Sid Meier's Civilization V

Sid Meier's Civilization V

MC's Haida (Koyah)
11 Comments
Wordsmith 21 Jan, 2024 @ 7:50pm 
First off, love the mod, and the art! It's great to see mods based on Indigenous civilizations, especially with YnAEMP support. The mechanics stand out as unique among the vanilla civs, and other modded ones!

I'm noticing the same issues as Martin and Max, with the uniques applying to everyone as long as the Haida are in the game. If you wind up figuring this out, let me know! I've seen similar issues in a number of mods, and since I'm interested in creating some of my own, I'd be interested in knowing what causes it
Max 11 Dec, 2022 @ 6:50am 
I think the totem pole gives gold for DoFs between ANYONE, not just you. I'm getting 3 gold from each one and I haven't done any friendships at all yet. Maybe some AIs have with each other?
Queef Muncher 21 Oct, 2021 @ 8:50pm 
oml im actually part Haida myself this mod is 10/10 amazing!!!!
Soup 11 Sep, 2021 @ 9:41am 
never thought i would find my own nation on civ 5!
jojahbe 17 Aug, 2021 @ 11:40pm 
top
Martin 14 Aug, 2021 @ 8:46am 
I dropped Haida in a game as an AI while I played Greenland. My units had the option to create a forest. Apparently this UA is also working on the other civs in game. The limit of once per unit did work btw. And thank you for still creating mods! Keep up the good work!
amaterachu 27 Jul, 2021 @ 7:41pm 
This dude wearin a sick robe
Pouakai  [author] 25 Jul, 2021 @ 12:49pm 
Yeah, it's a known issue with almost all modded improvement graphics and DX9 for some reason - pretty sure it's an issue at Firaxis' end and we haven't figured out a way around it yet. What you could do as a workaround is change the ArtDef in the improvement file from "ART_DEF_IMPROVEMENT_MC_HAIDA_TOTEM_POLE" to "ART_DEF_IMPROVEMENT_MONOLITH_AMER" - this will mean you don't have a graphic while it's under construction but it should show up when complete
Rerem115 25 Jul, 2021 @ 11:25am 
Yes; I had to double check to make sure, but it's set to DX9. Also, I tried fiddling with the assets just to see if I could fix things on the back end, and when I disable the Totem Pole art assets, the improvement functions just fine (at least with regards to crashing) albeit without any indication on the map that it's there.
Pouakai  [author] 24 Jul, 2021 @ 9:48pm 
Are you using DX9?
Rerem115 24 Jul, 2021 @ 1:28pm 
I love the mod, but I'm getting a crash when I try to build a Totem Pole; something about being unable to find the prerequisite texture.