descriptions seem to have switched to Spanish.
Darh  [ophavsmand] 24. mar. 2022 kl. 19:05 
yes, I upload them right away, I was balancing the Mod with the game,, and it's almost tuned
ranma100 24. mar. 2022 kl. 17:31 
They fixed the edicts being disabled for lack of resources in 3.3.3
Darh  [ophavsmand] 24. feb. 2022 kl. 11:39 
Watch out; If you have any lack of any resource, the edicts are disabled with the new update 3.3.2
Darh  [ophavsmand] 1. sep. 2021 kl. 9:22 
@greensniperhat
You shouldn't have any problem ... sometimes if you have a lot of Mods and there are updates you might lose your saved games. If it happens again send me your game saved by Pv. to see the specific problem
greensniperhat 1. sep. 2021 kl. 8:32 
Normal (not Lithoid) Megacorp
Darh  [ophavsmand] 1. sep. 2021 kl. 7:49 
@greensniperhat
Are you using some machine empire? Assimilator?
greensniperhat 1. sep. 2021 kl. 7:26 
Either the third or the fourth. I'm using a lot of mods. It crashed when the dig site is finished.
Darh  [ophavsmand] 1. sep. 2021 kl. 7:15 
@greensniperhat
What kind of accident did you have? ... it has been testing in an internal clan for several weeks and no accident has been reported in the third excavation