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Second issue is to do with the raygun in all maps (at least the parity ones) (normal sidearm one); it seems to just not be reloadable at all pull down the front go to put the battery in where it usual gets reloaded for every other map try placing it in random locations just nothing seems to work.
As for the particle textures for the nuke. They just seem to be missing completely. As I can not even find them in a brand new copy of the project.
sometimes renaming will break references anyways. if you have a backup from before the renaming you can open up the BPs and reselect the particles.
i'm not sure why auto buy wouldn't work.
There are some missing particles in the nuke animation and dog spaen animation as well.
Is this because i had to rename the ugc folder for uploading (i did that in engine so it keeps the references) also had to rename some gun folders because the file path was to long. But those work fine.
Any help would be appreciated.
I think you should only have to pull the trap levers half way to activate them, because sometimes you character seems to let go of the levers, especially when they're below half way.
it can be frustrating having to pull them all the way, especially on maps like Verrüct, because sometimes you only have a few moments to pull the levers before the zombies get to you and if you sitting there fumbling with the lever and then go down its really annoying.
https://youtu.be/1jdabbP9ZrQ?t=17539
here you can see me struggling with wunderwafe, tho i tried few times pulling lever it works after few tries, same with trying to hit the switch. unless i am doing something wrong.
@gimme each workshop page is running it's own version of the mod. You would not be able to load this "mod" and apply it to a "map" both mod and map would have to exist in the same article