VTOL VR

VTOL VR

Operation Tollgate AV-42C
47 Comments
Zulu  [author] 5 Oct, 2024 @ 7:42pm 
Congrats on completing the campaign! We hope you enjoyed it!
blu3prince 1 Oct, 2024 @ 12:27pm 
Finally, I found the switch to the 3 x AGM65/AIRS-T loadout. I finished mission 6 and 7. Mission 6 was hardest for me, took 5+ tries and was the longest - I barely made it just before the fully charged battery went dead. I radioed the wingmen and in mission 5 when asked they attacked the 4 x SEAD targets. All other requests were denied as they were busy...
Zulu  [author] 21 Sep, 2024 @ 9:58am 
In Mission 5-Retention, I revised the final refueling orders sent to flight telemetry as well as the related audio. When I re-tested mission 6, the AGM-65 x3 was available as a weapon load-out option, but I will continue to test for a circumstance where that option is not available. Thanks for your post and for your patience.
blu3prince 19 Sep, 2024 @ 12:26pm 
Fun fact: in aviation altitude is given in feet and speed in knots - except for China where air traffic control use meters. Just recently saw a European pilot youtube cockpit recording showing the conversion tables they use in Chinese airspace. Btw, never realised I could switch between metrics and nautical units in VTOL VR. And thanks for the hint re the wingmen in missions 5-7. Was not clear to me fro the briefing. Will try that as well.
Zulu  [author] 18 Sep, 2024 @ 5:28pm 
Thank you for your feedback and great comments! Because the game allows players to select altitude, distance and speed metrics for instrument displays, I tried to include all options in the objective message, but I chose the metric over the imperial measurements for the audio. Missions 5, 6 and 7 were designed to base success on the effective use of wingmen and their load-outs. I will revisit the briefing load-outs as you suggested and correct any inconsistencies. I will provide an update here. Thanks again for posting!
blu3prince 18 Sep, 2024 @ 1:43pm 
Love the campaign. I like the story, the pacing and the consistent increase in difficulty. Struggling with mission 6 "Deliverance" right now. Though there is a briefing and proposed loadouts, I feel it is almost impossible to master mission 5 and up on first try. When the loadout is inadequate the campaign feels "rogue-like" because you have to restart (otherwise there is quicksave). In mission 6 the loadout proposal in one of the briefing pictures does not work as 3 x AGM65 are not available. I used the cluster missile instead with good results.
blu3prince 18 Sep, 2024 @ 1:19pm 
One cosmetic issue I found: in mission 5 when refueling with the tanker I am advised to fly at "4023m" altitude and "411kph". In aviation altitude is given in feet and speed in knots. That's also what's displayed in the cockpit instruments.
Liao  [author] 23 Apr, 2024 @ 7:39am 
Glad you enjoy it. Check out Operation Restore aswell, that's Zulu's first campaign. :)
Druzhina 22 Apr, 2024 @ 6:27pm 
Thank you both for the quick response. I confirmed it has been fixed. I love AV-42C so much so this campaign is one of my favorites!
Zulu  [author] 17 Apr, 2024 @ 2:38pm 
Thank you, @Druzhina, for bringing this issue to our attention! Hopefully we resolved it with our April 17, 2024 upload of the revised campaign. We hope you enjoy Tollgate!
Liao  [author] 17 Apr, 2024 @ 7:07am 
Thank you, @Druzhina, we'll take a look at it :)
Druzhina 16 Apr, 2024 @ 7:42pm 
I have played through to the 3rd mission and I think that the equipment settings for the 2nd and 3rd are wrong. For example, the recommended loadout on the briefing of the 3rd mission shows AGM-65 to be equipped, but actually only AIM-9 and AIRS-T can be equipped.
Liao  [author] 7 Dec, 2023 @ 7:43am 
"bruh"? :)
armando 556 7 Dec, 2023 @ 7:30am 
bruh
Rei Cruz 28 Dec, 2022 @ 5:40am 
@Zulu and @Liao thanks for the great campaign and for the quick fix!! happy holidays to the both of you :)
Zulu  [author] 26 Dec, 2022 @ 2:56pm 
Thank you for your patience! Allied asset targets for TGP capture in order to satisfy Tender Air and Tender Naval objectives in Mission 2-Realization have been restored. Thanks again for posting the issue.
Zulu  [author] 23 Dec, 2022 @ 4:14pm 
Thanks for letting us know about the issue. I will look into it at my earliest opportunity, which will likely be after the holiday week-end. So sorry the issue is disrupting the mission.
Liao  [author] 22 Dec, 2022 @ 7:57am 
So, I just reflew the thing myself and, lo and behold, it IS actually broken. Something weird happened there, there should be a few infantrymen still alive around the airfield if I recall correctly. I'll talk to Zulu if he can verify and fix the issue. :/
Liao  [author] 22 Dec, 2022 @ 5:00am 
To be honest it was like 94% Zulu, I just did some refinement on the writing and some test flying... ^^
Rei Cruz 22 Dec, 2022 @ 3:24am 
@liao no worries take your time and thanks for creating an awesome campaign! been enjoying it :)
Liao  [author] 21 Dec, 2022 @ 11:41pm 
I'll check it in detail when I get home from work. :/
Rei Cruz 21 Dec, 2022 @ 11:37pm 
I tried doing the gps lock as well as having the tgp lock on to WPT but can't see any lock on units on the Tender Airbase am I looking for a port near the airbase? This is the 3rd objective after the one in the pier :) if you need a reference you can look at https://www.twitch.tv/videos/1685552021 you can start at around 1:12:00 :) I thought it was a bug since I have a skin mod on in my plane didn't see any blue units in the airbase itself
Liao  [author] 21 Dec, 2022 @ 8:39pm 
@Rei Cruz Please see my previous response to user "haha", as it applies here aswell. :)
Rei Cruz 21 Dec, 2022 @ 8:11pm 
Anybody have any clue on where do i need to lock in mission 2 for the airbase? Flew around an hour and even landed but was not able to acquire the lock
Liao  [author] 29 Oct, 2022 @ 5:06pm 
There's several infantry units on the piers. Maybe enable HMD view with your TGP and zoom in a little, I'm sure you'll find one. You can also use your Navmap for reference, the infantry should be small blue dots when you zoom in far enough on the area in question. You can even use the navmap to set a GPS marker on them you can target via the TGP. :)
haha 29 Oct, 2022 @ 11:07am 
How do you lock onto the port with the TGP on the second mission?
Liao  [author] 11 Sep, 2022 @ 2:10am 
Hi. you don't actually need to "clear out" the island, just destroy any ships and anti air, the latter should be one SAM radar with two launchers if I recall correctly and one MANPADS. In my experience your wingmen are pretty good at helping you with that if you assign them targets, for example the SAM radar and one of it's launchers. Take on the ship yourself with two GBUs and you're pretty much done. You can take the M230 chaingun as your main armament which usually has a looooooooooooot of ammo and should give you plenty firepower to clear out the oil rig precisely in hovermode. I'd recommend you try the recommended loadout listed in the briefing. :)
bischibär 10 Sep, 2022 @ 5:41pm 
Hi, i am stuck at the mission "retention", i just cant seem to bring enough firepower into the fight. My wingmen tend to get shot down before clearing the island, and after landing on the oil platform i have almost no ammo/rockets left. Any advice? I think a carrier to restock would be great, but there is only a tanker in the air.
Zulu  [author] 17 Oct, 2021 @ 5:24am 
We’re so pleased you enjoyed Tollgate and thank you for posting your comments!
ZbuffeR 16 Oct, 2021 @ 6:59am 
Just finished this, very good !
First missions the transit times are a bit long, then the pace quickens.

For the last mission, I must have really improved because I did it without any reload at a base, rocket pods against ships do a lot of damage if precise enough. Of course I use a few quicksaves/reload, I can still progress avoiding missiles :)

I even forgot to use MuDE, was just suprised by the voice over when playing with lights while RTB :lilimjoy:
Liao  [author] 4 Oct, 2021 @ 3:19pm 
We're glad if you liked it! :)
Murdoc 4 Oct, 2021 @ 1:29pm 
This mod is just superb. Really shows what can be done. Thank you very much!
Zulu  [author] 19 Sep, 2021 @ 5:08am 
Great question! I have not downloaded the MP mod, so I do not know the answer. I have read in other discussions that the MP mod requires sufficient bases from which multiple players can operate. Op Tollgate has 2 blue land bases and 1 each of functioning carrier and assault carrier, while red forces have 1 carrier for missions 2-7.
MozzerV12 19 Sep, 2021 @ 12:35am 
Will this work if played with the multiplayer mod in coop?
Liao  [author] 16 Aug, 2021 @ 9:18am 
:)
Just goes to show that patience tends to pay off... ^.^
Thenlar 16 Aug, 2021 @ 8:29am 
Mission 6 completed with an HOUR and six minutes of flight time. Ended up lobbing anti-ship cruise missiles at objective 3 until all the ships died. Got a LOT of practice with carrier vertical landings!
Liao  [author] 28 Jul, 2021 @ 2:25pm 
Wellh, the third target area has a lot of mountains around it. Plenty of cover to use so... I'll leave that here as an answer. MuDE has a lot of factors that might hinder it functioning properly so it's not a be-all-end-all tool...
Thenlar 28 Jul, 2021 @ 8:03am 
I did send in my wingmen on the third target (they died). The MuDE didn't seem to be effective at all. Searching turned into locks regardless. I'll go back to it eventually.
Liao  [author] 28 Jul, 2021 @ 3:21am 
Another option to use are wingmen, because you 'do' have them in that mission. They just start out orbiting the carrier awaiting your commands because we found in testing that they tend to die rather easily to those two MAD-4s early on.

If you have trouble being shot down you can try defeating incoming missiles with heatseekers of your own (just remember that will only work as long as the targeted missile still has fuel left to burn).

For the second objective try a high altitude (10.000m/30.000ft) near supersonic GPS bombing run at the AA tanks again preferably with GBU-39s. Those SAAW tanks have single stage radar guided missiles with rather limited range and fuel and if you drop your load and decisively veer off right after they won't even get a chance to engage .
Liao  [author] 28 Jul, 2021 @ 3:21am 
I'm sorry you're getting frustrated Thenlar, but the mission actually gives you a lot of options to do things. If you attend the briefing again you start the mission with an ECM suite that can temporarily disable AA radars in search mode. (It doesn't work in target tracking mode because most radars switch frequency band in such a circumstance and... well I'll save you the technical reasoning but there is some) .

For starts, both the MAD-4 units are being tracked and pinpointed with mission GPS locations so you can use those to high-lob GPS guided weapons (bombs, preferably GBU-39 due to the long glide distance) at them, for example. AGM-65s work aswell of course but missiles tend to be easier to track than bombs for defensive fire because of their obvious IR signature.
Thenlar 27 Jul, 2021 @ 11:21pm 
I might try again later, and go for just a ridiculous MACH 1+ *screaming* fly-by and hope that the extra velocity gets my missiles to hit effectively. Or maybe just lob as many anti-ship cruise missiles as I can over and over until the ships are all done. It will be extremely tedious to keep rearming, but I'm not sure how else to do it.
Thenlar 27 Jul, 2021 @ 11:21pm 
I ended up giving up on the 5th mission, just because I was so frustrated with the MARM missiles being absolutely useless. Looking at the mission logs, it seems like 90% of the time they get themselves shot down. I managed to get through the first two objectives through liberal use of AGM-65s and even a pair of accidentally loaded anti-SHIP cruise missiles that still flew over land and hit *something.* I was returning to the carrier and rearming after each objective.

But then I got to the 3rd set of SEAD targets on the other side of the mountain, where there's enemy ships and simply couldn't do it. I was thoroughly TIRED of SEAD missions and all of my MARMs and AGM-65s were getting shot down before they could hit their targets. After about 20 reloads, I gave up.
Zulu  [author] 26 Jul, 2021 @ 7:33pm 
Thank you for your comments, Thenlar! Let us know how you do in the final three missions. Good luck!
Liao  [author] 26 Jul, 2021 @ 2:31pm 
Here's just a handful of recommendations on mission 4 in spoiler format:

-Try targeting AA tanks (SAAWs) and telling your teammates to attack them. They usually know what to hit first themselves but if you tell them they're sometimes a bit more focused and straight forward about it. Both your wingmen have planes more suitable to SEAD so 'make' them help.
-Try using your AGM-65s at maximum distance and utilizing their fire and forget capability. Target a SAAW, send an AGM-65, maybe do it to one more then veer away and get out of their engagement envelope. It actually takes the convoys some time to get to where they can start doing damage.
-The mountain pass road is on a bit of a cliff over the water. Said cliff is actually so high that you can dive beneath it to break line of sight with the mobile radars and get some distance for a fresh attack run.
-Also yes, returning to rearm is always an option and you should always consider it.

Liao  [author] 26 Jul, 2021 @ 2:30pm 
Hey Thenlar, thanks for your feedback. Yes we actually went quite a bit back and forth about when in the mission lineup to set Ingress and how to make it playable but hard. It's meant to be a bit of a spike, but there are certain methods to make things easier.

Sadly the AGM-88 MARM is.... yes... kind of bad. I'm not sure if it's broken or otherwise limited in some way I have not been able to pinpoint yet but mostly, just use those against stationary targets. In that particular mission I would recommend bringing GBU-12s instead of the MARMs as those work beautifully against tight formations of moving targets. (Tho you should still take out the anti air first).

On the matter of the voiceacting. Yes, Zulu did his best with Naturalreaders but it's of course not perfect, as is any machine voice... ^.^°
Thenlar 26 Jul, 2021 @ 7:55am 
Oh, the machine-spoken audio from naturalreaders is actually pretty good. Only a couple times is it very obviously a machine speaking, the rest of the time it's reasonably passable!
Thenlar 26 Jul, 2021 @ 7:54am 
Spent the morning playing this campaign. Nice mission briefings with a believable scenario and variety of mission types. The first three missions are low "action," but do a great job of using the variety of A/V-42 systems and getting the pilot acclimated to simply handling the aircraft. Great for a beginner pilot.

And then the 4th mission, Ingress, kicks you right in the teeth! Direct Close Air Support against an armored column with a *lot* of anti-air missiles! I Quick Saved before engagement and probably had to reload around twenty times before I was able to destroy all the enemy. Then there was another objective, and I was down to my cannon! So I got to practice another landing so I could rearm. I don't know what the deal is, but MARM missiles seem kinda useless. :(

That's as far as I got before I had to take a break, but I am looking forward to the remaining three missions!