Pavlov VR

Pavlov VR

Aileta's CoDz Parity test map
33 Comments
The Unlucky Medic 3 Oct, 2023 @ 6:01pm 
Meebly Glort, they're working on it on mod.io. One of gavkips' maps has a link to a Discord that contains updates and such.
Meebly Glort 2 Oct, 2023 @ 8:52pm 
I would donate money to see this mod become active again lol
Aileta Eyail  [author] 6 Jul, 2023 @ 3:28pm 
So the raygun actually has a slap mechanic! you gotta smack it open, you cant grab it! Gavkips wants to add a grab feature in the new version. Hopefully we will rework how limited ammo works too cuz it has a lot of weird stuff going on
ted 6 Jul, 2023 @ 4:43am 
Playing through on any number of maps that use this including all the parity maps - seem to have two issues - on the nacht du untoten map I have an issue where at round 20 I am unable to reload alot of weapons including raygunMk2 and Thundergun they just stop receiving ammo.

Second issue is to do with the raygun in all maps (at least the parity ones) (normal sidearm one); it seems to just not be reloadable at all pull down the front go to put the battery in where it usual gets reloaded for every other map try placing it in random locations just nothing seems to work.
GOLDCATGER 7 Mar, 2023 @ 2:26pm 
The perk bottles were missing the interact box in the blueprint but i got that fixed. And they where also not working because I misspelled the juggernog paramter in the perk core :steamsad:.

As for the particle textures for the nuke. They just seem to be missing completely. As I can not even find them in a brand new copy of the project.
Aileta Eyail  [author] 7 Mar, 2023 @ 6:03am 
some issues with interactables like perks can arise if you have your pavlov controls set to left handed. you also have to remove the bottle cap to drink it.

sometimes renaming will break references anyways. if you have a backup from before the renaming you can open up the BPs and reselect the particles.

i'm not sure why auto buy wouldn't work.
GOLDCATGER 6 Mar, 2023 @ 11:56pm 
Hey Soro I absolutely love this updated codz mod. I am making a zombie version of my own map and everything works fine except the perks. If i leave them on default settings i can buy them but not drink them. If i set them to auto drink i cant even buy them.

There are some missing particles in the nuke animation and dog spaen animation as well.

Is this because i had to rename the ugc folder for uploading (i did that in engine so it keeps the references) also had to rename some gun folders because the file path was to long. But those work fine.

Any help would be appreciated.
Stinky 31 Jan, 2023 @ 11:10am 
honestly I'd prefer the trap switches trigger with just a simple trigger pull with your hand next to it for playability sake rathar than having to slow down and die trying to try to pull them lol
Aileta Eyail  [author] 25 Jan, 2023 @ 5:05pm 
There's a new VR Handle component that will be exposed in the UE5 modkit that will hopefully make grabables like the trap switch and power switch more streamlined. hopefully I can redesign them in the new update. I think its pretty jank too lol.
The Unlucky Medic 25 Jan, 2023 @ 2:27am 
I agree with Looper22. The switches are quite frustrating in the middle of being chased by a ton of zombies and it letting go by itself
Looper22 24 Jan, 2023 @ 9:59pm 
one think I think would be cool, just for ease of gameplay.
I think you should only have to pull the trap levers half way to activate them, because sometimes you character seems to let go of the levers, especially when they're below half way.

it can be frustrating having to pull them all the way, especially on maps like Verrüct, because sometimes you only have a few moments to pull the levers before the zombies get to you and if you sitting there fumbling with the lever and then go down its really annoying.
IV Absorb VI 22 Jan, 2023 @ 4:23pm 
This mod is awesome. Once UE5 releases I hope that more maps are made from all the CoD Zombies games
muucore 18 Jan, 2023 @ 4:11pm 
It only remains on the loading screen, only "finding server" help this happens to me with all soro maps
Aileta Eyail  [author] 9 Jan, 2023 @ 4:22am 
The only suggestions I have are: use more exaggerated motions to turn the switch on and off. It's an overlap box that detects hand location not wrist rotation. You also can't grab the charging handle while the switch is on, and you can't turn the switch on until you pull the lever after inserting a new mag.
GGChyba 9 Jan, 2023 @ 4:08am 
@Soro thanks for reply
https://youtu.be/1jdabbP9ZrQ?t=17539
here you can see me struggling with wunderwafe, tho i tried few times pulling lever it works after few tries, same with trying to hit the switch. unless i am doing something wrong.
Aileta Eyail  [author] 8 Jan, 2023 @ 6:57pm 
@GGChyba you have to recreate the world at war animations step by step, so slapping the raygun barrel down, and flicking up the lightswitch on the wunderwaffe.
GGChyba 3 Jan, 2023 @ 4:12pm 
speial weapons (raygun and wunderwafe) are so hard to reload, i usually spend dozen seconds clicking and pulling before it will start working x(
Susie Deltarune (real) 29 Dec, 2022 @ 11:46am 
So, when UE5 is out and everything is ported, will you move on from WAW to BO1?
Mike 1 Dec, 2022 @ 5:26pm 
we have voice lines for all of ultimis yes.
Susie Deltarune (real) 30 Nov, 2022 @ 9:49am 
Also have you added the voice lines for the Ultimus Models?
Susie Deltarune (real) 28 Nov, 2022 @ 7:30pm 
WOOOOO
Aileta Eyail  [author] 28 Nov, 2022 @ 7:02pm 
I've got like 2 glitches left... as soon as they are fixed lol...I'm so close it's frustrating
Susie Deltarune (real) 28 Nov, 2022 @ 5:53pm 
When are you gonna upload a full map with this? I really want to see a Nacht Der Untoten release
Aileta Eyail  [author] 9 Nov, 2022 @ 10:21am 
@slapman it's more so that Pavlov bullets can't be modified or the game crashes and the way Pavlov handles penetration by default is not compatible with custom characters requiring me to create my own penetration system without modifying bullets.


@gimme each workshop page is running it's own version of the mod. You would not be able to load this "mod" and apply it to a "map" both mod and map would have to exist in the same article
Jay 5 Nov, 2022 @ 3:43pm 
Is this a map, or does this mod work with other CODz maps?
Susie Deltarune (real) 5 Nov, 2022 @ 1:02pm 
I'm assuming it's because the zombies are essentially kind of moving and animated props? Therefore making them unable to be pierced through?
Aileta Eyail  [author] 5 Nov, 2022 @ 6:51am 
I agree. it bothers me too, but the way damage works in the mod it would be a bit of a convoluted redesign. Eventually, not soon though.
Susie Deltarune (real) 4 Nov, 2022 @ 8:49pm 
Will you add the ability to pierce through multiple zombies with a single shot like in actual CODZ? that's practically the only thing this mod is missing
Susie Deltarune (real) 15 Oct, 2022 @ 4:05pm 
This is actually fucking awesome, also, do you think the weapons could be repurposed for pvp? the waw japanese weapons would be fun as fuck for a push map
Aileta Eyail  [author] 14 Sep, 2022 @ 4:40pm 
I do plan sir. hopefully within two months.
SoggyMicrowaveNugget 14 Sep, 2022 @ 3:26pm 
Once done do you plan on releasing a Kit to allow others to make more Accurate Zombies maps? My biggest issue with the default Codz mod is it's difficulty curve goes WAY too fast compared to the CoD mode, it feels balanced for Large Groups instead of 1-4. Anyways Great work Hope the best for this project
MrTx01 6 Oct, 2021 @ 12:01am 
I have played darn near every CODZ map on pavlov and I can say without a doubt that this is probably the best feeling one I have ever played. All of the animations just feel right, from the zombies to the perk machines. The gun balance (mostly) feels perfectly right as where a ton of these maps have some guns that are balanced perfectly but then there are the ones where the mp40 is a 4 shot to the head on round 5 etc etc. The best part is that this is pre-release. Genuinely amazing work and I cant wait to see it get updated and fix all of the issues, it has the potential to be the most well made map currently available and the most true to the source material.
Mike 5 Oct, 2021 @ 9:10pm 
just fix the lighting and this map will be perfect!