RimWorld

RimWorld

Moosesian race
812 Comments
Chromium 1 hour ago 
Alright I wait with making the new save then, I want to start the game with 3 colonist and 1 cow, capturing them and converting them is not my style. Take your time
Waffel F.  [author] 1 hour ago 
Currently I've been trying to fix this one bug, it's nothing major, but I want to get rid of it before release,
Chromium 1 hour ago 
How you going with the update?
Waffel F.  [author] 11 Jul @ 11:11pm 
1.6 is ready albeit there's still some bugs to be fixed, I will consider releasing it tonight.
Wenker·Khan 11 Jul @ 8:34pm 
BIG GUN!!! i like it
蠢民二号 11 Jul @ 6:52pm 
1.6plz:steamhappy:
懒光 8 Jul @ 8:54pm 
"Do you like big mommy with big gun? "Yes! Yes! Yes! "
Soft Head 7 Jul @ 5:46pm 
such good mod thank you
Waffel F.  [author] 7 Jul @ 2:43pm 
Thx, glad you had fun <3
水橋帕露西 7 Jul @ 5:11am 
great work <3
Waffel F.  [author] 5 Jul @ 6:43am 
1.6 update will come for sure, right now fixng the clothes come first.
蠢民二号 4 Jul @ 9:51pm 
wonderful work ,1.6 will be boring without it,update plz:steamhappy:
Waffel F.  [author] 4 Jul @ 3:50am 
Nice!

Also check for mod conflict, since1.4+ you shouldn't have hidden hair when wearing hat anymore, so it must've been something else. If you're playing on 1.6, the mod is not updated for that version yet.
iecblocker211 (moose) 4 Jul @ 2:35am 
nice
Kreptel_Fonder 3 Jul @ 11:47pm 
I have them without hair...
Waffel F.  [author] 29 Jun @ 10:47am 
Wait, no??? Only some of them are fixed, yes. But there's plenty of them left undone.
Chromium 29 Jun @ 10:46am 
You fixed the sideways clothing problem, well done Vaffel
Francik03 29 Jun @ 10:16am 
i came back to give some more details about my problem:
some clothes such as the general uniform get rendered higher than the moosesian, but only when looking left or right.
up until now i found this bug only for military uniforms
Francik03 28 Jun @ 5:32am 
thx so much <3
Waffel F.  [author] 27 Jun @ 1:49pm 
Roger, I'll try to get everything fix before 1.6 officially drops.
Francik03 27 Jun @ 11:32am 
i am having a lil proble, some clothes are rendering higher than the pawn itself :(
Waffel F.  [author] 26 Jun @ 9:37am 
Glad you enjoyed my work ^^
一般路过玩家 25 Jun @ 9:09pm 
非常好大车,使我老二旋转
BlueLemonCustard 24 Jun @ 11:59pm 
I see, thank you for the clarification!
Waffel F.  [author] 24 Jun @ 9:13pm 
They're only supposed to be at least twice the size of human colonist, anything larger than that there's definitely a mod conflict somewhere.
BlueLemonCustard 24 Jun @ 9:06pm 
Hello, Im aware the moosesian race is meant to be larger than the average pawn, but is it normal for them to get more than 15 tiles tall? some of the moosesians ive seen are like 8 muffalos tall...
DarkMoonOfDeath 20 Jun @ 10:52am 
my bros pelvis is dust
Waffel F.  [author] 20 Jun @ 2:34am 
Have a happy colony!
DarkMoonOfDeath 19 Jun @ 4:08pm 
i did not expect them to give birth to triplets and or more every time they got pregnant my whole colony is just moose now minus my one human guy
Waffel F.  [author] 15 Jun @ 12:25pm 
A patch as separated mod is doable, yes.
But we'll see if that'll be needed or not
SanDimas 15 Jun @ 10:12am 
@Waffel F. cool, you know theres a mod called kurin restriction appareal patch that does that by yeah only using their own appareals the mod have alot of HAR races patched already
Waffel F.  [author] 14 Jun @ 11:10pm 
Other than manually assigning them their own apparel setting, not yet.

Perhaps next patch I could start forbidding them from wearing vanilla clothes by default.
SanDimas 14 Jun @ 8:23pm 
is there a way to restrict them from using normal human appareal, cause they clippin like crazy with them when some spawn with like veils or some
Waffel F.  [author] 12 Jun @ 7:42am 
As per usual 1.6 support is guaranteed.
But I'll be waiting for the base HAR framework to be stable first before I start working on it.
Waffel F.  [author] 22 May @ 8:38am 
Yes!
Agent Orange 21 May @ 9:01pm 
Will there be more clothes or accessories for the Moosesians like the greatcoats and knapsacks?
cool
Waffel F.  [author] 12 May @ 7:32am 
Yes, but genes are the the main priority at the moment.
Will we have genes?
Waffel F.  [author] 11 May @ 10:33am 
Also, a fellow 416 enjoyer, giga-based.
Waffel F.  [author] 11 May @ 10:32am 
Unlike human, Moosesian continue growing up until 35-ish
In the game, they reach their final, fully matured size at 25.
KnieR 10 May @ 11:36am 
So I've noticed that some Moosesians are different height, is that determined by age or a completely random roll? I need the biggest of Moosesians in my Army :caitChug:

Loving the mod btw, it's fantastical designed and I can tell the love you put into it :hnm_cool:
Waffel F.  [author] 8 May @ 7:42pm 
Racial traits?
Crim 8 May @ 3:15pm 
So the racial traits for the mod are not working at all
so would like help if possible to why it's not showing
Waffel F.  [author] 5 May @ 5:24am 
Glad to hear you found the solution! Let me know if there's anything else!
wowwoka 4 May @ 1:22pm 
I checked my mods and the problem seems to be caused by Children, school and learning, not this mod
Waffel F.  [author] 4 May @ 7:43am 
The next update should fix a lot of stuff (unless if it's mod conflict) relating to texture and offset.
I'm working on it!
Waffel F.  [author] 2 May @ 12:05am 
Hi everyone,
Ever since I got myself into employment I have been very busy, sorry about the lack of activity.
I'm still working on this mod!
Wish we could craft the Later recipes for clothes out of Other materials,
So Uniforms can be Armor as well, so we can see their greatness Without having to cover them
新日暮里 12 Apr @ 7:34pm 
The clothes belonging to their race are very beautiful, but they cannot meet the needs of noble titles. I hope to be able to directly set all the clothing of this race to meet the needs of noble titles, just like other racial mods.