Kenshi
Vanilla Remastered - Factions & NPCs
62 Comments
[VK] AEnigma 9 May @ 7:56am 
Reminder, the Trello link doesn't work. I would like to see which mods are included, so I can avoid conflicts.
Son of Europa 12 Aug, 2023 @ 2:53pm 
The Holy Nation Great helm doesn't seem to be working I'm not seeing the one in the picture above, it's replaced with a totally different Great helm.
KoalaLumpur 11 Aug, 2023 @ 12:30am 
The Trello link doesn't seem to work any more. Is information about what this mod does available anywhere?
milk 29 Jun, 2023 @ 7:14pm 
is there a way to get the anti slaver armor with the red bandana on it without killing the AS?
id like a blueprint but ive yet to find one anywhere including in springs armor shops
Belligerans 21 Apr, 2023 @ 10:07am 
Slight incompatibility with Mauser_Nato Cute Stuff mod, it breaks the texture of the holy nation chestplate. Great mod by the way, keep up the good work!
rydiculous 18 Mar, 2023 @ 9:06pm 
wondering the same as the last two
Scriptures_K 11 Mar, 2023 @ 6:00am 
Wondering the same @marcardevol2003 @Captain Rockhopper
Markillb 1 Mar, 2023 @ 5:10pm 
does this mod work okay with universal wasteland expansion? @CaptainRockhopper
DerangedMouse 31 Jan, 2023 @ 7:10pm 
Fantastic mod.
Cari 22 Oct, 2022 @ 9:37am 
is there a no cut efficiency patch for this? I can't find anything in the workshop.
Render 16 Sep, 2022 @ 10:01am 
Awesome thank you for the response =)
Captain Rockhopper  [author] 16 Sep, 2022 @ 9:40am 
@Render: Still working. Something big coming soon...
Render 15 Sep, 2022 @ 6:15pm 
YOU ARE AMAZING !!!! Keep up the awesome work, you are still working on it right? :D
Pamparampampamparam 19 Jul, 2022 @ 9:26pm 
Think the Samurai Gi and pants should add melee attack + defense instead of Martial Arts skill since they are explicitly for Samurai. Since regular samurai wear it by default instead of armor now, its even more important they get a relevant skill buff to compensate for the lack or armor.

And we need something to compete with swordsman's rags...
Jäger 17 Jun, 2022 @ 8:59pm 
Hey Captain, I like your vision and commitment to the overhaul. I see you have the Azuchi armor on your list, but I could not find it in the Additional Gear or Factions mods through FCS yet. Which faction you plan to put in that?

I also saw the Ashigaur armor in FCS, but that is not on the trello list.

I've noticed a lot of NPCs with economy legs lately. I peaked into FCS again and found some NPCs have a 20-40% chance of an artificial limb. Or is that a % chance per limb? You have all four limbs listed on these guys. Not sure how it's calculated.
Immaluckez 30 Aug, 2021 @ 9:53am 
Amazing
Hibiki 24 Aug, 2021 @ 2:25am 
Hi! This mode is perfect, so how may I john the SE(Southern Empire), I have been three cities of SE before and, I see the Lord Ageda but I don't have any selection to join the SE. (Trespass -Bounty 100) :(
Captain Rockhopper  [author] 12 Aug, 2021 @ 1:58pm 
Hi everyone, I'll be addressing every issue you guys encountered for next week. An update will be released for all Vanilla Expanded expansions. Thank you for you patience, and your support!
cursedsanti 11 Aug, 2021 @ 6:24pm 
i love this mod so much!
Introvertical 11 Aug, 2021 @ 5:52am 
Hi, cool mod, especially liked the idea of splitting the empire, but it looks like the Great Desert Empire have a samurai problem. )

In malnourished and half destroyed town overrides GDE units change to SE units (gate guard, armories etc.).

Also, there is samurai diaspora in drin (bast region) and traders edge (Heng).

Also, in town overrides of holy nation towns, instead of GDE faction there a SE one.
Hofgoði 4 Aug, 2021 @ 1:43pm 
this is why modders are essential. thank you for your beautiful work!
Captain Rockhopper  [author] 3 Aug, 2021 @ 7:39am 
@Calfurious: GDE's armour tweak is coming by the end of the week!
Calfurious 3 Aug, 2021 @ 5:35am 
Great mod! Really liking it so far. I will say that I do think a few items are a bit unbalanced, such as the Southern Empire Gear and masks which give significant boosts to attack, crossbow, and assassination skills.
Captain Rockhopper  [author] 1 Aug, 2021 @ 8:55am 
@Markvs: GDE armour will be tweaked by the end of the week.
@Bantichai: It can be considered "finished", but content will surely be added in the future in order to add more variety.
Bantichai 31 Jul, 2021 @ 11:00pm 
This mod looks great, is it considered finished? As in this module alone.
Markvs 31 Jul, 2021 @ 11:45am 
The desert empire equipment is far too strong, I'd even go as far to say that it's 2x stronger than what it should be on all grades.
Captain Rockhopper  [author] 28 Jul, 2021 @ 9:07pm 
@sparkyboy314: Thank you for the kind words! Here, you'll find a dedicated community of modders who want the make Kenshi a greater game. We modders don't want to let you people down! ;)
sparky314 28 Jul, 2021 @ 8:27pm 
just got the game and was unhappy with it's unfinished state but im happy to see the modding community show the full potential of the game!
Captain Rockhopper  [author] 27 Jul, 2021 @ 7:08am 
@carlosdelsol: no change regarding the world events, so you should be okay with living world!
Captain Rockhopper  [author] 27 Jul, 2021 @ 7:08am 
@carlosdelsol: take a look at the Trello linked in the description! You'll see everything that's been added, and also the things I'm currently working on :)
carlosdelsol 27 Jul, 2021 @ 5:33am 
great mod!!!!!!!!!!!!! it would be lovely for a new thread with an excel with all the things that you implemented and the ones that are to implement, also did you add any changes in term of game events as reactive world add??
[Micky] The Wolf 27 Jul, 2021 @ 12:48am 
Thanks for answering :)
DJPelotas 26 Jul, 2021 @ 12:05pm 
Desert empire is also unbalanced against holy nation . Now Holy nation cant do nothing
Captain Rockhopper  [author] 26 Jul, 2021 @ 10:50am 
@Cheburashka: Should be compatible, excepted for the new units I added to the game (such as Catun's and GDE'S units). Everything else should work fine.
@sitz: thank you for the love! Appreciate it very much:)
Schatti 26 Jul, 2021 @ 9:21am 
lovely mod i give you flower and kiss uwu! amazing work
:eaglegag:
Cheburashka 25 Jul, 2021 @ 6:55pm 
Hi, I was wondering if this mod is compatible with recruitable prisoners? if not, is there any possibility of a patch being released in a future?
Captain Rockhopper  [author] 25 Jul, 2021 @ 5:17pm 
As long as both mods you guys mentioned don't heavily modify settlements located in the Great Desert, everything should be fine. :)
[Micky] The Wolf 25 Jul, 2021 @ 2:57pm 
Is this mod work with Living World?
DeToXa 25 Jul, 2021 @ 1:40pm 
Hello! this is compatible with blood and sand modpack?
Captain Rockhopper  [author] 25 Jul, 2021 @ 6:45am 
@bsjcall: Wonderful! Happy to know people like you are enjoying my work!:winter2019happyyul:
bsjcall 25 Jul, 2021 @ 5:53am 
@Captain Rockhopper Thank you!!!!! All of your mods are the best for me. Awesome!!!!:steamthumbsup:
Captain Rockhopper  [author] 24 Jul, 2021 @ 7:50pm 
@CrossCynical: I chose to split the Empire in two, as I believe an Empire such as the United Cities wouldn't be able to control such a large, divided territory with the pressure of all the minor (yet very strong) factions. Basically, the Great Desert Empire is the same as the Southern Empire, the only difference being cosmetic. They share the same ideology, affinities, and mechanics. In a way, I could have named GDE the Northern Empire, but the Great Desert Empire sounded a bit more interesting (and menacing) to me ;) Hope it helps you to understand my decision (that I still believe to be loreful hehe).
Grimsbeard 24 Jul, 2021 @ 6:58pm 
I'm a bit curious as to the lore decision behind replacing the United Cities with the Great Desert Empire. I thought the United Cities was the empire but lore is hard to come by in Kenshi it's more osmosis and interpretation than spelled out.
Captain Rockhopper  [author] 24 Jul, 2021 @ 7:07am 
@bsjcall: It should be compatible. Mods adding other other gear shouldn't mess with this expansion, and will only add variety to your gameplay. :)
bsjcall 24 Jul, 2021 @ 6:30am 
@Captain Rockhopper Thank you answer, i have more question. Is it compatible with New Weapons Dissemination Mod?
Captain Rockhopper  [author] 23 Jul, 2021 @ 6:16pm 
@ClonesDream: Import only!
ClonesDream 23 Jul, 2021 @ 4:16pm 
Does this require an import or new game? o.O
Captain Rockhopper  [author] 23 Jul, 2021 @ 8:49am 
@Arugula Sandwich: It should be. As long as Lost in the Ashlands doesn't modify the Great Desert's settlements (such as Heng, Heft, etc.) everything should be in order.

@bsjcall: You mean Reactive World? If so, RW modifies The Great Desert's settlements, which indicates incompatibilities. I had crash reports of people playing with both mods at the same time.
bsjcall 23 Jul, 2021 @ 2:12am 
Is it compatible with Living World mode?
Kozmik 22 Jul, 2021 @ 11:16pm 
Aww yeah, it's finally here. :beeped: