RimWorld

RimWorld

Psychic Emanator Effect Off
35 Comments
Proxyer  [author] 18 Jul @ 2:46pm 
19 Jul, 2025
- Added clarification regarding Psychic Emanator Retex + Self Powered compatibility and mod list placement.
Proxyer  [author] 9 Jun @ 10:23pm 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [author] 21 Nov, 2024 @ 10:41am 
Hello Genski.You're welcome. :lunar2019grinningpig:
Genski 21 Nov, 2024 @ 6:00am 
TYVM for this mod!!! Much love <3 :demoticon:
Proxyer  [author] 30 Jul, 2024 @ 11:24am 
Hello The Lord of Ebola.
I am pleased that this mod has helped improve your rimworld environment. :cupup:
The Lord of Ebola 30 Jul, 2024 @ 9:35am 
I have about 30-40 of these things around my base, this mod has improved my FPS massively. thankyou <3
Torres 16 Mar, 2024 @ 5:10am 
Yup, options such as an on/off switch and a mod settings section would be great but so far so good
Proxyer  [author] 16 Mar, 2024 @ 4:53am 
Hello Torres.
Sure, It may indeed be correct as a direction, but if it continues all the time, I would like to see an on/off switch. But unfortunately, this mod only turns it off.

Mod would be a great pleasure to help save your eyes. :lunar2019coolpig:
Torres 16 Mar, 2024 @ 4:18am 
How's is this not in the damn base game options? 10/10 QoL cheers sub & faved
Proxyer  [author] 13 Mar, 2024 @ 7:35pm 
Update : 14 Mar, 2024
v1.5.0
- Update tags for Rimworld 1.5.x.
Proxyer  [author] 16 Nov, 2023 @ 6:24pm 
Hi ShipmasterVoro. You're welcome!
No more flickering that harms your eye health. Enjoy RimWorld. :lunar2019grinningpig:
ShipmasterVoro 16 Nov, 2023 @ 4:20pm 
Oh god thank you my eyes were hurting and I was about to just sell the thing and be done with it
Proxyer  [author] 13 Sep, 2023 @ 7:30pm 
Hello AnyPairIsTheNuts.
You're welcome! I also created this mod because I felt the effects were distracting. Glad you are pleased with it.:cupup:
AnyPairIsTheNuts 13 Sep, 2023 @ 1:15pm 
Works perfectly. I wanted to disable the psychic emanator building effect because it gives me a headache, and this mod does exactly that. Thank you!:steamthumbsup:
Proxyer  [author] 28 Oct, 2022 @ 6:50pm 
Update : 29 Oct, 2022
v1.4.1
- Update RimWorld 1.4.3530.
- Add compatibility Biotech DLC buildings (Sleep Accelerator, Neural Supercharge, Biosculpter Pod Ready/Operating).
- Biosculpter Pod Operating Effect between times (ticks) was double increase.
Proxyer  [author] 6 Oct, 2022 @ 9:48pm 
Update : 7 Oct, 2022
v1.4.0
- Update RimWorld 1.4.3509 (unstable).
Proxyer  [author] 20 Jul, 2022 @ 7:11pm 
Probably, there is no performance degradation due to this mod (patching). Also, patches do not conflict with other mods. :lunar2019smilingpig:
noghettoblastrs 20 Jul, 2022 @ 5:30pm 
I understand that. I have a good computer but I know Rimworld can get bogged down with mods.
Proxyer  [author] 20 Jul, 2022 @ 2:57pm 
Hello noghettoblastrs.

By disabling the effect on the screen range, you can see an improvement in GPU performance when "Psychic Emanator" is in the screen, but probably the effect will be subtle even if it is turned off unless it is a very old PC. Probably.

In RimWorld's game performance, if there are duplicate screen effects affected by DLC etc., it will be improved by removing one of them.

However, the main purpose of this mod is stress-free by turning off the visual screen effects. :cupup:
noghettoblastrs 20 Jul, 2022 @ 6:49am 
does this save on performance by disabling it?
Proxyer  [author] 24 Dec, 2021 @ 11:40pm 
こんちには OGtyan333さん
どういたしまして! 同じ思いでこのModを作りました!:lunar2019grinningpig:
OGtyan333 24 Dec, 2021 @ 11:20pm 
正直うっとおしいエフェクトだったので助かります!
Proxyer  [author] 4 Sep, 2021 @ 11:49pm 
Update : 5 Sep, 2021
v1.3.2
- Added "Mote_PsychicEmanatorEffectOff.label" for less "translations missing".
 ChineseSimplified, ChineseTraditional, Danish, Dutch, French, German, Japanese, Korean, Russian.
Proxyer  [author] 4 Sep, 2021 @ 5:44pm 
Update : 5 Sep, 2021
v1.3.1
- The effect disable was also applied to "Mote_PsychicConditionCauserEffect".
Proxyer  [author] 4 Sep, 2021 @ 4:29pm 
Hello King Kek.
The sound when dismantled or destroyed is not muted, but the sound effect seems to be muted.
King Kek 4 Sep, 2021 @ 11:21am 
Does this mod also turn off the noise it makes?
Proxyer  [author] 15 Aug, 2021 @ 9:24am 
@mark.squire
It's awkward for players to get a psychic wave effect! I'm glad it improved in your play.
Hanz_Vlard 15 Aug, 2021 @ 3:50am 
Thank you Thank you. Can now use Emanators again
Proxyer  [author] 22 Jul, 2021 @ 5:16am 
ty use this mod!
Knight.R 22 Jul, 2021 @ 2:55am 
yay
Proxyer  [author] 19 Jul, 2021 @ 11:52pm 
@Nimara
Yea, It is kind to the eyes of players.
Nimara 19 Jul, 2021 @ 10:41pm 
Yo my eyes bless you thanks
Proxyer  [author] 18 Jul, 2021 @ 5:32pm 
@StiffChocolate
I am honored to be able to provide a good night's sleep for your colonists. :lunar2019grinningpig:
StiffChocolate 18 Jul, 2021 @ 3:06pm 
Legend, thanks
Proxyer  [author] 18 Jul, 2021 @ 8:50am 
Update : 19 Jul, 2021
v1.3.0
- Initial upload.