Wildermyth

Wildermyth

Steve's Storybook
9 Comments
aura-limina 29 Jun @ 7:19pm 
Wanted to chime in with a 2025 perspective for anyone newly searching the workshop. Seems any past bugs are worked out, as I've had this mod for many hours of playtime and not encountered any issues. It's one of the better event mods, in my opinion for fitting well with vanilla content, but adding more variety. Do recommend!
alphadingo 9 Sep, 2023 @ 5:38pm 
The "Digressions" event made me outright laugh. Well done!
Runnybabbit 29 Mar, 2023 @ 5:59am 
Hi there! I have found an error with the Ships in the Night event that causes a crash

321:11:749 4 AbilityMatcher Action not Valid: steve_wilderness_shipsInTheNight: {possible=false, complete=false, failTarget=folk1, message='an error occurred while choosing matches!'}, target {AbilityTarget{role=folk1, type=LEGACY_HERO_ANY, choose=BY_SCORE}, matches=25, choices=[]} failed because an error occurred while choosing matches!

321:11:749 3 ActionSystem validation error while processing action steve_wilderness_shipsInTheNight: ErrorPayload{code='2023', params=[]}

321:11:771 4 ActionSystem Impossible blocking event; executing. steve_wilderness_shipsInTheNight

321:12:489 5 LegacyDesktop exiting due to fatal runtime error java.lang.NullPointerException
Q 15 Jan, 2022 @ 3:26am 
haha I like your humour
Stress Scream 11 Oct, 2021 @ 12:24pm 
This are my favorite mods, thankiu... Keep the good job
Tenebrais  [author] 2 Aug, 2021 @ 3:41pm 
Thanks for the report! I've updated to fix that one.
Mythophile 30 Jul, 2021 @ 12:45pm 
If A Twist in Time is yours, FYI, the quest needs to check to see if the two characters are parent and child already. Otherwise it makes no sense.
Tenebrais  [author] 26 Jul, 2021 @ 12:28am 
Ah, thanks. I've updated the localisation files, they should work correctly now.
Buecherweber 25 Jul, 2021 @ 10:57pm 
Story mods are always a nice thing - thanks for the effort! I noticed a bug, though - fortunately, I already know what the problem is, because I struggled with the very same issue, myself: There is something off with the translation (the event editor automatically assumes that you write in the same language as your main system), and it causes all the speech bubbles of your events to disappear. This is not hard to fix, though:

In the mod folder (assets -> text -> effects), you can find the .properties-files of your events; they will most probably all end on the same suffix, something like _DE or en_GB. For your mod to work correctly, you will have to delete those - and only those - letters.