RimWorld

RimWorld

Yayo's Planet 1.3
15 Comments
Mlie 25 Jul, 2023 @ 1:57pm 
Diatom 15 Mar, 2023 @ 10:05pm 
This was one of my favorite mods, would pay for an update.
00DeadMonkey 8 Dec, 2022 @ 3:23pm 
Damn, this was one of the coolest mods. Having to hide all my pawns in a winter cryo vault was so cool.
YAYO  [author] 7 Oct, 2022 @ 5:14am 
This mod is no longer being updated.
TheCoffeeSloth 27 Mar, 2022 @ 5:03am 
can someones tell me how to get this working please 1.3
NylonWorms 25 Sep, 2021 @ 2:10pm 
is there a way to make the event "permanent"?
VelxraTV 4 Sep, 2021 @ 6:03pm 
the ice age is no joke. then having a climate adjuster on top of it is, just a measly -450F at peak...

even the androids were falling down due to cold around -320F. without androids, a solid power grid, many many heaters, crypto caskets for those of flesh, a mountain based reduced to a single small room to fight the cold, and last nutrient paste. I just doubt anyone without being prepared could survive a full month at this sub temperature. the best part was seeing massive raids come in and all of them becoming frozen in place as the cold slowly killed them.

it was such a challenging and unique experience. I look forward and fear what else is possible...
BrenTenkage 22 Aug, 2021 @ 8:56am 
so question can you just make it so it goes from say normal to cold and back to normal?
kowkillar 30 Jul, 2021 @ 5:11pm 
Will this work added mid game?
푸하하 29 Jul, 2021 @ 2:13am 
gooooooooood
1337 Kiwi 26 Jul, 2021 @ 4:52am 
My suggestion is reoccurring earthquakes across the map damaging/destroying structures and equipment, causing roofs to collapse, and drastically altering terrain. It could also spark random fires. I experienced the 7.1 earthquake that happened here in Christchurch, New Zealand, and that was enough for me. Thanks Yayo for your hard work.
Bjem 25 Jul, 2021 @ 2:31pm 
How about another event where insects spread like wildfire and turn up in massive numbers (much like how cicada colonies tend to suddenly explode in size every 7 or so years). They wouldnt tunnel into your base but instead populate local caves or the outside of your base. They wouldnt actively attack unless provoked if you have walls (like manhunter packs) but will make venturing outside your base (or the world itself) impossible
rothmal 25 Jul, 2021 @ 1:20pm 
I love this mod! I was wondering if you could add something like toxic acid rain that will melt pretty much every thing on the map.
YAYO  [author] 25 Jul, 2021 @ 6:42am 
@5katz
This is because the working environment is ruined.
5katz 25 Jul, 2021 @ 6:38am 
why did you update this as a seperate version, and not just update the old workshop site?