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You can customize the settings for it so that it has no deterioration if you find that your people never stop charging it because it ticks down a tiny bit
I use a mod that lets me do rituals to make psycasters with the other two and have stuff like meditation slaves that never stop meditating/charging for my Mind Wipers/Enthrallers/Limb Regrowers/Psychic Soothers/etc or just use it as a battery to en masse cast immunity on a group of 10+ people when a plague hits
Never liked the idea of having them meditate for HOURS each day, just to be super useful during raids and THAT'S IT. It's why I've stopped using Monks and Mystics from Rimworld of Magic - they're very useful, but need to recharge their Chi for effing A G E S each day.
Thank you folks, thank you so much. Now, psycasts are actually worth using for me, almost 2 years after I've bought Royalty.
What does the "psychic sensitivity offset" even do??
You're right, it does seem to need to have that. Not sure how that happened, but it's updated now.
However when crafting the Eltex vest (have tried others) I get:
Make_Apparel_PsyfocusVest needs workSkill because it creates a product with a quality.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.GenRecipe:PostProcessProduct (Verse.Thing,Verse.RecipeDef,Verse.Pawn,RimWorld.Precept_ThingStyle)
Verse.GenRecipe/<MakeRecipeProducts>d__0:MoveNext ()
System.Collections.Generic.List`1<Verse.Thing>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
Looks like it does not have an skill associated with it for crafting