Tales of Maj'Eyal

Tales of Maj'Eyal

Odyssey of The Summoner (for ToME 1.7.4+)
25 Comments
Doesn't Learn From Mistakes 19 May, 2022 @ 1:20am 
Here's the full list of addons I'm using:

-Custom Difficulty
-Improved Auto-Explore and Rest
-OotS
-MorVarch's Improved Escorts
-Escorts Enhanced
-Faster Run/Rest/Explore
-Store Restocker
-Talent Training
-Spell Merchants
-Merchant on the Map
-Zomnibus Addon Pack
-Melinda on the Map
-Nur Kit

Official Addons:
-Embers of Rage
-Forbidden Cults
-Ashes of Urh'Rok
-Items Vault
-Possessor

Hope that helps.
Kamani  [author] 19 May, 2022 @ 12:52am 
I just tested it and it behaved normally for me. Do you have any other addons, or did you get some kind of error that could indicate what exactly caused it?
Looking through OotS code I don't even really see it modifying Aeryn's movement so I don't know if OotS could normally cause this.
It's also possible that OotS has some kind of error that can only come up under certain situations, but I did test it with the official addons, so it definitely isn't happening under normal scenarios.
Doesn't Learn From Mistakes 18 May, 2022 @ 11:19pm 
Minor bug: Aeryn won't budge after talking to her and triggering the Aeryn reflection. Talking to her again repeats the identical conversation, but without the reflection this time. I just have to teleport/dig past her every time I want to head on in. However that means that the many prides of the orcs quest can't be given by her while keeping her alive, but killing her seemed to work to trigger it.
Kamani  [author] 16 May, 2022 @ 8:15pm 
Directly modifying old-forest-note-5 shouldn't normally matter, since it's the action of learning the lore, not the text of the lore or anything, but if it replaced it or unsafely altered learnLore it could be an issue. I can take a look at it some time when I'm going over OotS stuff.

Happy to help.
Doesn't Learn From Mistakes 16 May, 2022 @ 3:40pm 
Thanks for the reply. I puttered about my other addons for a bit and the answer is likely spell merchants, which also modifies old-forest-note-5. I've set OOTS to a higher priority than it, which should *hopefully* work; in the meantime I got around the matter by hoarding enough unlife and of the deep items and upchucking them for the water breathing ability.

The help is appreciated.
Kamani  [author] 16 May, 2022 @ 11:00am 
The reflection should trigger the moment you pick up the note. If you read carefully, it triggers when learnLore is called with the lore being that note. However, if you got that reflection and then made a different choice, you cannot get that same reflection later.
I just checked and the reflection is still working for me, so I suspect you might have just accidentally hit a dialogue trigger for one of the other options and missed it or something, although if you have an addon other than OotS that unsafely modifies lore learning, it might mess it up. OotS is compatible with most addons, but if others modify things unsafely it won't always be.
Doesn't Learn From Mistakes 16 May, 2022 @ 6:29am 
What are the exact triggers for zoneLakeNur, then? Looking at the code, the call for that reflection is old-forest-note-5 - I have that particular lore piece given that the note is in the way, but walking along the lakeside doesn't trigger anything.
Kamani  [author] 15 May, 2022 @ 8:38am 
There is a way around that:
Firstly, if you gain water breathing properties, your drakelings always do too, so you only need one source of water breathing.
Secondly, there's a certain secret in the Lake of Nur that can be obtained by the looking for another way option and searching for a few times that will give you a +100 Air item and each of your drakelings a water breathing item (and it is totally possible to just put the water breathing rock from one of them to you and have a free source of waterbreathing for all of your party). Honestly I think maybe that one should be not secret since otherwise Nur's pretty much impossible, but I didn't make it and I don't plan on changing it.
Doesn't Learn From Mistakes 15 May, 2022 @ 4:31am 
Played until lake of nur, had all my drakelings drown. Oh well, that was a good run, but finding three whole water breathing rings by that point in the game, if they even exist, is a non-starter. I don't suppose there's any way to place them in reserve or anything, but i guess summons are mostly designed in vanilla to be expendable.

It might be nice to make them innately not need to breathe or find some other way around this, but it's not a big deal I guess.
Kamani  [author] 14 May, 2022 @ 8:21am 
It is correct. They scale beyond that, but if you are in advanced talent displays (normally enabled/disabled with 'x' while looking at talents), only the first five levels are displayed. This is a Tales of Maj'Eyal problem (it can come up without addons in the Infinite Dungeon and everything), but you can just disable it while looking at those talents by pressing 'x' (might be possible to change the keybinding, but that's the default and it should say what button you can press in grey text between the Description and Extra Info).
Doesn't Learn From Mistakes 14 May, 2022 @ 5:38am 
Is it right that noble beast, natural combat, etc, are fillable to ten points instead of five? The tool-tip only lists effects up to 5 points, is there any further effect?
Kamani  [author] 22 Apr, 2022 @ 7:10pm 
@Hawkeye
If you have OotS active, you should see a Monstrosity race at the bottom of your races menu. If you play as one of those, the relevant class should appear. Otherwise, are you sure that the addon is active in the ToME addons menu? Having it subscribed on Steam isn't enough for ToME addons.
Benji 20 Apr, 2022 @ 9:16pm 
I have the mod active, but it doesn't seem to change anything about the class. Am I missing something?
Vesta 16 Jan, 2022 @ 8:04pm 
Thanks for bringing this back!
Lailah 16 Oct, 2021 @ 4:52pm 
Oh, thanks. I'll give this a shot. I actually kept a spare download of the game available just to run this, so this is easier.
Kamani  [author] 27 Sep, 2021 @ 3:42pm 
OotS has quite a bit of lore, so you've almost certainly missed some of them (I mean at least some of it requires completing the Reflections quests for all of the classes so). For the race select, odd. I was just able to get around that by switching difficulties after clicking a Wilder class.
-=Ðﮐ=- Arctic Howler 26 Sep, 2021 @ 6:52pm 
Yeah they wouldn't even teach me since I never helped them xD unless it's mod specific lore, I can't think of such, but hey maybe it's something I've overlooked(or just flat out never found... o.O) as for the race select one, nothing fixed it besides backing out of the new game option, I tried a bunch of things including what you suggested.
Kamani  [author] 26 Sep, 2021 @ 2:56pm 
Helping Lost Hope merchants makes the combat training from the weapon stores cheaper (it's not the normal combat training). For the Zigur, there are lore reasons for that.
Ohhh, right, that glitch has been in there way before I made this update. I may or may not fix it, I'll think about that one.
On the second part, that's just some ToME design logic, but if you click on Wilder, you should be able to switch to others.
-=Ðﮐ=- Arctic Howler 26 Sep, 2021 @ 2:09pm 
Oh and you're offered the Wilder classes as the summoned races which is a little odd since they don't exactly have their full racials like Dragon's Scales and appear as a "@". funny, but for the sake of not giving anyone the wrong idea, might want to hide them if you can.... speaking of if you select one of them and change the difficulty you lose the ability to change your race to a non-summon race.
-=Ðﮐ=- Arctic Howler 26 Sep, 2021 @ 2:03pm 
I've been wondering if that's what lost hope merchants offer "if you help lost hope enough" as they put it... it's actually pretty fun to play as the summons for once... odd that zigurth doesn't like them though since wilders are anti-magic faction types and they have no spell like/magic abilities *Shrugs*
Kamani  [author] 26 Sep, 2021 @ 10:44am 
Oh, yeah, I suppose Attune Mindstar wouldn't work right with how it's handled... I'll have to think about how to handle that.
On the other thing, there is a way to get those drakeling talents, but honestly it usually isn't worth it. There is a way to get Inner Animal Talents tree (locked, at 0.9 if I recall) for classes with Noble Animal, which you should run into sooner or later.
-=Ðﮐ=- Arctic Howler 26 Sep, 2021 @ 6:21am 
Also I'm jealous of my drakelings getting certain talents that I can't get.... and an interesting one... helping a tinker can get you one of the inner animal talents(Fire drake only gets noble animal listed, but basically gets both thanks to that.... pity it doesn't have the category so you can improve the skills since some of them would be useful for the player as well instead of just your drakelings...)
-=Ðﮐ=- Arctic Howler 26 Sep, 2021 @ 2:33am 
Fun to play the drake, but attune mindstar doesn't work to change the type from nature when clasped
pheonix89 24 Aug, 2021 @ 9:35am 
Oh my god you actually did this you are a legend.
Botchjob 3 Aug, 2021 @ 7:02am 
thank you for this, one of the best mod out there.