RimWorld

RimWorld

Ideology Revolution
60 Comments
Combine Elite 5 Jan @ 2:07am 
it still works with 1.5 perfectly fine
Jimrambit 11 Sep, 2024 @ 7:14am 
Does This Still Work In 1.5? Or Will There Be Issues With This When Trying?
KingsMan_ 5 Apr, 2023 @ 6:44am 
1.4에서 잘 될지 모르겠군요..
Wargamer 7 Mar, 2023 @ 4:28pm 
update?
Huge Alpaca 15 Oct, 2022 @ 5:13pm 
게임 ㄹㅇ 아찔해지겠네ㅋㅋㅋ
GrillCheese 10 Oct, 2022 @ 12:44am 
반동이다! 전위대! 전위대!
Bam4000 2 Jun, 2022 @ 12:09pm 
Make it so that when dissidents appear your leader or your priest isnt a follower. Its really stupid. Why would my supreme leader just think to himself "dictator? Nah i would rather be killed in firing squad"
HopeCaldwell 21 May, 2022 @ 12:13am 
can I make one person in my colony not start or be included in a revolution ?
Orbit 11 Mar, 2022 @ 8:31am 
it do give ideology dlc for free yes ?
Bam4000 2 Feb, 2022 @ 11:14am 
Communist revolution incoming.
Medic Olkie 29 Jan, 2022 @ 6:14pm 
just executed half of my colony by firing squad for dissenting, love it!
Dr. Quackers M.D. 15 Jan, 2022 @ 8:54pm 
I think its a bit stupid that my tribe of 5 people all the same believe had 4 a switch to new ideology without influence from that ideology after the first 10 min of gameplay.
I was kinding I hate it, it takes away from the fact you just made this ideology when I should have just picked from one already there as a shift shortly after start was inevitable.
It feels silly when the shift happens without outside influence aka no social bonds with people of another ideo.
Grizzly Bear 18 Nov, 2021 @ 9:47pm 
Yeah, no. I unsubbed from this. I start this mod with my tribe members, and before a year even passes half of them convert to some random shit? I'll pass. I thought maybe this would add more interaction between ideologies but nope, just turns your pawns into sleeper priests.
Stormtrooper 12 Nov, 2021 @ 12:52pm 
2. Propaganda drone shutdown period. Vanilla (or from other mod, at this point I don't even know...) psychic drones last only for X days. You can attack the site or wait it out. In this mod drone lasts indifinitely and there are no config options regarding this, only the chances of it appearing in the first place. It annoys me that I can't do anything about it because in the current crisis both the road and enemies are too much for me, meanwhile it already lasted for 16 days.
Stormtrooper 12 Nov, 2021 @ 12:52pm 
Any chance for the following settings?

1. Before X days pass, the mod doesn't do anything. This is so I could get a proper start. My first interaction with the mod almost made me unintsall it, because I made an ideology and soon after playing, before I got to even figure out what this DLC does, boom, revolution happens and suddenly 2/3 of my people believe in different things. So basically I designed my own ideology and the game told me "nope, I won't allow you to play with that. Here, have a random one you hate to start with instead."
gamer20088 4 Nov, 2021 @ 8:27am 
Is it compatible with other ideo mods?
I blame Earthshaker 29 Oct, 2021 @ 9:14pm 
Yeah, I kept assuming the rapid and random ideology shifts were due to vanilla ideology DLC, finally realized it was this mod. Sort of hilarious how often the mod triggers. Would be nice for some options regarding finer control over when mod begins to affect a colony. One would think that revolution wouldn't occur for at least a few years until everyone is comfy...
okuuisdumbirb 23 Oct, 2021 @ 10:59am 
"low chance of revolution". You will not keep your original ideology for even half a year
Marcipan 18 Sep, 2021 @ 6:08pm 
> Random dude joins
> Just succesfully changes ideology of the entire colony after roughly 2 hours of being there
> Refuses to elaborate
Myster GeOrGe 26 Aug, 2021 @ 5:44am 
How long do we have to put colonists in jail to avoid ideology shift? In jails is there a best treatment choice for prisoners, like reduce will or convert ?
YAYO  [author] 22 Aug, 2021 @ 6:47am 
@Tzeentch
안뜹니다
Tzeentch 22 Aug, 2021 @ 6:38am 
@YATO 그럼 더 이상 반체제자가 아니라고 뭔가 이벤트 메세지 같은게 뜨나요?
YAYO  [author] 21 Aug, 2021 @ 10:11am 
@Tzeentch
15일정도 가두면됩니다.
Tzeentch 21 Aug, 2021 @ 9:55am 
반체제자는 감옥에 한번 가두면 반체제자가 아니게 되나요? 아니면 반드시 죽여야지만 반체제자에서 벗어나게 되나요?
Solid 15 Aug, 2021 @ 4:41am 
dissenting from a male supremacist muffalo worshipping society? That's an execution waiting to happen.
YAYO  [author] 12 Aug, 2021 @ 7:59pm 
+Update
Removed too demanding condition for revolution event to be attempted (due to this problem, when there are few colonists, no event occurs at all).
bluejersey112 7 Aug, 2021 @ 9:34am 
A good metric for determining susceptibility (instead of knocking off 1% Certainty per iteration) would be:

amt *= 1 - (IdeoCertainty * Mood)

since mood directly affects beliefs.
bluejersey112 7 Aug, 2021 @ 9:11am 
Just had an idea for additional realism: depending on the tech level of the faction, the faction will use a different means of influencing your colony's ideology.

Neolithic - Rituals around anima trees, archotech ruins, etc.

Industrial - Repurposed psychic emitter (the one with satellite dishes on it).

Spacer (includes the Empire) - High level psychics using spacer or archotech devices to amplify their intentions.

Archotech (Mechanoids?) - Psychic Droners
bluejersey112 4 Aug, 2021 @ 12:54pm 
This mod would be way better if the player could also create means of influencing ideology (psychic emanators that act upon ideology instead of mood, droners that can be used to influence other settlements, etc.) instead of just warding off the influences of other factions.
warmainiac 1 Aug, 2021 @ 2:48pm 
could there be a slight patch for the androids mod, it doesnt really make much sense for the worker droids and battle droids who dont even speak or have emotions to start a revolution
berugan 31 Jul, 2021 @ 6:14pm 
I thought it would be interesting story that someone revolt from our colony and they are gonna thinks differently. and That was so.
But always not as planned. It feels like there is another small randy in my game. Due to somewhat randomness in choosing who to betray and when to deploy event, It kept me annoying especially as I run my colony longer.
doshwopitout 28 Jul, 2021 @ 1:48pm 
Do you think you could add objects and such that could be used as propaganda to make people change ideology?
Dee 25 Jul, 2021 @ 11:39am 
I was thinking of making a mod like this, since you already did I don't have too. A good idea for the name, instead of revolution, Reformation could be used.
Limey Lassen 25 Jul, 2021 @ 6:28am 
This is cool I'm excited to try it
thewanderingoutsider 24 Jul, 2021 @ 6:16am 
Okay I'll try that thanks for the explanations!
YAYO  [author] 24 Jul, 2021 @ 6:01am 
@thewanderingoutsider
In the default setting, the possibility of activation occurs only when the certainty of the colonist is less than 90%.
Another condition is the date. Depending on the date, the chance of a revolution may be 0%. This date condition changes in 30-day increments, so it may not be possible until 30 days have passed.
YAYO  [author] 24 Jul, 2021 @ 5:56am 
@thewanderingoutsider
Try adjusting the option values.
The conditions under which it works are pretty tricky.
Because the Revolution event is a big hit, it is easy for users to prevent it.
You can adjust the option value so that it always happens.
thewanderingoutsider 24 Jul, 2021 @ 5:42am 
Okay, its just that I could see the colonist revolution event in the dev mode so I was just wondering if there was a reason why I couldn't see it. I'm pretty dumb when it comes to coding.
YAYO  [author] 24 Jul, 2021 @ 5:40am 
@thewanderingoutsider
It's just an error message about the mod introduce xml file
I'll fix it though.
Apart from that, the mod will now work normally.
thewanderingoutsider 24 Jul, 2021 @ 5:11am 
Hello, I do not think the revolution event is loading at all. This is what I got in my debug log:

Mod Ideology Revolution has a dependency (Ludeon.RimWorld.Ideology) with empty display name.
YAYO  [author] 23 Jul, 2021 @ 10:09pm 
@Three
Impossible. I used the quest system of royalties.
Three 23 Jul, 2021 @ 10:05pm 
Hey, does this work without Royalty DLC? It says it's one of the required DLCs, but it seems like it has no correlation
Ill Queen Hydra 23 Jul, 2021 @ 5:07pm 
You have nothing to lose but your hats.
Astar 23 Jul, 2021 @ 4:03pm 
would you be willing to post a Github link?
Whollyspokes 23 Jul, 2021 @ 12:35pm 
i like this
Lucas 🍀 23 Jul, 2021 @ 10:29am 
can i add it to an on going game?
Yotsuhirasaka 23 Jul, 2021 @ 7:57am 
The Revolution will be televised.
我没有抑郁症 23 Jul, 2021 @ 5:48am 
empire : existence

Revolutionary: united forever in friendship and labour
YAYO  [author] 23 Jul, 2021 @ 5:33am 
@gote
ideology drone world map site quest is use royalty's quest system and texture