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- Added clarification regarding Psychic Emanator Retex + Self Powered compatibility and mod list placement.
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
I am pleased that this mod has helped improve your rimworld environment.
Sure, It may indeed be correct as a direction, but if it continues all the time, I would like to see an on/off switch. But unfortunately, this mod only turns it off.
Mod would be a great pleasure to help save your eyes.
v1.5.0
- Update tags for Rimworld 1.5.x.
No more flickering that harms your eye health. Enjoy RimWorld.
You're welcome! I also created this mod because I felt the effects were distracting. Glad you are pleased with it.
v1.4.1
- Update RimWorld 1.4.3530.
- Add compatibility Biotech DLC buildings (Sleep Accelerator, Neural Supercharge, Biosculpter Pod Ready/Operating).
- Biosculpter Pod Operating Effect between times (ticks) was double increase.
v1.4.0
- Update RimWorld 1.4.3509 (unstable).
By disabling the effect on the screen range, you can see an improvement in GPU performance when "Psychic Emanator" is in the screen, but probably the effect will be subtle even if it is turned off unless it is a very old PC. Probably.
In RimWorld's game performance, if there are duplicate screen effects affected by DLC etc., it will be improved by removing one of them.
However, the main purpose of this mod is stress-free by turning off the visual screen effects.
どういたしまして! 同じ思いでこのModを作りました!
v1.3.2
- Added "Mote_PsychicEmanatorEffectOff.label" for less "translations missing".
ChineseSimplified, ChineseTraditional, Danish, Dutch, French, German, Japanese, Korean, Russian.
v1.3.1
- The effect disable was also applied to "Mote_PsychicConditionCauserEffect".
The sound when dismantled or destroyed is not muted, but the sound effect seems to be muted.
It's awkward for players to get a psychic wave effect! I'm glad it improved in your play.
Yea, It is kind to the eyes of players.
I am honored to be able to provide a good night's sleep for your colonists.
v1.3.0
- Initial upload.