RimWorld

RimWorld

Keep Mortars Ready
40 Comments
1trickPwnyta  [author] 12 Jun @ 6:25am 
@homgr No, I don't think it's compatible. I don't think you would even need this mod if you have that one anyway.
1trickPwnyta  [author] 8 Dec, 2024 @ 6:00am 
@homgr I haven't heard of that mod, so I don't know.
homgr 8 Dec, 2024 @ 5:55am 
its compatible with auto mortar cool mod?
Sand Dog 19 Mar, 2024 @ 2:29pm 
Thank you for the update! <3
T_GabiUel 2 Dec, 2023 @ 11:24am 
This is a great mod for vanilla, but it is incompatible with Combat Extended. So if you are using CE, dont be an idiot like me and disable this mod.
Mr Scary's Creepiest Ghoul 27 Jul, 2023 @ 4:25pm 
Serious incompatibility with what I assume is combat extended, built mortars will have no barrels, be unable to uninstalled, and possibly crash your game.
Flamangos 1 Dec, 2022 @ 8:03pm 
This is not compatible with Combat Extended right now. It makes mortars crash the game and artillery from Vanilla Expanded wont load ammunition and can't target.
CurtimusPrime92 31 Oct, 2022 @ 4:53am 
why did you change package id it messed up load orders and anyone that uses 3rd party sorting tools like rimpy? i get you changed you steam username but package id should be kept the same for compatibility
Evam 13 Jul, 2022 @ 12:20am 
Quick question, does this mod add an additional work type to the work tab such as firefighting and cooking, Or is it added to all the other jobs pawns do under the "Basic" work type?
sf 19 Apr, 2022 @ 2:32am 
im_robertb 12 Mar, 2022 @ 6:53am 
That's fixed it for me as well - thanks, you are all great!
Nouvi 12 Mar, 2022 @ 6:45am 
That fixed my issues with clicking map tiles as well. Much appreciated.
1trickPwnyta  [author] 12 Mar, 2022 @ 5:38am 
Fixed the issue with the duplicate alerts, errors, etc. @myuraki Thank you for noticing what the problem was, that made it a really easy fix.
im_robertb 12 Mar, 2022 @ 4:55am 
I am getting a similar issue as LRY, starting March - on loading, I get many errors, "{thing} already has short hash." If I load up my safe file, notices on the right (e.g. "Minor break risk") all appear twice. This started on March 11th, and this is the only mod on my list that updated on that day.

https://gist.github.com/HugsLibRecordKeeper/3d354815ef1175fdfe458deb9bace476
LRY 12 Mar, 2022 @ 4:13am 
https://gist.github.com/4cf5e217496f434f5e99213d7be35bad
There are a large number of similar errors after the update
myuraki 12 Mar, 2022 @ 3:32am 
@1trickPwnyta
Thank you for great mod.

03/11/2022 Update includes following files, and causes multiple error.
1.3\Assemblies\1.3.dll
1.3\Assemblies\UnityEngine.CoreModule.dll
1.3\Assemblies\UnityEngine.SharedInternalsModule.dll
Anon 3 Sep, 2021 @ 6:48pm 
@Zaphiel
Stop using CE
Zaphiel 18 Aug, 2021 @ 6:41am 
This mode makes you unable to use mortars.

When you attempt to use the mortar, it gives you this warning:
<Name> found no nearby unreserved shells for <Material> 81mm mortar.
even though there is a shelf that contains ammunition just nearby. Another thing that I realized, it makes "Reload" button disappear. So you are unable to choose which type of ammunition to use.

Also, on every frame, game throws exception on debug console:
https://pastebin.com/pHdKeKxG

After this mod is disabled, everything is fixed. And I am able to use mortars.
1trickPwnyta  [author] 11 Aug, 2021 @ 9:06am 
@MidSpark For me it is still working. That looks like the error you get if you use the mod on a pre-existing save file that already had mortars. Did you try deconstructing and reconstructing all mortars, or have you tried starting a fresh colony? And was this working for you before the latest patch?
MidSpark 11 Aug, 2021 @ 4:07am 
This doesn't seem to work with latest patch. Throws this exception when there are mortars installed: https://pastebin.com/NZxkAjuH
Eric 3 Aug, 2021 @ 1:02pm 
Disclaimer: this mod sadly does not seem to be CE compatible as of now.
1trickPwnyta  [author] 26 Jul, 2021 @ 9:54am 
@Zeven Once you see the Keep ready option you should be good to go so if it isn't working then, then yeah I would suspect some kind of mod conflict. Unfortunately I can't really tell you what it is :\
Zeven 26 Jul, 2021 @ 2:30am 
@1trickPonyta I've just reinstalled all my mortars, which did not work, unfortunately. I also tried deconstructing one, which made the "Keep Ready" option visible.
I can't interact with any of the mortars.
I guess I have to make a new colony for the mod to work.
Of all the mods I have installed, I doubt any of them would be the culprit. If any, it might be "Share The Load" or "Pick Up and Haul".
1trickPwnyta  [author] 25 Jul, 2021 @ 7:34am 
@Zeven It doeesn't work with mortars created before installing the mod. Try with a new colony or deconstruct and rebuild your existing mortars. I also wonder if it could be a conflict with another mod... do you have any other mods that might affect mortars?
Zeven 24 Jul, 2021 @ 3:26pm 
@1trickPonyta They won't do any work, just wandering about. The pre-installed mortars were in need of getting prepared when the mod got 'initialized'/put in.
1trickPwnyta  [author] 22 Jul, 2021 @ 3:17pm 
@Zeven Idle how? Are they "wandering" or "standing" or something else? Were your mortars built before or after installing the mod?
Zeven 22 Jul, 2021 @ 4:24am 
It makes my colonists go idle. (1.2)
fatburner 19 Jul, 2021 @ 11:38pm 
sweet
1trickPwnyta  [author] 19 Jul, 2021 @ 4:59pm 
@Clarke's Third Mage I think I tested that and it didn't work, but give it a try.
1trickPwnyta  [author] 19 Jul, 2021 @ 4:58pm 
@Cosmip No, probably not, but you can try it.
Clarke's Third Mage 19 Jul, 2021 @ 5:13am 
it will work if you deconstruct and rebuild all your mortars .

What if I uninstall and reinstall my mortars?
Bambaryła 19 Jul, 2021 @ 12:15am 
Doesn't work for neither for howitzers nor for rocket launchers. Too bad :(
Cosmip 18 Jul, 2021 @ 11:45pm 
Is this compatible with combat extended?
Ascension_X 18 Jul, 2021 @ 1:38am 
Definition of QOL
Useless Lesbian 16 Jul, 2021 @ 6:59pm 
your brain is so big
StiffChocolate 16 Jul, 2021 @ 4:37pm 
You got me, solid QOL mod
Mage of Void 16 Jul, 2021 @ 4:19pm 
over 300 mods and i keep finding must haves. god i love this modding community
HawnHan 15 Jul, 2021 @ 7:44pm 
!WANT IT!