Stellaris

Stellaris

Origin Beings
52 Comments
ranma100 28 minutes ago 
I don't know if it is a bug, but the Dilithium factory gives 2 clerk jobs and 5 miner jobs. Isn't that supposed to be 200 and 500 jobs in the new economy?
Darh  [author] 19 Jun @ 7:26am 
@ranma100
Hahahaha... I'm going to give you Steam points for being the most enthusiastic Mod user of "beings"
ranma100 18 Jun @ 10:43pm 
Good to see this updated.
Darh  [author] 7 Jan @ 9:53am 
Inny [The Merger]
I already did the shading... I think it's up to date now, thanks
The second one is in PV pls
Inny 7 Jan @ 7:23am 
Happy new year!
Can you please add a scripted variable for compatibility? @origin_beings_mod = 1
Thanks!
Darh  [author] 30 Jun, 2024 @ 3:56pm 
@ranma100
Thx. ok
ranma100 30 Jun, 2024 @ 9:48am 
Works OK with 3.12.5
Inny 30 May, 2024 @ 8:50am 
Hi, you should have a look at your shader overwrite (pdxmesh.shader). There's been a lot of changes with 3.12 in this file.
Darh  [author] 15 Apr, 2024 @ 12:10pm 
#ranma100
I will soon make some modifications but they do not affect the mechanics of the story, rather with the decision alternatives
ranma100 13 Apr, 2024 @ 8:09pm 
working OK with 3.11
ranma100 13 Oct, 2023 @ 6:06pm 
Working OK with 3.9
Darh  [author] 25 Jun, 2023 @ 7:53am 
ok, I'm checking and I'll update the version tonight
Eta 25 Jun, 2023 @ 1:22am 
No problems.
Darh  [author] 23 Jun, 2023 @ 4:37pm 
@Eta
I'm going to start updating it... have you seen any specific problems to start seeing?
Darh  [author] 18 Jun, 2023 @ 6:35pm 
@Eta
soon very soon
Eta 18 Jun, 2023 @ 12:48am 
Update to 3.84?
Darh  [author] 15 Apr, 2023 @ 12:20pm 
@The Angel of Death
put this mod at the beginning and most likely the other Mod that is in conflict will fail, if that results you will be in conflict to know which Mod to use, unfortunately I don't know which Mod is causing problems, if you can send me one list could help you
Jesus Christ 15 Apr, 2023 @ 11:49am 
More than likely but I’ve managed to make a ton of mods works in harmony, only for the entire game to crash when I try a new game with this mod enabled.
Darh  [author] 13 Apr, 2023 @ 6:55am 
@The Angel of Death
surely there is a conflict with some other Mod
Jesus Christ 12 Apr, 2023 @ 9:36pm 
Crashed on start-up of new game.
Darh  [author] 22 Mar, 2023 @ 1:02pm 
Thx
ranma100 22 Mar, 2023 @ 10:03am 
Good to see this mod getting updated.
Cytron 16 Mar, 2023 @ 3:08pm 
Yeah perfect.
Darh  [author] 16 Mar, 2023 @ 2:04pm 
@Cytron
ahp. ok, sry... now!
Cytron 16 Mar, 2023 @ 1:56pm 
Yes but in Spanish
Darh  [author] 16 Mar, 2023 @ 1:23pm 
And now?
Cytron 16 Mar, 2023 @ 1:14pm 
Where is the description? There is nothing!
Inny 10 Feb, 2023 @ 11:50am 
Hi, this mod is now supported by The Merger of Rules
Darh  [author] 28 Jan, 2023 @ 6:20am 
@BubonPioche
it will appear, don't worry, it always appears after a while, you have to be attentive and mark the situation in the diary, in this case for the 2nd excavation it has a delay of 2700 days
BubonPioche 28 Jan, 2023 @ 5:57am 
the digsite for the 2nd part of "beings of light" did not spawn.
I have the situation but not the digsite.
What is the console command to force spawn it ?
Darh  [author] 23 Jan, 2023 @ 9:49pm 
THX,,,
ranma100 16 Oct, 2022 @ 10:21am 
Good to see this mod getting updated. It is a nice chain of dig sites.
augarit1 10 Oct, 2022 @ 6:59am 
Okay thanks
Darh  [author] 10 Oct, 2022 @ 5:13am 
@augarit1
yes, in the next updates I will make the modifier only last for a while
augarit1 10 Oct, 2022 @ 5:00am 
Is there anyway to lose the Arrogant country modifier?
ranma100 22 Sep, 2022 @ 7:33am 
Good to hear. This is a great mod and I am really looking forward to the update.
Darh  [author] 22 Sep, 2022 @ 3:42am 
ranma100
yes,,, that and among other things I am fixing them in the Mod update this coming week with more archeological sites and anomalies
ranma100 21 Sep, 2022 @ 7:40pm 
I don't know if it is from this mod, but after the 3.5 update, once I got the exploration pups, the skill bonus went to zero on dig sites.
ranma100 31 Jul, 2022 @ 7:40pm 
The description has turned to Spanish again.
Darh  [author] 10 Jul, 2022 @ 2:06pm 
@ranma100
Ready!
ranma100 10 Jul, 2022 @ 1:52pm 
The descriptions seem to have switched to Spanish.
Darh  [author] 24 Mar, 2022 @ 7:05pm 
yes, I upload them right away, I was balancing the Mod with the game,, and it's almost tuned
ranma100 24 Mar, 2022 @ 5:31pm 
They fixed the edicts being disabled for lack of resources in 3.3.3
Darh  [author] 24 Feb, 2022 @ 11:39am 
Watch out; If you have any lack of any resource, the edicts are disabled with the new update 3.3.2
Darh  [author] 1 Sep, 2021 @ 9:22am 
@greensniperhat
You shouldn't have any problem ... sometimes if you have a lot of Mods and there are updates you might lose your saved games. If it happens again send me your game saved by Pv. to see the specific problem
greensniperhat 1 Sep, 2021 @ 8:32am 
Normal (not Lithoid) Megacorp
Darh  [author] 1 Sep, 2021 @ 7:49am 
@greensniperhat
Are you using some machine empire? Assimilator?
greensniperhat 1 Sep, 2021 @ 7:26am 
Either the third or the fourth. I'm using a lot of mods. It crashed when the dig site is finished.
Darh  [author] 1 Sep, 2021 @ 7:15am 
@greensniperhat
What kind of accident did you have? ... it has been testing in an internal clan for several weeks and no accident has been reported in the third excavation
greensniperhat 1 Sep, 2021 @ 7:11am 
Anyone else had a crash after the third archaeological dig is finished?