RimWorld

RimWorld

Medieval Overhaul
3,933 Comments
Loyal Viggo 10 Jul @ 11:25am 
Beekeeping... why feed a hive meat? Bizarre choice when bees are pollinators.
Noodle 4 Jul @ 5:51pm 
Why does tanning gay make dried hay instead of straw I don’t think it’s supposed to do that. Time sensitive, my colonists need beds
DroidPowerup 4 Jul @ 9:24am 
anyone know why when i tan 1 hide i only get one leather?
x_lox_ 30 Jun @ 7:19am 
how does one make tar?
Paladin Ranty 9 Jun @ 12:43pm 
Gotcha, thank you
Gideon 9 Jun @ 7:47am 
@Paladin, wood planks (not dark wood planks) is the WoodLog vanilla wood object. Spawn stacks of WoodLog from dev.
Paladin Ranty 6 Jun @ 11:46pm 
Does anyone know how to spawn in Wood Planks in dev mode?
MannenMyten 5 Apr @ 11:43pm 
@Iirly you make repair tools in the Workbench.
I have trouble figuring out where to make Gunpowder and Paper Mixture at the moment. I've looked in all production tables I think.
Liam 28 Mar @ 9:00am 
this mod is legendary I CAN FINLLY MAKE MY OWN SERIES INSPIRED BY RAT KNIGHTS MERCHANT CITY SERIES THIGNY!!!!!!!! THANK YOU!!!!!!!!!!!!!!!!!!!!
LordQarlyn 24 Mar @ 1:24pm 
I really hope they can get this 1.5 ready, I am missing all the cool stuff in this mod.
Lavatory Load 20 Mar @ 1:00pm 
Finding issues with larger colony.

I've noticed candles don't stack. The lighting from the candles seems to cause considerable lag.
Sir Bitar 14 Mar @ 5:35pm 
I noticed that the trade scribe table doesn't really work. I built one plus cart plus bird yet all I can do is contact other factions. Trade ships don't appear and when I dev-spawn one, I can't contact it with the scribe table. Any ideas?
Iirly 13 Mar @ 7:55pm 
The repair table is requesting repair tools. I've searched for them and cannot find anything but the forging tools. What do I have to research to unlock them, please?
Zilyox 13 Mar @ 1:59pm 
corrupted for me while running just it and base game after reinstalling
kaczorski 27 Feb @ 2:50am 
@Dastardly Derrik
it does work, try verifying integrity of RW files. I'm running almost 200 mods without a problem (so far)
Dastardly Derrik 25 Feb @ 10:04am 
I loaded the mod bare bones with only the required framework mods still doesn't work
Dastardly Derrik 25 Feb @ 10:03am 
Mod is corrupted
eypvang12 22 Feb @ 4:43pm 
it corrupted or it doesn't work with any other mode that i want to play with
The Waffle that Lurks 21 Feb @ 10:46am 
So I seem to be having an issue with Medieval Overhaul not sending traders, when I try to force a trader from any Medieval Faction its says they dont have any in the Pawn Group. Im playing with Alpha Biomes and some very light mods but this doesnt seem to be a Mod Issue as its only the Medieval Houses that dont have traders and the Empire and Alliamce still send them? Anyone have any ideas on how to fix this?
tinfoil hat bird 14 Feb @ 9:03am 
@gakko they replace metals with ores, so plasteel, steel and comps still exists you just need to process them,
Gakko 11 Feb @ 11:38am 
"-Removed steel, plasteel, and components mineable spawns" Does this mean they no longer spawn on the map? Is there an option to disable this? Although I want to have a game where I'll take a good while on Tribal and Medieval, I want to evolve to Industrial in the far future.
Combine Elite 9 Feb @ 11:41am 
why does the nasal helm have in its description that it blocks vision? if i recall correctly its literally known for its large amount of vision
SeniorCaution 5 Feb @ 2:36pm 
[iWH] Magyar Sep 26, 2024 @ 2:49pm
Moving this back to the top
The mod author has released the pre release 1.5 version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3219596926

unofficial 1.5 is janky imo, if you need your medieval fix, just roll back to 1.4
Alan Kalashnikov 5 Feb @ 11:51am 
Is it possible to play in 1.5? I tried it but it crashed, but it seems like some people play it.
ichifish 4 Feb @ 8:01pm 
Sorry, Im sure someone's asked this already, but I couldn't find the answer. Are there drugs like go juice for drug dependent xenotypes like Hussar?
vin 28 Jan @ 9:54pm 
@epicmanufail
You can just replace the texture in the mod's files with one of your choosing from the workshop like the coins retexture etc - or strip the base game silver texture from the assets using a ripper and use that.

If you'd rather not do any of that, remove references to it in the associated XML.
VNVVWVVNV 28 Jan @ 7:33pm 
Imagine jesus christ came back from the dead...
Then he coded the ability to change silver textures to Vanilla... OR VTE...
Then he kissed me on my forehead and flew away.

Probably won't happen. -sigh-
VNVVWVVNV 28 Jan @ 7:29pm 
10/10 mod but NO ONE. I mean f***ing NO ONE...

Is talking about the silver retexture..
- My silver coins/currency look like blocks of metal...
- No one asked for this...
- No option to disable silver texture...
- Google searching and steamworkshop DO NOT have a solution...
- I want to see coins. Or even VTE...
- Guaranteed $15 I wont get an easy solution.
Overwatch Master 14 Jan @ 2:19pm 
Update porfavor.
tilarium 3 Jan @ 2:32am 
Since yelling is what you seem to like... READ!!!!!!!!!!!

[iWH] Magyar Sep 26, 2024 @ 2:49pm
Moving this back to the top
The mod author has released the pre release 1.5 version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3219596926

unofficial 1.5 is janky imo, if you need your medieval fix, just roll back to 1.4
Notoliv 3 Jan @ 2:21am 
UPDATE!!!!!!!!
Dave 28 Dec, 2024 @ 10:57am 
If it is possible could this great mod be updated ? It has stopped working and crashes every time I try to make a world, even if it's just this mod and all it's required ones. Dear regards and a bit early but happy new year.
bubajeager 27 Dec, 2024 @ 12:25pm 
Can someone please tell me how I get schematics
Mangalores-x_x 25 Dec, 2024 @ 3:52am 
I enjoy the mod. Nice change of pace. One or two things: Maybe consider making the passive jobs not tied to hauling because I feel it is more difficult to steer which pawns do the job and there is now so much hauling to do that pawns seem to be very busy only with that.
In a similar vein it would be interesting to split the ice/water gathering into ice mining on frozen lake and maybe have a water gather spot, possibly even with Dub's wells for getting water skins.

Just some ideas. Awesome thematic mod
Sukhvinder 18 Dec, 2024 @ 9:17pm 
@Muggygolf06 You should try Rimedieval for that. Might be more to your liking
Muggygolf06 18 Dec, 2024 @ 11:04am 
I have a little problem with the mod. Idk if its the mods fault or mine, but as the name suggest the mod should make my world medieval, but when I loaded the game the traders would be selling guns, armour, I would find advanced weapons in ancient dangers and a colonist crashlanded near my base. Is there a way to make the game 100% medieval?
Sukhvinder 18 Dec, 2024 @ 6:18am 
Where can I find adrenal glands?
frog hunter 17 Dec, 2024 @ 10:50am 
Hey. I have played with MO for many colonies now, and I have to say: whenever the ancient troll event occurs, it's basically a death sentence for an actual medieval colony. There's almost nothing I can do to prevent it because it always spawns so early on in my colony's lifeline. He walks into the middle of my colony and just sits there until he gets hungry, then the inevitable manhunting happens. There's just nothing any of my fighters can do. The Ancient Troll blasted through two entire caravans of people who were chilling in my town square, them with ancient arcane artifacts. I really suggest you spawn the ancient troll later in the difficulty scaling because this guy has ended nearly every colony I make in Dark Forest.

Yes I am butthurt.
Geralt of Rivia 15 Dec, 2024 @ 12:41pm 
No matter what I do, I cannot play the game with this mode. It gives an error every time I try to create a new map. Is there anything you can do?
Wayland 15 Dec, 2024 @ 12:24pm 
please update to 1.5, i've started getting error's unable to generate map while using medieval overhaul, i've tried with just it and it still wont let me generate a map!
Charles Leclerc 14 Dec, 2024 @ 12:34am 
I have raiders still spawning with guns? any fixes?
zloi_krendel 11 Dec, 2024 @ 10:01pm 
@Jason Bourne make food from them :steammocking:
eimie 7 Dec, 2024 @ 3:58pm 
using chatgpt to generate descriptions is kind of tacky. it's a good mod aside from that so its a shame
Ben 1 Dec, 2024 @ 1:10pm 
How do i get clay chunks?
To make clay bricks you need clay chunks but when you mine it it just comes out as clay, the non chunk variation
Freeasabird🕊 30 Nov, 2024 @ 9:37pm 
@Jason Bourne

Look for a mod that adds a " Trading spot " with this you can make visiting merchants hang around this spot preferably placed somewhere FAR away from your food.
Jason Bourne 24 Nov, 2024 @ 6:44pm 
The visiting war merchants stole my food, any idea how to prevent this?
[RM] Thunderhunt 22 Nov, 2024 @ 6:12pm 
does this work with the current version of the game?
Fork-Trooper 7 Nov, 2024 @ 11:52am 
I love you Medieval Overhaul. I ain't never gonna stop loving you. Medieval Overhaul.
SmellyFishNuggets 7 Nov, 2024 @ 10:35am 
why does the rustic table not work? my colonist just stands there after its finished and remakes it with the same food but i get no meals out of it