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I won't be updating this mod, as the other mod is basically a rewritten and enhanced version (settings, skill selection and bulk recipes) of this one.
I prefer lightweight mods over more expansive mods, so small mods with a singular purpose.
Or are you saying you'll only update Stonecutting extended going forward?
Here are three different things I would suggest:
1. Place the Stonecutting mod as one of the first mods. This way, the other mod interfering should output the error messages, if there is any.
2. Perhaps the mod download is messed up. Try re-installing it by unsubscribing, waiting for half a minute and then re-subscribing to the mod.
3. Remove this mod and install the 'Stonecutting Extended' mod, which offers also various settings and bulk recipes.
Some red errors which I think come from here. XmL stuff
This is also probably a problem with the new MP version? Because I was playing a v1.3 MP sesssion a few months back with many mods (incl. Stonecutting Extended) without any problems.
But I will look into updating this mod over the weekend.
I was replying to your previous post and mentioned both of your stone cutting mods, I believe there was enough context and what I was saying should of been clear enough, Sorry if it wasn't.
Yes I used both the mod that I am commenting on now, and Stonecutting Extended.
I do not remember the exact problem at this moment, there was not any error message, It was a matter of options showing up in various stations, either some stones from other mods were missing bulk options or other stations related to stone cutting were missing stones that were added by mods entirely.
I need to actually play to figure out what the problem was again.
All I remember at this point is having a problem that greatly concerned me, and that the fix to that problem was using both of your stone cutting mods (Skilled Stonecutting [1.3]) and Stone cutting Extended, at the same time.
What means 'both mods'? This one and which is the other one?
What exactly is the problem you're encountering?
Is there any error message? If so, what is it saying?
Does using the Stonecutting Extended mod solve your problem?
I actually needed to use both of your mods together in unison to get full functionality with various other mods including ones that add additional stone types. I forget exactly why, but I know I had a key problem that having both installed at once solved. I'm sure I'll run into whatever that problem was again if this one isn't being updated.
What if multiple pawns cut stone? Do I have to keep resetting the bill? They aren't getting any exp atm...
But I like to think colonists (who are trying to survive) making bricks is to serve its function to build bricks walls out of, to weather explosives, gunfire, and keep hostiles out better. You could also take the bricks and try to sculpt with em, or make a sculpture out of them, that would be artistic. But I see bricks as more a basic material to serve a a building function, whether it be utilitarian or artful.
Not saying that objects made with crafting can't be beautiful, like making bricks out of marble, or smoothing it out, or writing/putting art on armor/clothes. However these objects are used with a utility purpose, like strong walls to take more damage before breaking, or weather out longer. Or to insulate your body, and absorb damage. Statues, paintings, and sculptures hardly serve any utility purposes other than being pleasing the eye and the mind's eye, unless you like making secret rooms.
It basically combines the 'Improved Stonecutting' and the 'Bulk Stonecutting' mod and gives additionally the ability to change the gained XP and the required work amount. You can also select whether you want to use 'Crafting' or ' Artistic' as required skill.
Perhaps you may want to give it a try and tell me whether you stumble across any problems?
I skimmed through the Rimworld source, but wasn't able to find the right 'point of entry' for this use case. So I've asked on Discord, but for now no one was able to point me in the right direction. It was said that isn't possible.
Another idea would be to add a second working stat, that would rely on 'Art' instead of 'Crafting'. Unfortunately that would kinda duplicate all stonecutting bills, one for art, one for crafting, so I don't think that's a good solution.
And, to the highly cultured individuals who are arguing about the definition of "art" on a video game's mod comment section... hilarious dumpster fires like this are the reason I love the internet. Keep it up, winners.
Dude if you're butthurt enough simply fork this mod and alter it to give art skill? Just give credit to the Creator of this 1.3 release aswell as the original creator.
1: skill acquired by experience, study, or observation
the art of making friends
2a
: a branch of learning:
(1): one of the humanities
(2)arts plural : LIBERAL ARTS
barchaic : LEARNING, SCHOLARSHIP
3: an occupation requiring knowledge or skill
the art of organ building
4a: the conscious use of skill and creative imagination especially in the production of aesthetic objects
the art of painting landscapes
also : works so produced
a gallery for modern art
b(1): FINE ARTS
(2): one of the fine arts
(3): one of the graphic arts
5aarchaic : a skillful plan
b: the quality or state of being artful (see ARTFUL sense 2a)
6: decorative or illustrative elements in printed matter[/quote]
Art production on the other hand should probably be dependent on both Art and Craft respectively for its outcome.
Craft without art will mean well made but bad looking art.
Art without craft would result in a good idea coming out badly made.
Craft with art is success.
Really just wish the craft skills were separated. Tailoring, Machining and Synthesizing should realistically be different skills entirely.
You make a drawing and its art. You create a exact copy in the same way, its just production then. Craft without art
Also it's probably not a good idea to change it from crafting to art, as most people are used to rely on crafting for it.