Space Engineers

Space Engineers

Stargate Control Chairs and other decorative blocks
72 Comments
{ZET} Inflitor 8 Jun @ 11:29am 
hey uhh does this mod have naquadah generators? (i have three stargate mods so not sure if those are from here)

if yes could you tell me what they need to run? i assumed they need naquadah but if i look in the spawn menu i dont see anything named naquadah soo im kinda confused
Anubis 26 Mar @ 3:06pm 
Been looking for a suitable throne, better still I get to use the Ancient's toys to subjugate the Tau'ri.
inuyasha1031 30 Mar, 2024 @ 7:24am 
AWESOME!!! thanks for the quick response, im new to SE and i love stargate sooo
Sherbert  [author] 29 Mar, 2024 @ 2:16pm 
yes?
inuyasha1031 29 Mar, 2024 @ 8:36am 
does it still work?
Sherbert  [author] 11 Jul, 2023 @ 2:40pm 
Ill do some testing and let our modeler know what I find
Brobe 11 Jul, 2023 @ 10:28am 
Hey, using the mod, myself and a friend is unable to move thru the doors or go onto the balcony pieces etc there seem to be a collision issue or mistake
AkagiVoid 26 May, 2023 @ 8:40pm 
Its working fine now, thank U so very much. >w<

I wanted a Stargate mod without the puddle jumper BS model in it because 1 it looks stupid and unrealistic, and to its weapons was not Weapon Core compatible. >w<
AkagiVoid 26 May, 2023 @ 8:34pm 
Yay. >w<
wingmaster 26 May, 2023 @ 8:26pm 
IT GOT AN UPDATE:clang:
Sherbert  [author] 26 May, 2023 @ 4:14pm 
Should work fine now
Sherbert  [author] 26 May, 2023 @ 4:14pm 
Yeah wasn't a conflict issue. the reactor had a component from tiered tech in it that I missed in the sbc file and was causing the error
AkagiVoid 26 May, 2023 @ 2:12pm 
I have installed Stargate [script], Stargate [Ore], Stargate [Energy production] (ZPM Hub), and Stargate [Gates] btw. >w<
AkagiVoid 26 May, 2023 @ 2:07pm 
Mod seems to conflict with other stargate module mods. >w>
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AkagiVoid 26 May, 2023 @ 2:06pm 
MOD_CRITICAL_ERROR: Stargate Control Chairs and other decorative blocks, in file: D:\SteamLibrary\steamapps\workshop\content\244850\2549618793\Data\NaqGenIndustrial.sbc
MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyCubeBlockDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyFunctionalBlockDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyPowerProducerDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyReactorDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyDefinitionManager.InitDefinition[T](MyModContext context, MyObjectBuilder_DefinitionBase builder)
AkagiVoid 26 May, 2023 @ 2:06pm 
at Sandbox.Definitions.MyDefinitionManager.ToDefinitions(MyModContext context, DefinitionDictionary`1 outputDefinitions, DefinitionDictionary`1[] outputCubeBlocks, MyObjectBuilder_CubeBlockDefinition[] cubeBlocks, Boolean failOnDebug)
at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
Sherbert  [author] 18 Apr, 2023 @ 5:41pm 
we are aware of the issue and are working on a fix
Sensational Being 17 Apr, 2023 @ 7:28pm 
Hatak passenger 2 broken
OozeMoose 22 Feb, 2023 @ 10:45am 
still problem with MOD_CRITICAL_ERROR: Stargate Control Chairs and other decorative blocks
in file: E:\SteamLibrary\steamapps\workshop\content\244850\2549618793\Data\NaqGenIndustrial.sbc
Partially skipped, Following Error occured: Object reference not set to an instance of an object.
Running on a dedicated server. Client log spit out this error. Also cause crash first time.
Sherbert  [author] 16 Jan, 2023 @ 6:34pm 
Actually I think that was actually typed into the screen as a promo shot so not even a script
Sherbert  [author] 16 Jan, 2023 @ 6:33pm 
Lol sorry thats a programable block script that was just there to show off the screen while sitting in the chair
Oorillon 16 Jan, 2023 @ 2:08pm 
how do you project the target with informations?
Arkolis  [author] 15 Jun, 2022 @ 9:45pm 
@Varlgas - I will take a look at it
Varlgas 8 Jun, 2022 @ 5:17am 
Welp, the Hatak passenger chair number 2 has problems with the engineer female model in 3rd view, im literally in the chair and the floor ! I saw the position for the first one, and its AMAZING !
Sherbert  [author] 20 May, 2022 @ 7:18pm 
Quick update: removed the make text blue script as it is causing issues
Sherbert  [author] 28 Apr, 2022 @ 2:24pm 
ATTENTION USERS the Naquida generators were not ment to be a part of this mid. They are causing issues and will be removed and moved to a new home in about 2 weeks. If your a server using this mod details will be available in roughly 1 week about the new mod. This is mainly due to this mod being just a cosmetic one.
Sherbert  [author] 28 Apr, 2022 @ 2:15pm 
aaahhhh thats because of not using the tiered tech mod, its an oversight ill work on it when i get a chance
qscvhi2001 28 Apr, 2022 @ 5:36am 
There is an update but there is still an error. I will say the problem of the "NaqGenIndustrial.sbc" file directly.
<Component Subtype="Tech2x" Count="500"/>
This code has an error, "Tech2x" does not define an object.
Jack (Jackalan23) 11 Apr, 2022 @ 1:59pm 
@Sherbert I hope this helps
Jack (Jackalan23) 11 Apr, 2022 @ 1:56pm 
PART 2/2

at Sandbox.Definitions.MyPowerProducerDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyReactorDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyDefinitionManager.InitDefinition[T](MyModContext context, MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyDefinitionManager.ToDefinitions(MyModContext context, DefinitionDictionary1 outputDefinitions, DefinitionDictionary1[] outputCubeBlocks, MyObjectBuilder_CubeBlockDefinition[] cubeBlocks, Boolean failOnDebug)
at Sandbox.Definitions.MyDefinitionManager.LoadPhase3(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug)
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List1 contexts, List1 definitionSets, Boolean failOnDebug, Boolean isPreload)
Jack (Jackalan23) 11 Apr, 2022 @ 1:56pm 
PART 1/2

2022-04-11 21:46:49.805 - Thread: 1 -> MOD_CRITICAL_ERROR: Stargate Control Chairs and other decorative blocks
2022-04-11 21:46:49.805 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2549618793\Data\NaqGenIndustrial.sbc
2022-04-11 21:46:49.805 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyCubeBlockDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyFunctionalBlockDefinition.Init(MyObjectBuilder_DefinitionBase builder)
qscvhi2001 30 Mar, 2022 @ 2:37pm 
Data\NaqGenIndustrial.sbc
There is a problem with this file, it will report an error when loading, please modify or delete it.
Sherbert  [author] 25 Feb, 2022 @ 4:05am 
hmmmm thats a new one for me, any details in the log file as to which particular block is causing the issue?
reaper_60 25 Feb, 2022 @ 3:41am 
Sherbert we have had issues says the mod has an error in the game blocks are still in the game we have tried a server restart but yes some issues
Sherbert  [author] 18 Feb, 2022 @ 5:47pm 
Working on fixes update as soon as complete
DiZ_1989 17 Feb, 2022 @ 1:07pm 
Doors and gates still don't work.
Godmaster 13 Feb, 2022 @ 8:43pm 
any plans for creating a functional stargate weapons pack? the ones on the workshop now are either broken or haven been updated in forever.
reaper_60 13 Feb, 2022 @ 5:50am 
love the look
Sherbert  [author] 11 Feb, 2022 @ 2:51pm 
also tel tek cockpit stuff
Sherbert  [author] 11 Feb, 2022 @ 2:36pm 
sorry quick update im posting today for sure the updates, we got balcony blocks and other atlantian blocks coming this time
HireAMercenary 1 Feb, 2022 @ 1:45pm 
looking forward to seeing the update
DiZ_1989 29 Jan, 2022 @ 1:23pm 
Ah, cool, thanks.
Sherbert  [author] 29 Jan, 2022 @ 8:06am 
Update either today or tomorrow, some added blocks and fixes to doors and gates(i think) we will see
DiZ_1989 29 Jan, 2022 @ 2:32am 
So, I can't walk through the Hatak door and gate. The model opens, but it still acts like it's closed. Just me, or is it the mod?
Godmaster 26 Jan, 2022 @ 9:19am 
soooo...when are you planning the next update?
Asking for a friend
HireAMercenary 28 Dec, 2021 @ 9:03am 
speaking of characters, I'd love to have a asgard playable character, however I know they might feel out of place due to their small size, the pegasus galaxy ones might fit better with their suits and what not. Just a suggestion ;)
Godmaster 27 Dec, 2021 @ 10:44pm 
for the good of the collective
Sherbert  [author] 27 Dec, 2021 @ 3:27pm 
characters have been removed due to a critical error, we are working as fast as replicant humans can possibly work to resolve this issue.
Godmaster 27 Dec, 2021 @ 7:28am 
wooooooooooooooo
Sherbert  [author] 25 Dec, 2021 @ 5:34am 
Arkolis has outdone himself this time. This Christmas update contains:
Atlantian decorative blocks including
lights
stairs
pillars
and more

As well as some dashing helmets being dispensed by medbays

Also patched, the light radius for modded lights has been brought more inline with interior lights

known issues:
A pillar will be added at a later date as it has an issue being worked out.
Some blocks material costs are to low and will be adjusted upward when time permits
Possible issue with hatak gate and door waking klang from his slumber, we are working on it or have fixed it. I dont remember but will be updating the models (or just reapplying the update) to fix this.

Merry Christmas, Happy Holidays, or Happy New Year, (pick one or multiple)