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Is there a way to disable pop ups on ending research ?
I see @StimTheOne already pointed it out, nociosphere after finishing anomaly research still gets cancelled, even though other obelisks don't. I'd rather not modify my modlist mid playthrough but i guess i have to, nociosphere is quite the threat !
I understand this is a pretty niche problem, just bumping up this mod comment section, because i believe it is a problem that needs fixing !
And it happens only for the evil sphere. For the obelisks and the rest, it first gets all the logs THEN turns it off. Which was quite handy, let me tell you. I assume it might let me do that if I let it be free, but don't want to risk anything setting it off... and won't throw away the harvest of bioferrite
Here's a screenshot:
https://imgur.com/a/X0rBAIU
- you have an evil sphere;
- it's not completely observed to be able to turn it off;
- mod disables observation even though it's not completely observed.
If so, it's a bug.
I've tried to cover anomalies in a way so only fully observed anomalies don't require any further research, but many of them have unique mechanics for observation, so I could miss something.
HOWEVER, that last bit has a particular problem. The Nociosphere study can't be advanced when one has researched everything anomaly-wise. It just shifts it to maintain only while I have zero progress. Which means you can't find a way to get rid of it. Considering the time bomb it is... problem. For now I'll run without it but this might need addressing.
Thanks mate! And love the mod. Let's me kick my feet up once in a while.
[BetterLoading] Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'FluffyResearchTree.Assets' threw an exception. ---> System.ArgumentException: Object of type 'System.Linq.Enumerable+WhereListIterator`1[Verse.ResearchProjectDef]' cannot be converted to type 'System.Collections.Generic.List`1[Verse.ResearchProjectDef]'.
[Ref C0A0B2E]
at System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00071] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder,
As shown in the video, there is still a message notification in the upper left corner
--- End of inner exception stack trace ---
[Ref 3D4EDD09]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <a1dcdc3aee3f4bb693529c51a3916574>:0
- POSTFIX net.avilmask.rimworld.mod.ResearchWhatever: Void ResearchWhatever.StaticConstructorOnStartupUtility_Patch+StaticConstructorOnStartupUtility_CallAll_ResearchWhateverPatch:Postfix()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
specifically the... manufacturing tech iirc? the one that gives the large versions of manufacturing/tailoring benches. it costs like 5 times as the techs around it, and thus tends to get ignored in favor of "cheaper" techs like 3-4 eras later. (tho maybe the issue is that i usually start with the mechanitor start lately, so my faction era is already quite late)