Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if yes could you tell me what they need to run? i assumed they need naquadah but if i look in the spawn menu i dont see anything named naquadah soo im kinda confused
I wanted a Stargate mod without the puddle jumper BS model in it because 1 it looks stupid and unrealistic, and to its weapons was not Weapon Core compatible. >w<
|
MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyCubeBlockDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyFunctionalBlockDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyPowerProducerDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyReactorDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyDefinitionManager.InitDefinition[T](MyModContext context, MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
in file: E:\SteamLibrary\steamapps\workshop\content\244850\2549618793\Data\NaqGenIndustrial.sbc
Partially skipped, Following Error occured: Object reference not set to an instance of an object.
Running on a dedicated server. Client log spit out this error. Also cause crash first time.
<Component Subtype="Tech2x" Count="500"/>
This code has an error, "Tech2x" does not define an object.
at Sandbox.Definitions.MyPowerProducerDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyReactorDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyDefinitionManager.InitDefinition[T](MyModContext context, MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyDefinitionManager.ToDefinitions(MyModContext context, DefinitionDictionary1 outputDefinitions, DefinitionDictionary1[] outputCubeBlocks, MyObjectBuilder_CubeBlockDefinition[] cubeBlocks, Boolean failOnDebug)
at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List1 contexts, List1 definitionSets, Boolean failOnDebug, Boolean isPreload)
2022-04-11 21:46:49.805 - Thread: 1 -> MOD_CRITICAL_ERROR: Stargate Control Chairs and other decorative blocks
2022-04-11 21:46:49.805 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2549618793\Data\NaqGenIndustrial.sbc
2022-04-11 21:46:49.805 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyCubeBlockDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyFunctionalBlockDefinition.Init(MyObjectBuilder_DefinitionBase builder)
There is a problem with this file, it will report an error when loading, please modify or delete it.
Asking for a friend
Atlantian decorative blocks including
lights
stairs
pillars
and more
As well as some dashing helmets being dispensed by medbays
Also patched, the light radius for modded lights has been brought more inline with interior lights
known issues:
A pillar will be added at a later date as it has an issue being worked out.
Some blocks material costs are to low and will be adjusted upward when time permits
Possible issue with hatak gate and door waking klang from his slumber, we are working on it or have fixed it. I dont remember but will be updating the models (or just reapplying the update) to fix this.
Merry Christmas, Happy Holidays, or Happy New Year, (pick one or multiple)