RimWorld

RimWorld

Stranger Danger
92 Comments
QraTz 19 May @ 8:55pm 
@Innocent Man Thank you bro!!!
Wozzo 17 Jun, 2024 @ 3:13pm 
@Innocent Man THANK YOU for linking!! I've been subscribed to this thread waiting for a while!
feydras 22 May, 2024 @ 9:29am 
Missing this essential mod!
DeluvianSenecca 19 May, 2024 @ 11:04am 
Pls
Winter 28 Apr, 2024 @ 1:01am 
🙏
тетеря, блин 22 Apr, 2024 @ 8:35am 
🙏
Seanggag 21 Apr, 2024 @ 7:20am 
1.5 plz
Winter 7 Apr, 2024 @ 4:23am 
Really hoping the mod keeps going strong. I don't know how anyone can play magically knowing about every pawn detail. One thing that still bothers me is seeing the prisoner value (its so close to the prisoner actions is hard to ignore).
Limey Lassen 28 Jan, 2024 @ 12:19pm 
This is a great mod. It would be cool if it also hid genes and ideo.
dyl4n 6 Dec, 2023 @ 2:15am 
i cant see space refugee stats when i capture them how can i fix this?
JisPichi  [author] 22 Nov, 2023 @ 6:38pm 
And a mere 3 months later, it now supports RimHUD again. Mostly. You can cheese it if you know what to look for but it's good enough for now.
lol 9 Nov, 2023 @ 1:40am 
And a suggestion: same for "gear" tab. Would be great to have a "loot body" mechanic so you don't know what a body/downed pawn has until your colonist searches them
lol 9 Nov, 2023 @ 1:39am 
kongkim 1 Sep, 2023 @ 11:30pm 
@JisPichi Looking forward to the update ;)
JisPichi  [author] 1 Sep, 2023 @ 5:36pm 
I guess I should pop in to say that I'm working on a fix. RimHUD changed how they structured a few things so it's totally incompatible with my patches for the time being.
kongkim 1 Sep, 2023 @ 1:15am 
@沉默上分 Do that fix the bug we talk about below?
ttyet 31 Aug, 2023 @ 10:04pm 
A guide for use with RimHUD:
Open the mod settings of RimHUD, Content -- Horizontal stack Filled -- Panel
Click on the Row above each skill in the tree view on the left half and cross out Other Humanlike below the right half.
I think it's good to add this guide to the introduction page of this mod, as many people seem to not know how to properly set RimHUD.
kongkim 26 Aug, 2023 @ 4:51pm 
Fun mod, but sadly i also get red errors as below, so have disabled the mod.
SimplePhysics 11 Aug, 2023 @ 12:02pm 
I have a similar error to Punisher, and I believe it's no longer suppressing the enemy traits on RimHUD, which I see below has caused problems before when it last updated.
Punisher2164 10 Aug, 2023 @ 11:06am 
Hi @JisPichi. Sorry to bother you.
I have an Error in your mod. Is that my incompatibility(350 mod on board) or not?

Log file: https://gist.github.com/punisher2164/90f559213fd45c4084de7e9c895eba08#file-error_strangerdanger-log
~zenith~ 9 Aug, 2023 @ 1:50pm 
Hey, no problem! I am very happy for this update. Thank you!
JisPichi  [author] 27 Jun, 2023 @ 6:43am 
It's the commented out code plus a fix for the rimhud mouseover text. I planned on getting this out just a few days after fixing it for biotech, but work and life stopped me from touching it for a while
Sopel 27 Jun, 2023 @ 5:29am 
Thank you for updating the mod with the RimHUD patch! Is this the same code as the commented-out that was already included or has something in it changed?
VolatileGlitchAviator 13 May, 2023 @ 7:14pm 
unless you want to pay someone to fix it dizzy cause i dont think he is around to fix it.
Dizzy Ioeuy 8 Apr, 2023 @ 3:09pm 
But then your own pawns skills are not shown? No thanks... disabling this mod instead... too much.
VolatileGlitchAviator 3 Apr, 2023 @ 9:27pm 
I just disabled the rimhud stuff for there skills and stuff,
~zenith~ 23 Mar, 2023 @ 6:59pm 
I don't know if I am doing something wrong, but this doesn't work with RimHUD. RimHUD shows skills and passions even when I turned them off in Stranger Danger. In their regular bio tab, raiders don't show the things that I turned off (backstory, skills, passions, and traits), but on the RimHUD overview that shows things such as needs, this information is still visible. In other words, RimHUD makes this mod useless.

Are there settings that I have mistaken or are not seeing? The change notes said that there was compatibility with RimHUD, but that's obviously not the case for me lol.
d_valroth 2 Feb, 2023 @ 6:18am 
Wish I had checked back sooner, thanks for the 1.4 update!
small thing 1 Feb, 2023 @ 1:36am 
this is what i need. thank you JisPichi. You make a better Rimworld for me.
KemonoAmigo 27 Jan, 2023 @ 11:14am 
Such a simple mechanic can make the game 10x harder because now I'll have to capture every raider to know who's worth keeping and who's gonna involuntarily donate their organs.
gravy 18 Dec, 2022 @ 4:27pm 
jesus is surprisingly a great mod author
gwahl7 14 Dec, 2022 @ 3:19pm 
Thanks for a great mod.
JisPichi  [author] 5 Dec, 2022 @ 2:45pm 
Thanks, I'll try to get it working together in the next update I do
SaberVS7 4 Dec, 2022 @ 6:20pm 
It appears that the 1.4 versions of VSE and Stranger Danger are incompatible with eachother at the moment - Reduced my mod list down to these two + dependencies & HugsLib and get mutual error messages from both mods.

Hugslib Log: https://gist.github.com/4656802d6f3b8907e4dcea2d786b77b1
FranCSGO Gameplays y Tutoriales 2 Dec, 2022 @ 10:25pm 
thanks
Seanggag 2 Dec, 2022 @ 10:24pm 
Wonderful
JisPichi  [author] 2 Dec, 2022 @ 8:58pm 
:steamthumbsup:
Seanggag 19 Nov, 2022 @ 10:23pm 
1.4 plz
FranCSGO Gameplays y Tutoriales 13 Nov, 2022 @ 9:38pm 
broooooooo 1.4
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 7:53pm 
1.4?
Seanggag 22 Oct, 2022 @ 6:44am 
Will it be compatible with 1.4?
𝓐𝔱𝔩𝔞𝔰 30 Aug, 2022 @ 11:15am 
Getting red error on start up with vanilla skills expanded:
Error in static constructor of Stranger_Danger.HarmonyPatches: System.TypeInitializationException: The type initializer for 'Stranger_Danger.HarmonyPatches' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Void RimWorld.SkillUI::DrawSkill(RimWorld.SkillRecord skill, UnityEngine.Rect holdingRect, RimWorld.SkillDrawMode mode, System.String tooltipPrefix) ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Specified cast is not valid.

Logs: https://gist.github.com/d9cf781985d2760a1c03f707ddc78dd6
GrobmotoriGER 23 Aug, 2022 @ 7:08pm 
Small bug: When you click on the stats (e.g. Mining Speed) for characters (whom skills should be hidden) in the information panel, the stat will be shown in the calculation.
BeardStroker 26 Jun, 2022 @ 4:24am 
Hi there, loving the mod but I have encountered a interaction with the mod "Ultratech: Altered Carbon Remastered" that I hope could be adressed. It's nothing gamebreaking, but still limiting. The mod adds something called a "Cortical stack" which is pretty much a hardrive for the brain that can store a pawn on it and can be implanted into a fresh body. The issue is when you extract the chip you are supposed to be able to see the bio on it, but with this mod active it is hidden. Would it be possible to add some kind of exeption for this behavior? If it helps it seems like I can see the stats by turning off hidden stats for active enemies, but not having to do that every time I want to see the stats of a Cortical Stack would be ideal. Thanks in advance and thanks for making this mod :)
Tislav 11 Mar, 2022 @ 9:50am 
Yeah i think interest makes it so the different passions and interest still show aswell as the skill bars being rendered but without numbers so it doesnt exacty hide them. Otherwise well done
Snej753 8 Jan, 2022 @ 3:22pm 
While using Awesome Inventory the gear tab shows pawns (including raiders) traits regardless of Stranger Danger's settings, not sure if this could be patched easily or not but I thought you might like to know about it regardless
QraTz 4 Dec, 2021 @ 7:54am 
You have no idea how much was i looking for this specific mod yesterday. I remembered seeing it a long time ago in the workshop and but couldnt figure out its name.
God thanks i found it because its an amazing mod and really fits in my new run idea. Thank you for making and updating it!
VisseNekku 28 Nov, 2021 @ 4:34pm 
Oh, for the record, there is now an option to keep things hidden! So thanks. ^^
That really puts some challenge into the game.
VisseNekku 8 Nov, 2021 @ 12:56am 
I love this.
But I wonder, would it be much to ask to have an option to keep it hidden?
It would be really strange and different to never have Bio available. But I really want to try that kind of playthrough.