Europa Universalis IV

Europa Universalis IV

Encyclopaedium: Historical Enhancements [BETA]
55 Comments
Herr Bellius Von Bunnybutt 15 Apr @ 10:19am 
interesting mod
Bloopperi 2 Apr @ 3:42pm 
This is a great mod, thank you for updating it, other mods that focus on historical accuracy just change too much, but the changes in this mod are subtle in a good way
vadorgrafett  [author] 10 Mar @ 1:54pm 
# HEY EVERYONE #
after a four year hiatus, Encyclopaedium returns! the mod has been remade from scratch, so it's still kinda raw and might be unstable, but i'm working on fixing as many issues as possible, as well as on bringing you NEW features - like gamerules (don't expect custom gui like in EE tho, i'm not gonna touch that with a 10 feet pole)!

P.S. regarding stuff i've borrowed from other mods - if you're an author and would like me to remove your stuff, message me and i'll happily (but also begrudgingly) do that
davidajani15 10 Jul, 2024 @ 11:14am 
REVIVE
Mr_Placeholder_2345 24 Dec, 2023 @ 4:47am 
I hope you stay safe! Update when you can, we can wait
Kemosabe 5 Apr, 2022 @ 1:47pm 
stay safe my mans good mod too
vadorgrafett  [author] 5 Apr, 2022 @ 6:58am 
@MANGO it's on hibernation until I can return to Ukraine
Kemosabe 3 Apr, 2022 @ 9:19am 
is this mod alive?
Baileaf11 13 Nov, 2021 @ 6:42am 
It's 1621 and the Religious Leagues haven't formed yet, is this a bug or is this intentional?
Jormungrundari 3 Nov, 2021 @ 11:40am 
Decision to form Prussia (from Brandenburg) is broken. The ? symbol also highlights every province in purple (including sea tiles), not just Danzig and Königsberg.
Maxi 26 Oct, 2021 @ 9:57am 
Great Mod, but I found that I can't form Prussia as Brandenburg.
vadorgrafett  [author] 25 Oct, 2021 @ 8:25am 
@nielsen0 no, i'm not planning any map changes. when playing myself, i use Heavy Europe with a couple tweaks
nielsen0 25 Oct, 2021 @ 6:49am 
Any map changes in the future?
Btw great mod
vadorgrafett  [author] 25 Oct, 2021 @ 5:28am 
@Winston Churchill it is already updated
Apachi 22 Oct, 2021 @ 1:47am 
will be it updated to 1.31?
vadorgrafett  [author] 24 Sep, 2021 @ 2:07am 
@Skweggos the reason might be that in the latest version the new techs have been removed. They were initially "borrowed" from Albert and were causing issues. I also didn't want to get into trouble with the Albert devs, so I ditched them, as tech 32 is tied to 1836 in the game files anyway. What's strange is that I've actually deleted the buildings as well in order to make the mod compatible with All Roads lead Rome
Skweggos 23 Sep, 2021 @ 8:19am 
So I may have encountered a problem. So it was working fine first time around, the one day randomly my more recent saves couldn't load anymore. I loaded an earlier save game thats where i found the problem. Turns out I can no longer research past the base game techs (32) the buildings are still there the railroad and the road network. But the units and techs added by the mod are no longer around.
vadorgrafett  [author] 9 Sep, 2021 @ 9:46am 
Crusader Kings 9 Sep, 2021 @ 8:12am 
crusader-king please
Crusader Kings 9 Sep, 2021 @ 7:51am 
crusader king server name:steamthumbsup:
vadorgrafett  [author] 9 Sep, 2021 @ 1:05am 
@Crusader Kings could you please send your error log to our Discord server?
Crusader Kings 8 Sep, 2021 @ 3:18pm 
Hi there. The mod continues to fail, when I give it to advance diplomatic ideas it crashes. According to the bug reports, various events are missing. Thank you:steamfacepalm:
vadorgrafett  [author] 8 Sep, 2021 @ 9:12am 
Hello everybody, I seem to have fixed the issues with flagships, drills, and Charles V event chain!
Crusader Kings 7 Sep, 2021 @ 3:10pm 
Hi there. Your mod causes the game to crash and crash on the desktop. It seems that the most recurrent error is when it comes time for Charles V to appear around the year 1503. This is what I have been able to observe in the error report. Thanks:steamsad:
LeGoat 30 Aug, 2021 @ 9:27am 
Armies cant drill
taylorgray0602 28 Aug, 2021 @ 12:09pm 
having a problem with flagships, they can't be built! also Armies can't drill
Crusader Kings 23 Aug, 2021 @ 3:45am 
Why can't you make the flagship for your nation? For the rest great mod, keep it up :steamthumbsup:
Marcus Avrelius 11 Aug, 2021 @ 9:07pm 
Brandenburg into Prussia doesnt work
Romain3598 8 Aug, 2021 @ 2:18am 
I don't know if it's normal but my error log is flooded by "Undefined event target: charles_v_spain" and by "Undefined event target tooltip: charles_v_spain" when I am playing, is it a fatal error or should I just ignore it ? Otherwise keep doing your great job !
vadorgrafett  [author] 7 Aug, 2021 @ 2:48am 
@Surmin i've put the link into the description
vadorgrafett  [author] 7 Aug, 2021 @ 2:47am 
@Benito Tortellini no, it doesn't mess with provinces or natives. considering the Prussia decision, I'll check it out
Benito Tortellini 4 Aug, 2021 @ 6:46pm 
also this mod definetely messes up the forming of Prussia decision in some capacity, as it is unavailable to do when I tried a Brandenburg run
Benito Tortellini 4 Aug, 2021 @ 8:36am 
Does this mod add provinces or change borders at all or mess with the new native mechanics (I know it probably does not do either but I just wanted to make sure) thanks again for this great mod!
surmin 3 Aug, 2021 @ 11:16am 
Do a discord server to report bugs, i have at least one
Robot_Bunny 30 Jul, 2021 @ 4:33am 
why did you remove blockade power from ships?
Fliits 27 Jul, 2021 @ 3:24pm 
Amazing, I've always thought the game needed these sort of changes. May I suggest adding a historic vassalization of the Teutonic Knights event as well, so forming Prussia through PU is made easier for player and AI alike?
Vladimir 27 Jul, 2021 @ 2:44pm 
I'm a businessman and a business, man.
vadorgrafett  [author] 27 Jul, 2021 @ 10:51am 
@Blazertrail strange, but it should basically repeat itself until Poland gets a king, I'll look into it
Blazertrail 27 Jul, 2021 @ 9:16am 
cool mod, although i've noticed a bug where the 'successors of Wladyslaw' event fires 3 times, twice with only the options for Brandenburg and Lithuania but with no effect for both options and then once with all options and the proper effects?
deniz 27 Jul, 2021 @ 2:58am 
i understand thank you
vadorgrafett  [author] 27 Jul, 2021 @ 1:24am 
@KOCA GEBEŞ for the event to trigger, the year should be at least 1516, Ottomans should be in an offensive war with Mamluks, have an army strength at least 10x larger than Mamluks, control Mamluk-owned Jerusalem, while Mamluks should be AI. the event won't fire otherways
So0eb 26 Jul, 2021 @ 4:47pm 
@vadorgrafett alright thanks much keep doing your work !
Kadena 26 Jul, 2021 @ 9:06am 
жесть я думал мод умер
deniz 26 Jul, 2021 @ 7:47am 
I fought the Mamluks twice, but I didn't get it completely. How do you get it in a single battle?
vadorgrafett  [author] 25 Jul, 2021 @ 7:36am 
@juul it should be afaic if you put Encyclopædium first in the load order
So0eb 24 Jul, 2021 @ 12:45pm 
is this mod compatible with mission expanded or any other mods in that sense. thanks
Benito Tortellini 22 Jul, 2021 @ 4:10pm 
I was in particular talking about the culture files and country folders, does it effect either the culture files or country folder? Regardless as a suggestion it would be really interesting to add in more historical cultural groups if you would be interested in that, but of course its up to you
vadorgrafett  [author] 22 Jul, 2021 @ 12:50pm 
@Benito Tortellini well, it modifies history files for Ukrainian provinces, so you should be good as long as the mods you're talking about don't change them as well
Benito Tortellini 22 Jul, 2021 @ 10:35am 
and if not would it be compatible with mods that do such?
Benito Tortellini 22 Jul, 2021 @ 10:33am 
also does this mod tinker with culture groups at all (ie making them more historical)