Total War: WARHAMMER II

Total War: WARHAMMER II

Lizardmen Legendary Lord Army Buff Skills Reworked
14 Comments
krayos13  [author] 4 Sep, 2021 @ 6:01pm 
I have just checked and it should be fixed. The effect was only providing fire resistance to salamanders as opposed to the whole army. It must have slipped past me since all other effects in that skill affect only the salamanders.
KangarooTheBlessed 4 Sep, 2021 @ 5:51pm 
Thanks!
krayos13  [author] 4 Sep, 2021 @ 5:48pm 
I will look into this
KangarooTheBlessed 3 Sep, 2021 @ 3:30pm 
Dear author, the Kroq Gar fire resistance buff from the salamander skill is not working properly, the regen part works fine though.
999999999999 3 Aug, 2021 @ 1:41pm 
maybe you should consider reworking the fanatic tree nodes for tehenhauin
pretty sure no one picks it over the one with +30% tax rate
on fanatic you can give him -15% miscast, +15% casualties captured
thats what i did
krayos13  [author] 2 Aug, 2021 @ 11:02am 
Thanks for the feedback, I`m working on playtesting all of the LLs slowly, I have found that Kroq'Gar is in a good place (horned ones might be a bit voertuned tbh but it's cavalry and its fun). I have made some updates to Tehenhauin and might do some more to the others as I advance in the play testing. I am also working on a mod for the generic lords where I'm being a little bit more creative with custom abilities and such without being too intrusive but I'm still figuring out how to even acchieve that. Once I'm done with that one I will maybe come back to this one and apply some of the new knowledge to make some LLs a bit more interesting but I do think they are mostly in a good state.
♥♥♥♥♥♥♥♥♥♥♥ 2 Aug, 2021 @ 7:42am 
Amazing mod! Really a fan of your work here, well done and cheers
999999999999 1 Aug, 2021 @ 4:34pm 
great idea, much needed given that every LL has to ditch his "special" units in late game (in the vanilla version), i just checked the skills now and will try later, seems promising

id suggest going even further with it, and working not only with units but with the unique theme every LL has, for example giving oxyotl stalk, giving some of nakai's units perfect vigour, buffing items etc

in terms of balancing, as long as you buff low tier units with lord skills that require high level, there wont be a problem, it will take some buffs for chameleon stalkers to be viable in the late game and a LOT of buffs for them to be overpowered (in the late game)
krayos13  [author] 27 Jul, 2021 @ 9:12pm 
No, it only applies to the troops, like his own vanilla frenzy for kroxigors skill.
Fenrir4life 27 Jul, 2021 @ 7:42pm 
Does Nakai's regen talent also apply to himself?
Dr Charko 24 Jul, 2021 @ 1:32pm 
This is impresssive work! Will give it a go.
krayos13  [author] 24 Jul, 2021 @ 12:23pm 
Good news! after checking the tables over and over again without finding any mistakes I realized the issue when comparing to the vanilla tables. It seems to have been some wonkiness on Pack file manager's part with the different game versions. The problem was specifcally with attributes, abilities were not affected. I simply deleted the old tables and replaced them with new ones.

It should be fixed now, I have tested it in a new game and it works perfectly. Let me know if the issue persists.
krayos13  [author] 24 Jul, 2021 @ 11:08am 
It seems to be the ones that assign attributes speficially. I'm looking into it right now.
Thegrinch 24 Jul, 2021 @ 5:14am 
Hey, wanted to let you know a number of the talents are not functioning correctly for Koq-Gar. Namely those that are meant to assign a passive i.e. "Prowlers of the Jungle" does not assign Strider. "Ferocious Advance" does not assign Fear and so on.