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First missions the transit times are a bit long, then the pace quickens.
For the last mission, I must have really improved because I did it without any reload at a base, rocket pods against ships do a lot of damage if precise enough. Of course I use a few quicksaves/reload, I can still progress avoiding missiles :)
I even forgot to use MuDE, was just suprised by the voice over when playing with lights while RTB
Just goes to show that patience tends to pay off... ^.^
If you have trouble being shot down you can try defeating incoming missiles with heatseekers of your own (just remember that will only work as long as the targeted missile still has fuel left to burn).
For the second objective try a high altitude (10.000m/30.000ft) near supersonic GPS bombing run at the AA tanks again preferably with GBU-39s. Those SAAW tanks have single stage radar guided missiles with rather limited range and fuel and if you drop your load and decisively veer off right after they won't even get a chance to engage .
For starts, both the MAD-4 units are being tracked and pinpointed with mission GPS locations so you can use those to high-lob GPS guided weapons (bombs, preferably GBU-39 due to the long glide distance) at them, for example. AGM-65s work aswell of course but missiles tend to be easier to track than bombs for defensive fire because of their obvious IR signature.
But then I got to the 3rd set of SEAD targets on the other side of the mountain, where there's enemy ships and simply couldn't do it. I was thoroughly TIRED of SEAD missions and all of my MARMs and AGM-65s were getting shot down before they could hit their targets. After about 20 reloads, I gave up.
-Try targeting AA tanks (SAAWs) and telling your teammates to attack them. They usually know what to hit first themselves but if you tell them they're sometimes a bit more focused and straight forward about it. Both your wingmen have planes more suitable to SEAD so 'make' them help.
-Try using your AGM-65s at maximum distance and utilizing their fire and forget capability. Target a SAAW, send an AGM-65, maybe do it to one more then veer away and get out of their engagement envelope. It actually takes the convoys some time to get to where they can start doing damage.
-The mountain pass road is on a bit of a cliff over the water. Said cliff is actually so high that you can dive beneath it to break line of sight with the mobile radars and get some distance for a fresh attack run.
-Also yes, returning to rearm is always an option and you should always consider it.
Sadly the AGM-88 MARM is.... yes... kind of bad. I'm not sure if it's broken or otherwise limited in some way I have not been able to pinpoint yet but mostly, just use those against stationary targets. In that particular mission I would recommend bringing GBU-12s instead of the MARMs as those work beautifully against tight formations of moving targets. (Tho you should still take out the anti air first).
On the matter of the voiceacting. Yes, Zulu did his best with Naturalreaders but it's of course not perfect, as is any machine voice... ^.^°
And then the 4th mission, Ingress, kicks you right in the teeth! Direct Close Air Support against an armored column with a *lot* of anti-air missiles! I Quick Saved before engagement and probably had to reload around twenty times before I was able to destroy all the enemy. Then there was another objective, and I was down to my cannon! So I got to practice another landing so I could rearm. I don't know what the deal is, but MARM missiles seem kinda useless. :(
That's as far as I got before I had to take a break, but I am looking forward to the remaining three missions!