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The textures look clean and the helmet is awesome too.
I really like this skin. Needs some polish on the back lighting and other places, trying out different alphas and materials outside the metallic channels, but it's looking really promising. Maybe give a bit more definition on the V shape of her "eyes"? If you're using Zbrush, check FlippedNormals and Michael Pavlovich on YT. Specially the latter helped me a lot understanding brushes. Hydroxate was really helpful too when I contacted him.
Regardless, amazing work!
Definitely looking forward to buying this one once it gets more work done.
I do feel the skin might need some tweaks in places where the model itself is a bit weird though, such as stopping the accent before the indents in the top of the breasts and reworking the part that goes over the bump in the cleavage. The energy lines on the shoulder/back portion also feel a bit rough and messy when viewed from different angles.
Other than that for a first attempt this is awesome and I really hope you find the drive to make more :)
However I think the tactical goggle thing looks a little out of place - maybe a visible pair of 'tracks' for the goggles' mounts to follow to imply that they can lower over the visor would be a touch to make them look better.
That's just me though.
The glow on her body though looks weak and appears like yellow wiring - might be another side effect of the skin's base materials?
I have no texturing experience, I'm just tossing ideas.
WIsh we could just toggle them on and off in game, as I think the helmet looks better with them on, for me. :P