RimWorld

RimWorld

Invisible Walls and Doors
48 Comments
Dr Jimothy 16 Mar @ 5:48pm 
@The Being
You can achieve that effect by using an embrasure where one of the walls should be, and there's lots of mods that add various kinds of embrasures, and wall decorations and items you can put on said embrasures, so you've got options.
BlueFlame 12 Feb @ 11:34pm 
Can we get a fake wall? Something so you can have a wall splitting a room in half, but it is still one room?
TurtleShroom 10 Aug, 2024 @ 11:33am 
@Marceline / @FoxManiak

That was intentional.
TurtleShroom 10 Aug, 2024 @ 11:33am 
Does this Mod still work in V1.5 ?
ㅇㅅㄱ 15 Apr, 2024 @ 7:10am 
we need ver update 1.5 :D
kittysmugglers 16 Mar, 2024 @ 7:59pm 
Doesn't make rooms
FoxoManiak 24 Feb, 2024 @ 2:41am 
Seem to be having the same issue as others, these walls and doors dont make "rooms"

Here are my logs if that helps:
https://gist.github.com/HugsLibRecordKeeper/c56a401c4ba19705679293b36203edcf
Lûte the Goblin 8 Jan, 2024 @ 5:54am 
Does this include invisible columns?
Losenis 16 Mar, 2023 @ 7:47am 
Just a heads up, having the invisible walls on the map edge with home area on construction turned on has home area on the map edge as well, which causes a standing bug that I can only assume is due to pawns trying to clean something that is on the map edge, like what happened to the scattered stones mod that could add filth on map edge tiles. Removing the home area on the map edge invisible walls fixed it, but you might want to add a warning on the mod description for this.

This is assuming I'm not running another mod conflict that just happened to be solved that way. I'll be honest I can't be arsed to turn everything off and test it that thoroughly.
Owlchemist  [author] 1 Mar, 2023 @ 2:08pm 
@willow - this isn't on git because there's no code. It's a pure XML mod. If you simply need it on git for for the sake of downloading it, there's a few workshop downloading websites you could use for that.

Thanks for the heads up about the other 2, I'll need to update those.
willowitch 27 Feb, 2023 @ 12:38pm 
Owlchemist, I appreciate that you provide links to your mods over on Git. I play on my GOG version instead of my Steam version.
I noticed that this mod doesn't have a Git link, and I've spent hours arguing with Steam before getting it to download.
I went to Git for your simple utilities wall and simple utilities ceiling mods. Both were missing an About file. (I fixed them locally.)
I got your Clean Pathing mod from Git. I get an error on the Patch file, something to do with the def for Fine Floors. I downloaded from Steam, and it works without error. I haven't diffed the downloads between the two versions. So thank you for some great mods. I know they are a lot of unpaid work to create and maintain. I just wanted you to be aware of the issues with the Git files not syncing with the Steam files
Vintage Misery 14 Aug, 2022 @ 5:00pm 
@RaptorMother

Funny, I recognize your name for a certain Let's Play series. Anyway, this is probably not relevant anymore, but if you're still interested (or anyone who stumbles across this).

I found a workaround to making the invisible walls create rooms. It has to do with the <fillpercent> being 0 in the Building_Structure xml. Making it 1 creates rooms. However, it pops a config error. The game doesn't seem to like non "edifice" (another XML value in the file) having 100% fill percent.

I don't fully know if this error is very destructive, I haven't tested enough yet. However, if you don't want to risk it you can also change the <edifice> value to true, removing the error. This will reduce functionality of the walls though, you will no longer be able to build them on top of other structures anymore.
RaptorMother 18 Jan, 2022 @ 2:14am 
hi, sorry, me again. But it seems no matter how much I try, it seems invisible walls can't make rooms. I was trying to have a ocean colony on rafts, but even with invisible walls (and doors) enclosing each raft, they still don't count as rooms. If necessary, I can provide any log necessary! Though the game doesn't throw any error about it, so I'm not sure what's wrong
RaptorMother 12 Jan, 2022 @ 4:21pm 
I even managed to move a prisoner to the invisible wall area: they won't escape, which shows that it is contained, but cannot use the room nor can I assign it as prison
RaptorMother 12 Jan, 2022 @ 4:17pm 
I did put a door. I tried having it both overlapping the invisible wall and replacing a section of invisible wall- still doesn't cound as prison.
Owlchemist  [author] 12 Jan, 2022 @ 4:05pm 
@RaptorMother - try adding an invisible door too. I think cells need a door.
RaptorMother 12 Jan, 2022 @ 3:19pm 
hey, I wanted to make a prison-island kind of thing, however, even with an "invisible enclosed" island, the bed still says "needs to be enclosed" and won't let me set it to prisoners...
Owlchemist  [author] 28 Dec, 2021 @ 1:31pm 
@spoiledtill2026 - a few examples posted above but that's one of them, yeah. You could wrap the walls along the outermost tile to prevent spawning there. Sorta intended for custom map designing or special scenario setups.
spoiledtill2026 26 Dec, 2021 @ 10:53pm 
so this mod is just for enforcing spawn location? (or something)
Complete Casual 8 Nov, 2021 @ 7:38pm 
nice, very cool sounding, invisible doors sound great, letting you have an open room that is actually segmented.
CryoChick 8 Nov, 2021 @ 4:22pm 
this will actually help me for more functionality purposes I want my prison to have an outside area with a fenced in section. these walls allow me to give them that. Yes I am using this to make my prison nicer. No I don't play rimworld "normally"
Owlchemist  [author] 21 Sep, 2021 @ 6:16pm 
Probably not, on account of the fences which are a 1.3 thing
Dusk Holloway 21 Sep, 2021 @ 4:50pm 
man i hope it works with 1.2
Owlchemist  [author] 12 Sep, 2021 @ 10:10pm 
That's a clever idea, lol.
ono 12 Sep, 2021 @ 10:08pm 
You could make 'colonist only' walls by combining this mod with the Locks mod, and using invisible doors I assume
Owlchemist  [author] 12 Sep, 2021 @ 6:32pm 
Sadly, pawn-specific pathfinding isn't really a thing in Rimworld. If it were, fences, for example, would be able to allow humans to climb over but not predators.

There *are* mods that add pawn-specific pathfinding like Path Avoid, but they come at a hefty performance cost.
Teckie 12 Sep, 2021 @ 6:20pm 
Not sure if possible but would be nice to have a colonists only passable walls
Teckie 12 Sep, 2021 @ 5:19pm 
tried with walls and colonists cant pass through.
Teckie 12 Sep, 2021 @ 5:19pm 
i use this mod for the "secret" passages.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2412682633

when i put a door it simply make the doors disapear
Teckie 12 Sep, 2021 @ 5:16pm 
Too bad it affect colonists too id really dig making secret passages and panic rooms in my mountaint bases.
Sir Luis 17 Aug, 2021 @ 11:46am 
invisible vents?
Buucho 10 Aug, 2021 @ 9:38am 
Sweet mod. Liked. THanks!
Owlchemist  [author] 6 Aug, 2021 @ 11:22am 
That's correct. It's in this mod now. Sorry for the hassle!
Buucho 6 Aug, 2021 @ 11:11am 
Hello. Did you delete the invisible fences mod? I was using it in my game and now it's gone. Was you idea to consolidate that mod with this one? Thanks.
Owlchemist  [author] 5 Aug, 2021 @ 4:03pm 
S'all good! Testing it out helped me discover an unrelated issue anyway ;P
Regularity 5 Aug, 2021 @ 3:41pm 
Might be an issue on my end then. Sorry for wasting your time, and thanks again for the great mod.
Owlchemist  [author] 5 Aug, 2021 @ 2:32pm 
@Regularity - I did some testing but couldn't find any problems. I had the buttons and tested them against some raiders and whatnot. I can't imagine why you're not seeing them since these defs are entirely their own thing, nothing should be messing with them lol.
Owlchemist  [author] 5 Aug, 2021 @ 1:23pm 
Oh they're missing the buttons? I thought they had them but I'll double check, thanks!
Regularity 5 Aug, 2021 @ 1:19pm 
Is there a way to make these doors enemy-passable? I don't know if it's just a bug on my end, but there doesn't seem to be any interaction buttons that doors normally have, like "hold open"? So enemies can't seem to find a path into the base without someone going to open the door for them.
Regularity 5 Aug, 2021 @ 7:28am 
Nice, thank you!
Owlchemist  [author] 4 Aug, 2021 @ 11:40pm 
Doors added
Owlchemist  [author] 2 Aug, 2021 @ 9:49am 
@Regularity - I see your point. That's interesting! I'll look into it.
Regularity 2 Aug, 2021 @ 9:37am 
Seconding the request for invisible doors.

Darkness combat buff only checks for outdoor time of day instead of light level for the tile they're standing on, so even if you're 100 tiles deep into a mountain tunnel with no lighting it counts as bright day conditions. Being able to wall off a tunnel entrance with invisible walls/doors (but having the doors hold up to allow the enemy through) to make the game consider it an indoor area would be a great boon.
TurtleShroom 25 Jul, 2021 @ 10:05am 
BY GLOB, THANK YOU SO MUCH!! You can't even begin to imagine how much I needed this!!
Logan Anarcho-Capitalist 24 Jul, 2021 @ 8:35pm 
This would be a great mod for any non-live youtubers... certainly would.
Chama 24 Jul, 2021 @ 8:19pm 
I would use this mod but sadly I would cheese my map so hard with it so im on the fence.
applejackcats 24 Jul, 2021 @ 7:26pm 
this is one of those mods that is such a specific niche thing that is EXACTLY what I needed. Absolute legend.
Yo 24 Jul, 2021 @ 5:07pm 
would be cool to have a non god mode version that is selectable
and a door ver of it as well so we can separate "open" rooms inside of one building.