Space Engineers

Space Engineers

EHI MFS Expeditionary Drop Base
41 Comments
melelconquistador 7 Oct, 2024 @ 7:11pm 
I really enjoy your builds.
They are all so practical and full of character.
Keep it up
Limmin 3 Jan, 2024 @ 7:56pm 
Very solid and useful design!
BeeSkee 28 Sep, 2022 @ 8:44am 
I love all your EHI stuff, it's amazing. :)
zipthedip282 4 Jul, 2022 @ 4:19am 
any word on when the next creation coming out? i love your work!
Canofjuice  [author] 30 Oct, 2021 @ 8:31pm 
Yes this has a survival kit onboard. I just started a new job in a new city, but when things settle down I'll see about how to make this into a spawn ship.
raymondsims2 9 Oct, 2021 @ 8:19pm 
is it possible to use this as a spawning drop pod
RandomGuy0400 4 Oct, 2021 @ 10:43am 
does this thing have a respawn point?
Bodyboarder2528 26 Aug, 2021 @ 3:41am 
this is a fancy client side plugin that allows subgrids to be projected and built
Canofjuice  [author] 25 Aug, 2021 @ 6:44pm 
@Andrew, I wanted this to be buildable via projector or else I totally would do that. I love that idea though... Hmmm.
Canofjuice  [author] 25 Aug, 2021 @ 6:43pm 
Good eye, I deleted that item since this version has mag plates now. Deleting the old comment. In the middle of moving to a new place, but will continue with updates as things settle.
Bodyboarder2528 21 Aug, 2021 @ 6:51am 
the mag plate version link doesnt work
Andrew Murray 21 Aug, 2021 @ 3:53am 
Is there away of having the solar panels deploy out using a hinge?
DeadMechGaming 28 Jul, 2021 @ 12:38am 
@Canofjuice

Good to see you back at it. Can't wait to see what else you come up with.
Locomotor79 24 Jul, 2021 @ 11:15am 
and see iff you can drop it always at a lake no matter where on the planet becausse most off the time you always get very far away from a Like ido have the badluck and always have drive to a lake but when i am a Lake i tend to have more luck for the industry lol always got al 5 main recources
Locomotor79 24 Jul, 2021 @ 11:13am 
that whould be cool
Locomotor79 24 Jul, 2021 @ 11:13am 
hmm is there a working medical bay in or a survival kit
dosnt matter which is in however iff that's the case can you script to be off use as a starting DropPod
Bodyboarder2528 24 Jul, 2021 @ 8:49am 
cheers
Canofjuice  [author] 24 Jul, 2021 @ 6:07am 
Updated the autodoors script to its current version. (has a fun new graphic on the problock.)
Bodyboarder2528 24 Jul, 2021 @ 5:30am 
what got updated please
Locomotor79 23 Jul, 2021 @ 11:04am 
then you forgot to add that to your info about this droppod you made
Locomotor79 23 Jul, 2021 @ 11:03am 
also you soon dont need those ugly landing gear becausse off the maglock plates that comes out for large and small block for free whit the new DLC
Canofjuice  [author] 23 Jul, 2021 @ 11:01am 
There's two normal assemblers in the base with 1x speed module each. They're on the same side as the refineries, the access is along the upper catwalk.
Canofjuice  [author] 23 Jul, 2021 @ 10:58am 
Sorry if I had this one mislabeled, some of my items have no DLC, and some do. I try to keep the labels straight on them, but I also copy paste the huge heavily-formatted description text from one item to the next to preserve my sanity as I make new stuff, and sometimes mistakes slip through. As for making this a spawn unit, sure, why not.
Locomotor79 23 Jul, 2021 @ 10:58am 
you also forgot the assembler prefer the normal but basic is alsogood in this thing iff its a compeet drop base
and the survival kit aswhell
since you also got a surv kit which can make the basic stuff
Locomotor79 23 Jul, 2021 @ 10:53am 
like a starting droppod
Locomotor79 23 Jul, 2021 @ 10:51am 
he cano could you make this as a fully working respawner start item like the original droppod
Armin T. 23 Jul, 2021 @ 10:48am 
its ok i was planing on geting a few dlcs but you said no dlc witch kinda confused me
Canofjuice  [author] 23 Jul, 2021 @ 10:35am 
I plan on keeping everything up to date with all the DLC available wherever those items suit each build. Industry especially is kind of my thing so I'm stoked ;)

As far as a 4-way modular setup for both barges and these pods goes, that's something I've had in mind to do as well as a double ended MCF command module. This particular pod is kind of meant as an all-in-one standalone unit, but yeah, I'll probably do a hydrogen refueling pod next. Then maybe an assembler barge. First order of business right now is going back through my EVERYTHING to make adjustments based on changes to some of the scripts I use.
Armin T. 23 Jul, 2021 @ 8:48am 
you said no dlc's but i need a dlc to get it lmao
Echo Mande 23 Jul, 2021 @ 8:02am 
I like it! IMO a good example of compact base building.

Are you going to revise this for the upcoming heavy industry DLC?

What you could consider adding to this is a variant of the cargo pod but with hydrogen tanks and some H2O2 generators.

Another item worth adding is IMO a connector pod with an internal staircase, a landing pad and four module connection fittings. That way a modular base can sprawl out quicker instead of staying linear. Of course that could also be applied to your spacegoing barges.

A proper industrial drop pod module or even an accomodations block might also be something to consider.

Keep up the good work!
Kam Solastor 22 Jul, 2021 @ 8:40pm 
I really like your base setups. Thanks!
Rayman11NL 22 Jul, 2021 @ 3:34am 
oohh this is dopee. Great looks and colourscheme!
TastyChickenLegs 21 Jul, 2021 @ 6:28pm 
I like this a lot. Thanks for sharing the build.
Locomotor79 21 Jul, 2021 @ 8:17am 
and i mis a surv kit aswhell
als the antenna is a QoL mod more or less since the huge ass antenna's are fugly for this kinda builds where you whanna look more compact and soon whe get a new dlc which the new maglock plates whil come out and maybe also for largegrid aswhell and iff not the modders know what to do whit that lol
from what i have seen via xocliw is that whe get finnaly the 1x1x1 smallblock merger so that mod aint needed anymore for most ppl and the maglock plates that are 1x1 and those are atleast freebies whit the new DLC
Locomotor79 21 Jul, 2021 @ 8:12am 
and i whould slightly change it wht the must have small block antenna in large replace that whit the laser 1 and remove the big old huge antenna and replace that 1 whit a another wind turbine
Locomotor79 21 Jul, 2021 @ 7:50am 
and instead of a hydroengine you could use 2 small reactors for longer power survivebility
Locomotor79 21 Jul, 2021 @ 7:48am 
i actually mis something in the info where is the assembler
Locomotor79 21 Jul, 2021 @ 7:46am 
can you make this as respawn option mod
Canofjuice  [author] 20 Jul, 2021 @ 5:29pm 
First of all, thank you!

On checking it out - I'm getting 3 hours of battery runtime with every single system running at full power. It's a concession to the size/form factor I had to follow that the renewables are really only good for maintaining standby power. The hydrogens meanwhile are backups with just enough power to run some basic utilities and slowly charge batteries. Is the issue you're running into that at 100% full tilt the thing eats uranium faster than it can refine it?

Also, which medical equipment are you referring to in specific? The survival kit is located on the sameish wall area as the cryo bays (Although I'm not super happy with the exact spot its in). The only other option I could figure out for it is to swap its position with one of the cryo pod / cargo containers (probably the one next to the door). It looks a bit odd, but it works.
CMDR_WATCHYOUR6 20 Jul, 2021 @ 3:04pm 
After downloading it and try it, this are my thoughts:
1. This is quite creative
2. Medical equipment is somehow scattered thourgh the base, I think a place of improvement could be keep it in the same spot or area
3. Not sure if the energy sources it has are enough for practical reasons in survival

But all in all I love the concept and size of it! keep up with the good work!
CMDR_WATCHYOUR6 20 Jul, 2021 @ 10:57am 
very interesting concept mate!