RimWorld

RimWorld

Eccentric Tech - Cosmetic Modifications
177 Comments
Gundam Pharmacist 6 Jul @ 11:42am 
Asking if 1.6 update is a thing for this
Punished "Venom" Avacado 13 Jun @ 6:45am 
Are there any plans to update this mod to 1.6?
Need More Gore 7 Jun @ 4:45am 
started a new colony (deleted all my mods) and had no idea just how much i loved having my ears and tails had to come get it again lol
Head 4 May @ 6:40am 
This mod is so cute!
jogado21 1 Apr @ 1:40pm 
I discovered that this mod causes an error along with the nice heart tab showing the wrong positions in the body anatomy
blackrave 19 Feb @ 2:02am 
Maybe add minimum age of 1 for chance to have these implants added on new pawn generation?
That would defacto exlude any newborn (since they start at 0), but still allow for visiting children to have them
blackrave 19 Feb @ 1:57am 
Small issue- children are being born with these implants.
Pretty sure it's not intended behavior.
Probably because it's considered "pawn generation" by this mod and applies apropriate percentage chance of occuring.
Could it be possible to exclude newborns from being born with them?
Няшко 19 Jan @ 6:53am 
Now I am dont need any other races anymore !
月羽狐 19 Aug, 2024 @ 4:56pm 
Just find that this mod does not require Humanoid Alien race anymore
Aelanna  [author] 17 Aug, 2024 @ 6:48pm 
@Meyar - There is currently no way to restore a missing crown other than installing another implant, but having it missing does not hurt the colonist in any way either, as it's a purely cosmetic body part.
Aelanna  [author] 17 Aug, 2024 @ 6:46pm 
@SerialElf - That is correct, in 1.5 CosMods no longer needs anything other than Harmony to function. HAR is still needed for 1.4 and prior.
SerialElf 17 Aug, 2024 @ 5:18pm 
Hey just wondering the steam page no longer says you need HAR to run the mod. Is this accurate?
Meyar 1 Aug, 2024 @ 4:14pm 
How does one fix a missing crown?
Aelanna  [author] 10 Jun, 2024 @ 6:31pm 
@Malc - Belated, but the updates to CosMods and Angel Apparel today should fix the layering issues. Thank you for your patience!
Malc 22 Apr, 2024 @ 10:53pm 
In my game the universal body addon layer offsets you use for south facing ears (left and right) puts the ears in front of the headgear from your eccentric gear mod which doesn't line up with the illustrations for the maid headbands, changing the south layer offset to -0.280 fixed the issue for me. It could just be my game tho, its a flipping mess of personally patched mods and I didn't check with just your mods and HAR installed. I also didn't check if any of the other side crown attached addons have the same issue since I don't use any, but I did see they have the same -0.270 offset as the ears.
Dr.Louie 21 Apr, 2024 @ 3:37am 
It took me a while to figure out, as I do not use any HAR race mods but apparently XML Extension's update to 1.5 broke something with HAR and prevents the cosmetics from showing up at all. It apparently affects HAR as a whole and even race mods are having trouble.

It's all on XML's end at the moment, so if someone like me was stumped at what was causing the problem and had no idea, check if you have XML Extensions.

Awesome mods though, love every Eccentric mod!
Tax Evasion is my Passion 💸💸 12 Apr, 2024 @ 8:08am 
Unfortunately (or fortunately?) it's not giving out any errors, so I can't really provide any logs, it might just be a mod incompatibility in that case. Thank you for answering!
Aelanna  [author] 12 Apr, 2024 @ 8:00am 
@MIYUUNA - I have not seen any major performance issues in my testing, but CosMods does add a lot of rendering overhead to the pawn render tree for humans that can add up if another mod is causing humans to constantly re-calculate their render trees. I would need more information to go on in any case, are you getting any errors and do you have a log file if so?
Tax Evasion is my Passion 💸💸 12 Apr, 2024 @ 7:38am 
Hello! I just wanted to let you know that for some odd reason this tanks FPS and TPS in 1.5 (from 185 fps to 30 unsure if its a mod compatibility issue) but none of the other eccentric mods do!
Jiven 16 Jan, 2024 @ 4:25am 
Alright then, thank you for answering.
Max 14 Jan, 2024 @ 12:26pm 
No problem! Thanks regardless, and thanks for the many great mods!
Aelanna  [author] 14 Jan, 2024 @ 11:26am 
@Max @Jiven - There is no world in which CosMods will ever be independent from HAR. You have plenty of options if you're using Biotech, and CosMods works without requiring any DLC content. :)
Jiven 13 Jan, 2024 @ 4:18am 
Also asking for it to become independant of HAR, thank you in advance.
Max 27 Dec, 2023 @ 8:27am 
Any chance this can become independent from HAR?
ParasiticSquid 22 Dec, 2023 @ 9:28am 
Guess ill throw my +1 vote for a biotech version into the swarm that appears to be in this comment section. Yeah there are gene mods that add similar stuff but these not only look neater them some but they have full sets or parts of stuff to fit a specific theme. Also mod series is called eccentric tech yet no gene modding module yet to my knowledge, that's a missed opportunity. Could even have it setup so you can get the initial genes through craftable tech like injectors, quests, or something else instead of generic biotech stuff.
Ghost 30 Oct, 2023 @ 2:42am 
You probably get this a lot, but have you thought about making a biotech version of the cosmetics?
Foxxe 6 Jul, 2023 @ 7:30am 
oop. DIdn't even think to look there. This is the only thing that was having issues. Thanks for checking!
Aelanna  [author] 6 Jul, 2023 @ 7:11am 
@metgyre - From a quick look at the comments section for Hats Display Selection, it seems that HDS is breaking all HAR BodyAddons, which is the feature of HAR that CosMods uses to render. This sounds like a much larger systemic issue that they need to fix, and there's probably not much I can personally do about it considering CosMods has zero custom code in it and relies entirely on HAR to function.
Foxxe 5 Jul, 2023 @ 4:50pm 
Definitely an incompatibility issue with Hats Display Selection. No matter how I change the load order, the cosmetic mods will not show up. Alas, I am not smart enough to figure out how to fix this.
kamiyosha 2 Feb, 2023 @ 12:12pm 
Well, I really don't what I did, but the ear problem seems to have sorted itself out. Weird.
kamiyosha 2 Feb, 2023 @ 6:52am 
That will be on Nals end then. The floating ear though I think is its own issue, though I can't think of which mod would be causing that. Aside from NFA, the only other mod that I can think of that specifically effects that area of the pawn would be Display Hats Selection. I have a feeling that I'm gonna have to do it the hard way, and begin the "half-list" method of finding out which mod is causing the floating ear.
Aelanna  [author] 1 Feb, 2023 @ 9:50pm 
@kamiyosha - Hi! Humanoid Alien Races released a new update today and it's causing many animation mods that have explicit HAR support (such as NFA and Yayo's Animations) to break. This should be fixed whenever those animation mods get a chance to update their HAR compatibility code, apologies for the inconvenience!
kamiyosha 1 Feb, 2023 @ 8:35pm 
Well, I reordered to make the cosmetics visible again, and I still have the floating ear problem. But only if the pawn is facing west. It's weird, and I'm not sure how to fix it. Lol. It was working before, and then today, floating ear.
kamiyosha 1 Feb, 2023 @ 8:22pm 
Hello.

I think I have found an incompatibility with Nals Facial Animations mod, either with WIP or the Experimental.

I first began to investigate when on of the ears was floating high above the pawns head, and after some fiddling around, I removed NFA but nothing fixed it. So, I decided to place NFA above ET, and now the ears and tails don't display at all. The animations, however, are working perfectly again for NFA (I kept them for the eyes redraw), which hadn't been for months. So, somewhere (I'm no expert) I believe there is a core compatibility problem between these two mods.

I can reproduce this consistently, and I have hugslib, so I can share a log if you like (if I can remember how to. Lol)

Not sure what's going on, but I love both mods. I would hate to have to give up NFA, but if needs must, well...
Amii 20 Dec, 2022 @ 1:00am 
Hope to see this with Biotech/xenotype support. Have tried using it since (I think it looks much better) but the cosmetics don't seem compatible with xenotypes that add features.

I want the better looking bunny ears..
GwenBlanketSpecter 4 Dec, 2022 @ 2:30am 
might be able to do this with Vanilla expanded framework instead of human alien races. gene versions would be meh. i like how you can add these as cosmetics.
Valerie 2 Dec, 2022 @ 2:43am 
We love your mod, please give us biotech genemod version! HAR is a little hard to work with now
WanderingUrsa 27 Nov, 2022 @ 9:46am 
+1 on the biotech adaption, yes please.
Gierfuchs 23 Nov, 2022 @ 4:33am 
One of my favorite mods, great work! A genemod version would be very nice. Sadly, with the new biotech update the HAR feel a bit detached from the game mechanics.
Sonic121 18 Nov, 2022 @ 12:31am 
+1 Biotech
-RedTrainer 11 Nov, 2022 @ 2:21am 
+1 Biotech remake plz
LAJ-47FC9 2 Nov, 2022 @ 11:08pm 
A Biotech version of this would be awesome - just don't do it at cost to yourself, okay?
Mobius 29 Oct, 2022 @ 1:58pm 
+1 Biotech update
gabeczko 25 Oct, 2022 @ 9:59pm 
+1 biotechus ver
majorinconvenience 25 Oct, 2022 @ 4:27pm 
+1 4 biotech
Nekogasaki 23 Oct, 2022 @ 8:04pm 
+1 Biotech
Kioki 23 Oct, 2022 @ 5:31pm 
+1 for genemod pls.
vampirismo 22 Oct, 2022 @ 1:40pm 
+1 for biotech ver.
Crushade 22 Oct, 2022 @ 11:51am 
+1 for biotech gene mod version
KaziArmada 22 Oct, 2022 @ 11:46am 
Also +1ing a biotech version. It'd fit perfectly.