RimWorld

RimWorld

Electric Pod Launchers
33 Comments
Anny 17 Jul @ 7:58pm 
Cool
PebbleCat  [author] 17 Jul @ 7:39pm 
@Anny Thanks for reporting this and apologies for the issue. This should be fixed now.
Anny 17 Jul @ 10:04am 
dont know why but the launcher are not charging. it was working for 1.6 but not 1.5 i opt back to tho this version is heavily modded
北方 11 Jun @ 3:11am 
love it
csfireworks 21 Sep, 2024 @ 1:57pm 
I love this mod
دانيال أيفان مولا 15 Sep, 2024 @ 11:14am 
thanks man
Breadmond 23 Aug, 2024 @ 6:46am 
hallelujah
PebbleCat  [author] 22 Aug, 2024 @ 3:53pm 
Updated to 1.5 :)
Breadmond 17 May, 2024 @ 5:29pm 
please
Breadmond 6 May, 2024 @ 10:47pm 
1.5 update?
دانيال أيفان مولا 12 Apr, 2024 @ 5:40pm 
Im once again looking forward for ur pods lol, any update incoming?
دانيال أيفان مولا 13 Apr, 2023 @ 1:41am 
oh now they have fancy looking, looks great!
PebbleCat  [author] 1 Apr, 2023 @ 12:56pm 
@Jiopaba
Go ahead! The code is on GitHub [github.com] too if that helps.
Jiopaba 21 Mar, 2023 @ 11:17am 
Hey pebblecat! Do you mind if sindre or myself use parts of the Electric Launcher code (with attribution) in RimNauts 2 or a patch for such?

Making Large Pod Launchers with an Electric variant, or making something like an Ion-Propulsion Material Delivery Cannon for bringing materials back from space without requiring so much Chemfuel would be really neat.
Tawnylure 7 Feb, 2023 @ 6:02pm 
Honestly why isn't this in vanilla rimworld. Fr a must need mod
دانيال أيفان مولا 23 Oct, 2022 @ 8:23pm 
THANKSSSSS
PebbleCat  [author] 23 Oct, 2022 @ 8:22pm 
1.4 support is here :)
دانيال أيفان مولا 22 Oct, 2022 @ 12:30pm 
will this be getting 1.4 update bud?
danzloblaha13 21 Apr, 2022 @ 1:45pm 
dont use crematory at all, at most for waste clothes , but its better to get mod for restitching clothes to cloth/leather .. other mats
danzloblaha13 21 Apr, 2022 @ 1:44pm 
*Idea is supperb, except slow recharge time ... if you welcome single raid of about 50 people per few days then just use corpses for fueling biofuel refinery .. 2k or so fuel instantly .. in early or even mid game you wont use them at all cause of scarce of power and its slowness in end-game.. + in case you want to escape in emergency ... raiders wont wait for you to get your launchers ready in next 2 days D:

So i appeal for some kind of "overcharge" which could even possible sip up all of the network for one 1h or longer (up to how big of power source you have)
danzloblaha13 21 Apr, 2022 @ 1:38pm 
Idea is quite creative, if the author still cares about mod development...

Would it be possible to speed up the charging by adding more power ? .. have some vanometers, using all my geothermals on massive map .. so power is in not problem for me D: (also stealing all solar panels i see in raiders bases (got about 7 so far.. would have been more but my assualt rifles few times broke them .. after bandits took cover under them T-T)
Sisyphus 14 Jan, 2022 @ 6:58am 
OMG this is great thank you!
Zang_dar 9 Aug, 2021 @ 3:31am 
@PebbleCat Thank you for fixing this bug so quickly.
PebbleCat  [author] 7 Aug, 2021 @ 8:45pm 
@Zangdar Sorry about that, it should be fixed now.
Zang_dar 7 Aug, 2021 @ 4:14am 
am I the only one who can't adjust the charge level ? I click on the set power usage button and nothing append
Reianor 5 Aug, 2021 @ 12:22am 
Thanks again.
PebbleCat  [author] 4 Aug, 2021 @ 9:48pm 
@Reianor I've added support for 1.2, which ended up being pretty easy.
Also, you might be thinking of Vanilla Furniture: Power, which has a gas powered launcher that I think works similarly to electricity. Not sure though, as I haven't played with the mod.
Reianor 3 Aug, 2021 @ 9:59am 
Thanks. Also, am I remembering wrong or was there a mod like this one a long time ago?
Because I THINK I remember charging a transport pod up with electricity some years back, but searching for it now I only see your version of it and it's been posted this year.
There's a high chance I'm misremembering though.
For example I could have this mixed up with electrically charged train from factorio or some such.
Either way, good mod idea.
PebbleCat  [author] 3 Aug, 2021 @ 8:30am 
@Reianor I don't think it is compatible with 1.2 currently, but I'll look into patching support.
Reianor 1 Aug, 2021 @ 7:06am 
Would this work with 1.2?
If not, would it be much trouble to make a 1.2 version?

Pretty sure I'm not the only one who can't move on to 1.3 yet because [insert your own favourite mod's name here] is not 1.3 compatible yet, and abandoning it in favor of 1.3 is not even under consideration.
Colonial 24 Jul, 2021 @ 7:39am 
Oh cool, I didn't think someone else would patch support for my mod! I'm gonna link you on the page ;)
Sumatris 21 Jul, 2021 @ 10:08am 
Not that I mind, but if that becomes the official lore to this thing, labeling it as spacer tech and giving it its own research project should be the immediate consequence. Plasma drives are one hell of a lot more advanced than chemical combustion rockets.
StiffChocolate 18 Jul, 2021 @ 3:10pm 
Creative, I can see this working in the game world, ie. electric plasma rockets used instead of regular combustion rockets