Barotrauma

Barotrauma

Bernkastel A44
12 Comments
Schrödinger's Cat 5 Jun, 2022 @ 1:53pm 
Can you make a clown ship Lambda-Delta?
havoc 30 May, 2022 @ 12:49am 
Seems like the most recent update broke the drones. The little guns on them don't work anymore. I made sure they were in the right mode, but there was something weird about the super capacitors in the most recent update? I found out in testing that the nuke still works though, so they're little kamikaze death drones which does have it's uses. I just didn't notice the drone had sailed back to the ship before I triggered it. Ships do fine without a rear half right?
Catastrophy 6 Sep, 2021 @ 6:04pm 
Had the same problem with 2nd drone today. No.1 dropped like a stone down just in front of ship with still energy. Maybe a current, but diver didnt experience any. Weird. No prompt for 2nd drone undock. Initiated self destuct on No 1 but drone persisted - there was an explosion though and I just left it behind.
Nifty flooding gates at the stairwell. Was looking for a smaller drone ship but Bernkastel isn't too big actually. Never got warm with little shuttles - the view is too limited - the periscope-controlled drones are just right for scouting, imo.
TmP^  [author] 28 Jul, 2021 @ 12:09am 
:beatriceemo:
Retro 27 Jul, 2021 @ 6:15pm 
:bern:
TmP^  [author] 20 Jul, 2021 @ 10:45am 
Ok, problem found and fixed.
(there is something weird going on when docking signal is going through wifi components, if the wifi is defaulted to drone 1, drone 2 only works when drone 1 is in place. If wifi is defailted to drone 2, both works when the other is away, done 1 however, might display the "undock" button all the time, but it still works... maybe a bug with the game?)

Also found the cause of the bots failure to open ballast, fix will be included.

Thanks for finding these bugs!
Ghoul Thing One 20 Jul, 2021 @ 10:02am 
figured out what was causing it, if drone 1 is undocked, drone 2 cannot be undocked, even if drone 1 is disabled
TmP^  [author] 20 Jul, 2021 @ 9:57am 
Strange... I'm able to dock and undock just fine right now.
Regarding the bots and the ballast:
You are right, bots don't want know how to open B and C1, and A1... The rest works. Probably due to the placement of the button. I'll fix that later.
2 of the custom buttons to the left in the Navigation Terminal can open or close all ballast blast doors at once. You can just open them for the bots from there, or close them all during an emergency
Ghoul Thing One 20 Jul, 2021 @ 9:37am 
Ok, I THINK drone 2 cannot undock, there's no prompt for it, even when I selected it for control.
Ghoul Thing One 20 Jul, 2021 @ 8:39am 
Only problem I have with the ballast is the AI cannot open it themselves, need to play a bit more with the drones, but the self-destruct is def going to get some use
TmP^  [author] 20 Jul, 2021 @ 7:32am 
Do give me some feedback from the field.
Is the Semi-open ballast any good?
Does anyone use the drones, for exploring or as remote control torpedoes?
Is the backup power system fun gameplay or a bother?
Ghoul Thing One 19 Jul, 2021 @ 10:52am 
Really like this sub! I like how you used the lighting for rooms like the railgun and quarantine