Solasta: Crown of the Magister

Solasta: Crown of the Magister

A3 Stockade of the Slave Lords
32 Comments
benum47 31 Dec, 2024 @ 9:27am 
If you are stuck in A3 like I was, this guy's walkthrough probably has the solution: https://www.youtube.com/watch?v=DKpteqkkGo0&list=PLg9GM2jv_Yxe5xXSU6QD4KUS1hPMT-72j&index=17
shogun00blade 7 Oct, 2024 @ 10:48am 
cant find my way to the doors to the last area.
jbehnken 26 Feb, 2024 @ 9:23am 
Great mods by the way!!! Can't wait to start part 4!
jbehnken 26 Feb, 2024 @ 9:22am 
There are 2 chest on the other side of Markessa's room guarded by 2 orcs between the 8 slave cages where you click the garbage to find out who is in the cages and the tunnels out of the lower level.. There does not appear to be any way to access these 2 chests. I've gone all over the dungeon, tried to unlock the cages with knock. Attempted looking for secret doors everywhere. I'm flummoxed. has anyone found a way into this room?
realmsguide 14 Oct, 2023 @ 11:28am 
Silverquick, you are a true artist. IMO better than the original campaign! I must have missed something I cleared out the stockade but I can't seem to get out of the map of the whole stockade with the vendor in the south. What triggers the story to advance? Keep up the awesome work!
ResumeMan 30 May, 2023 @ 10:33pm 
One small hint that may help - there's a campfire in the room, so once you're on the right map you should be able to find it readily.
wraith_form 29 May, 2023 @ 10:36am 
I don't remember how to get back to the first area you have spoiler-blocked, where the commander is. That's the problem. I've gone into every building and can't find that area again.
Silverquick  [author] 29 May, 2023 @ 9:38am 
The 1st secret door is in the kitchen area with the tables where you fought Fort Commander Icar, its in the pantry behind the tables.

The second is in the dungeon level where you fight the massive battle of Goblins and Dire Wolves


I realize if you'd never played the original 1st edition module you probably wouldn't know that, but for the record the maps are pretty accurate to the original Secret of the Slaver's Stockade.
wraith_form 29 May, 2023 @ 7:57am 
Now that I've read a few comments, apparently there's a secret door I missed.

But now I can't figure out how to get back to the area where I fought the Commander to look for the door.

I hate quitting, but cripes, I have other games I want to play. There's limited numbers of areas to go in, but I ***cannot*** find that one section again. Ugh, so annoyed.
wraith_form 28 May, 2023 @ 4:34pm 
I'm with Xtreme4s™ . Can't bloody well get the thing to complete.

Pretty frustrating after 2 solid adventures to be stuck on this one. :steamsad:
Umrhedar 17 Apr, 2023 @ 11:32am 
Outright fun, but I think my party is overpowered by now :D My bard casting thorns while the clerics waiting if he needs to start the Holy Guardian or Fireball while everyone just dies painfully. Had to run through the last part about 5 time to find the "hidden" exit to the last fight :D Thorns felt like cheating while a barrage of "hundreds of" Orcs stormed through a narrow doorway, unknowingly running to their spiky doom. Had to go back two times to sell all their axes :D I am very curious to see what awaits me in the finale and whether it will also be such a walk. Nevertheless, I am convinced that A4 will be an enjoyable pastime again.
Wildust 26 Mar, 2023 @ 3:54am 
Solid third chapter. Even though i slightly prefered the first two episodes, there were some challenging encounters on this one, that were quite thrilling.
Thanks again for these remarquables adventures.
Xtreme4s™ 23 Mar, 2023 @ 8:35am 
im having trouble with this one.. I have played it twice now, back to back.. I have killed everything, I have been to every room I can find, I probably, at this time, know the map better than it knows itself. All the slaves are gone but I do not have a way of ending the adventure and saving my characters.
Shiz 28 Dec, 2022 @ 7:23pm 
When I started A3, my fighter's Lightning Greatsword disappeared.
ZeterZero 23 Dec, 2022 @ 3:26am 
Another very enjoyable chapter. I did struggle in a few places as to where to go, namely due to hidden doors, but beyond that everything was fantastic. Tough fights, interesting and well presented story, and just a really nice dungeon crawl. One encounter in particular involving a "cloak" really caught me off guard and was a really well implemented encounter. I know this is based on an old module, but even so the implementation is spot on and feels like a DM running me through an adventure. Thanks so much for sharing and looking forward to finishing this out with A4.:steamthumbsup:
Imban 10 Dec, 2022 @ 10:23pm 
Also, I encountered two bugs: One loot bag was trapped underneath a staircase in the room where you first(?) fight orc beastmasters, and the final boss wields an "Ice Blade" that makes you invisible on a successful hit. I imagine this was intended to do something either harmful to you or beneficial to him, but right now it's somewhat glitched.
Imban 10 Dec, 2022 @ 10:23pm 
Followup to A2 Assault on the Slave Lords. I found this one to similarly have a bit of strange balance, though less so - a lot of the start seemed to be geared around seeing just how much cannon fodder I could really take down in a single fight, which could actually get hard when the numbers really got extreme, while the boss fights towards the end were much less rude than A2's, generally feeling much more consistently doable, with the final one being downright easy. Regardless, it was a lot of fun.

Not too many loot upgrades, since everyone already had full slots of attuned items by the end of A2, but there were still a few high-tier items hiding in there. The map design was quite good again, as well, though I was a little confused by the layout of one part of the stockade's guard towers, as they seemed like they were going up to a third floor but were still on the same 2nd floor as the other half of that level.

Recommended custom module!
d36williams 10 Dec, 2022 @ 6:28pm 
I really enjoyed this module. It has really good maps and a stable plot. I'm very rusty but I remember years ago reading the A1-A4 series as a kid, and I think this follows it closely.

The module features many battles where your 6th-7th level party battles 12-20 low level enemies. Make sure you have one or two good AOE options or some battles will have to go unfaught (you can sneak around many). But us khornates know better

Once I figured out a trick this map can actually be fast to clear. Invisible plus Spiritual Guardians, is experienced from the slavers' point of view as a whirlwind of spirits weaving through the keep. [/spoilers]
LMNTAL 9 Aug, 2022 @ 5:35pm 
There are 2 chest on the other side of the room guarded by 2 orcs between the 8 slave cages where you click the garbage to find out who is in the cages and the tunnels out of the lower level.. There does not appear to be any way to access these 2 chests.
teh spikey 30 May, 2022 @ 9:00am 
In the room with Fort Commander Icar, there's a wolf that doesn't join the battle with the rest. Once it gets line of sight on a party member, it causes some kind of infinite loop when it joins. The log fills up with "Wolf has joined the battle" or whatever, over and over.
I was able to get past it by killing it before it spotted me, but thought you should know about it.
Silverquick  [author] 2 May, 2022 @ 12:38pm 
Updated with new visuals from the new tilesets, also added a merchant to the base camp.
jmdeaquino 23 Mar, 2022 @ 2:41am 
Ok, I think I've found it. I missed a secret door on the down level.
Silverquick  [author] 22 Mar, 2022 @ 9:26pm 
In this one, its actually fairly linear compared to the others. Once you take care of the upper floors of the Keep, you have to find the passage down where you fight Fort Commander Icar in the Dining Hall and Kitchen area. Once you beat him and find the door in the Pantry you can go down below to find the Slave area.
Below you will fight your way through the Goblin Elites and Markessa. After beating them, you should be able to find your way out through the Dungeon Level.
jmdeaquino 22 Mar, 2022 @ 9:10pm 
Hey, Silverquick! I'm playing your modules in order. Great content. However, when I got to this (A3), I somehow have killed everything but can't find the answer! What gives?
Lockindal 30 Dec, 2021 @ 12:00am 
10-4, makes sense. Didn't realize the PNP module had these encounters to begin with - thought it was CRPG finagling :)
Silverquick  [author] 29 Dec, 2021 @ 9:01am 
Well unfortunately the encounters are straight out the of the PnP module itself.

The only place the encounters were changed are where I did not have the monsters that were listed in the module. One example is the Lower Caverns where I did not have any Steam to cover the whole cavern so had to replace a visual obscurity with a Minotaur pack..

I had to substitute Orcs for Hobgoblins since there are none in the toolset.

Or for example in Markessa's lab where I did not have owlbears so had to substitute Badlands Bears. Or since I could not make a Haunt "possess" a character I had to make it a straight up fight instead.

But the encounters in here are almost monster for monster straight out of the PnP module up to and including the numbers unless they were not in the Dungeon Maker.

You are indeed playing the actual PnP encounters as close as listed in the module itself.
Lockindal 29 Dec, 2021 @ 12:21am 
I'm a big fan of slave lords. However, I think you went too far down the DDO hole on this one - there's huge groups of uninteresting mobs that pose no threat and are mostly a waste of time. I'd like to see more interesting encounters. I couldn't quite finish it (got bored). A1 and A2 were mostly great, though (while there were a few uninteresting encounters they weren't as prevalent).
Silverquick  [author] 11 Aug, 2021 @ 1:54pm 
Ok Adjusted the campfire in the 1st dungeon floor to the 2nd floor of the dungeon in the caverns portion. This should balance the encounters vs resting points a little better for the final run.
Silverquick  [author] 27 Jul, 2021 @ 10:04pm 
Thanks for playing Meepichi, and I'm glad you enjoyed the series.
Meepichi 27 Jul, 2021 @ 9:52pm 
Another exit module in the series! Keep up the great work. :)
Esotericdrip 24 Jul, 2021 @ 11:25am 
Hey I'm just glad your putting in optional areas and paths. Not many are doing that yet. I haven't tried this yet, is the fix in?
Silverquick  [author] 23 Jul, 2021 @ 9:17pm 
Note if you want to do this as a Night Raid as the original intended, you will have to Rest at the camp fire in your base camp. If it wants you to wait some odd hours, before resting just agree... then don't rest or cancel, it will be night time.
Generally I scout the area during the day, then go rest at camp until nightfall.