Cities: Skylines

Cities: Skylines

Ford Thunderbird 02-05 Top Down / Up
8 Comments
CrazyZ  [author] 22 Jul, 2021 @ 12:07pm 
I am a modeller, too. Worked in the gaming industry for many years. The only thing I would bake are occlusion and normal maps. I arrange the UVs and paint my color textures mostly by hand.

Why should a BMW i8 roadster be too advanced in geometry? It looks like a pretty car to make. BTW, you're already the second person to ask me to do a BMW, haha. I usually don't like BMWs. :D

As I said I am pretty new to the game and can't decide what to do next. There's literally anything that you can model for tihs game, from a trashcan to a skyscaper. That is so amazing about this game. ^^
KoenigseggUpNorth77 22 Jul, 2021 @ 11:38am 
I'm actually a modeler myself, so I can fully understand. I would make assets for CS, but I just never figured out the texturing half of it. I can whip up some mean materials in Blender though, but baking them into a texture just doesn't look right.
But I'm working 7 days a week, so I don't really have the time anyway.
But as for your work, I'm glad you've got it all figured out and I hope you go far! I would love to see a sub-meshed BMW i8 Roadster, but I understand if the geometry is too advanced right now.
CrazyZ  [author] 22 Jul, 2021 @ 11:01am 
Thank you very much for your feedback, Koenigsegg! Much appreciated. Well, I was wondering, too why I could not find any other convertibles on the workshop. Am I missing them, or aren't there any at all besides some closed top versions?

Regarding the poly count: this is my first CS asset that I have built so far (the Thunderbird version with the hard top). So I wasn't quite sure how it would turn out in the game and how many polys I would have to use in total. I tried to stay in the 1200 tri count as I have seen a lot of other cars have those values.

Now that I know that there are cars (even from top builders) that go way over 3000 tris I am pretty confident that I will build my future cars with more details on the fenders. ;)

And yes, I am also looking forward to build another (maybe the 1955 T.-Bird) or more convertibles.

Thanks again for the encouraging words, I am glad you like my work. Cheerz! :)
KoenigseggUpNorth77 22 Jul, 2021 @ 10:49am 
This sub-mesh convertible idea is incredible! Truly another breakthrough for the game! I really do hope you will make more convertible cars, but I implore you to make any type you wish! I understand your minimalist clean geometry approach to your modelling, but I do wish you would increase the tri-count of the fender archs and the wheel-wells possibly by a factor of two to smooth them out :)
CrazyZ  [author] 22 Jul, 2021 @ 6:44am 
:)
TurtleShroom 21 Jul, 2021 @ 1:18pm 
SHE'LL HAVE FUN FUN FUN UNTIL HER DADDY TAKES THE T-BIRD AWAAAAAAAYYY!!!
CrazyZ  [author] 21 Jul, 2021 @ 10:22am 
Thank you! :)
propermike 21 Jul, 2021 @ 8:00am 
Pretty damn cool!