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How "the factions mod" chooses to use the UI this mod creates is down to that mod, whatever it is. Check there.
That's usually because another mod caused a script break. Or this mod isn't enabled.
https://tw-modding.com/index.php/Troubleshooting
The massive bug is that it just doesn't save properly if you are in campaign.
Looks like this https://i.imgur.com/D3Usx1V.png
Too bad I'm too noob to do anything myself.
If the author ever reads this, hope he can take a lil time to update it. Cheers!
That's only because whatever mods your using don't have setting that affect battles. For instance download High Resolution UI Improvements (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2094307655) .
Now in campaign go to MCT and enable the morale bars setting as well as the smaller unit info cards setting. Save and finalize. You can even save to a profile if you want to.
Then go into battle, and check the MCT settings again. The two boxes you ticked are now empty.
From what I can see, mct_profiles.lua is being updated properly, but not mct_settings.lua. And when you into battle it's loading all the incorrect settings from mct_settings.lua
The easiest fix I have found is to simply go to the game directory and modify the "mct_settings.lua" file yourself.
It already has been
For example, with the AI General II mod, there is a setting for a keybinding for toggling a unit. I can set it in the campaign just fine, but during a battle that section is greyed out and only shows the defaults.
Also, I don't see any of the UI buttons that should be added in battle.
Same with the High Resolution UI mod, the section that does things like adds morale bars just doesn't persist, and it greyed out with the defaults.
Thank you.
the mctpart is well,but other not work.
local human_factions = cm:get_human_factions()
core:add_listener(
"blood_kiss_vmp_tech_mct_options",
"MctInitialized",
true,
function(context)
local mct = get_mct()
local sorin_news_support_mod = mct:get_mod_by_key("sorin_news_support")
local bloodkiss_num = sorin_news_support_mod:get_option_by_key("blood_kiss_vmp_tech"):get_finalized_setting()
end,
function(context)
if faction:is_human() == true and faction:has_technology("tech_vmp_blood_01") then
cm:treasury_mod(human_factions, 500000);
cm:trigger_dilemma(human_factions , "wh_twh_dilemma_sorin_news_support");
--cm:faction_add_pooled_resource(human_factions , "vmp_blood_kiss", "wh2_dlc11_vmp_resource_factor_other", bloodkiss_num);
end
end,
true
);
Could be another mod breaking things. Try with just this mod enabled.
https://tw-modding.com/index.php/Troubleshooting
I'm not sure why this is happening, but I dont see the mod from the game's main menu, only in game, whereas I thought in the past I could access it from the main menu. Was this changed?
Again, sorry for the confusion, and thank anyone here who can help in advance. I will preface that I'm running quite a few mods (106) so I'm perfectly cognizant that it might just be me, being dumb.
I'm impressed you play modded games and have never encountered a Crash To Desktop
I want to start a campaign with a minor faction are all the know bugs fixed?
That's probably best asked of the faction unlocker you intend to use. I think.
Personally, I've never encountered any bugs with this mod. If you're talking about the crashes then lots of people complain and no-one helps so this mod hasn't been updated in nine months.
Why do you think it's this mod causing the CTD?
I am getting old for this
> try using DX11 instead of DX12
as per the comment a few below yours:
> I need anyone who is getting these battle crashes to join the Discord server and test an update for me, I'm not getting them so I can't confirm if the fixes work or not