STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Skirmish: Ground Combat Overhaul
394 Comments
Tyranny  [author] 28 Jun @ 7:12am 
Hi all, thank you for your patience. I've now set up a simple discord so I can share some of what I've been doing. There are some videos and screenshots - with more on the way.

https://discord.gg/B66Bvck2ux
Tyranny  [author] 27 Jun @ 7:32pm 
Yes indeed! Discord on its way very soon where I'll actually start showcasing some of the things made. Working on Rebel units at the moment.
wolfensteinfan2000 27 Jun @ 12:31pm 
are you still working on this mod?
Tyranny  [author] 13 Jun @ 10:41pm 
Really great to hear, thank you. I'm looking forward to achieving both those recommendations!
GOOBER 9 Jun @ 11:37pm 
So far this mod is great, looks amazing, plays pretty good, so much detail on the smallest things and honestly right now the only things i could recommend for the future of this mod is heroes and more in depth unit types.But so far this mod is one of the best mods in my eyes.
Tyranny  [author] 8 Jun @ 4:18am 
Thanks as always, I'll make sure not to
Sambonie 7 Jun @ 1:33pm 
good luck but don't overwork yourself
Tyranny  [author] 6 Jun @ 7:15pm 
I'm almost done planning for Separatist, Republic, and Rebel rosters and mechanics, which I've been doing on and off while in the long season of study busyness (as I have been for a while now). In a couple of weeks I'll be able to get back into this and start implementing the plan.
Sambonie 3 Jun @ 8:40pm 
yo how are things
Tyranny  [author] 13 May @ 3:41am 
For sure :). Various other projects and commitments have been pretty full on for a while now (but that's just normal).

I must admit I do also get distracted with new experimentations: I've added automatic fleet battles in the skies (including Star Destroyers, frigates, and continuous dogfights) that are optional and mostly background, but the fighters will occasionally sweep along the ground and certain abilities will interact with it, such as pilots calling down brief airstrikes or orbital strikes from capital ships.

I'm thinking of organizing some method of showcasing, probably a fairly informal discord and youtube. I'll get the discord started soon (or at least in the next few weeks).
Sambonie 12 May @ 7:33pm 
mods with this amount of detail take more time than most on the workshop
Tyranny  [author] 9 May @ 10:05pm 
Sorry for the delay democratic, yup, still working when I can.
Sambonie 8 May @ 8:16pm 
there working on it
democratic 3 May @ 1:07pm 
please update this
Tyranny  [author] 28 Apr @ 8:19pm 
I appreciate that, thank you! A lot to work on, a lot of improvements being done.... it continues to be an excellent learning experience.

As it happens, I am currently working on an indie game with a team. It's a splitscreen/multiplayer starfighter combat where we've focused on making duels really dynamic and dramatic (though team battles and free-for-alls will be in it too). We opened a discord recently; any here are welcome to join, no pressure though - its a different genre!

https://discord.gg/dUqQaJ8cww (shouldn't expire)
creatorcharlie 27 Apr @ 3:17pm 
Genuinely one of the most innovate mods out here. I really appreciate how ambitious this mod is even when it suffers from implementation issues:
Such as having to micromanage infantry..
Vehicles getting stuck etc.
Still a great mod... I hope you get the chance to put these skills to use in a professional or indie setting someday.
Tyranny  [author] 23 Apr @ 7:01pm 
Thanks!
Sambonie 23 Apr @ 5:41pm 
AWESOME JOB !
Tyranny  [author] 23 Apr @ 4:39am 
Quick update with good news (though not on par with the Easter good news): got some time and made great progress, as Sambonie believed. Base building is now fully working, and a lot of other things have come together too.
Sambonie 11 Apr @ 9:00pm 
you'll get it i believe
Tyranny  [author] 11 Apr @ 6:33pm 
OK, but unfortunately slowed by a strange AI problem where it just refuses to activate certain goals, despite constantly doing another one which has less priority but the same code otherwise. The Empire roster is done, including buildings and heroes, and all the other rosters are about 40% done. Once modes and AI are finally working, I intend to post some Empire v Empire matches.
Sambonie 11 Apr @ 1:03pm 
hows progress going
Tyranny  [author] 31 Mar @ 6:09pm 
Awesome!
SurvivalWar 31 Mar @ 8:34am 
I'm so excited! Take all the time you need Tyranny.
Tyranny  [author] 29 Mar @ 6:58pm 
Thanks and good advice, though its always good to be motivated by keen players! I understand it has been a long time coming.
Sambonie 29 Mar @ 1:39pm 
tyranny will get to it when they get to it be patient
Tyranny  [author] 29 Mar @ 2:19am 
WORKING ON IT, I PROMISE :)
democratic 28 Mar @ 4:02am 
PLEASE UPDATE IT
Tyranny  [author] 19 Mar @ 2:18am 
Thank you both so much for the encouragement! I look forward to showing some preview videos sometime soon.
Sambonie 18 Mar @ 10:17pm 
cant wait this mod absolutely destroys the aotcw mod
BionicleRules 18 Mar @ 3:31am 
I can just feel the next update is going to be one of the best and with these additions? Oh yeah, it's gonna be one of the best mods out there for EAW
Tyranny  [author] 18 Mar @ 2:38am 
Thanks for the suggestions, in fact I'm already working on it : )

The full Empire roster is almost complete (others are half-complete), including for base building, and heroes are the current project to add. Balancing melee and force powers right is a fun challenge! The Emperor will have even his royal guards.
BionicleRules 18 Mar @ 1:39am 
One of the few things that would make this already absolutely fantastic mod even better, would be perhaps heroes for the empire and rebellion or jedi knights and dark side acolytes for the republic and the Separatists, but that is probably me being a too greedy ^^;
Tyranny  [author] 7 Mar @ 4:23pm 
Fair enough :steamthumbsup:
Sambonie 5 Mar @ 8:45pm 
that and it is also easier to tell who is shooting who because of the red and blue :steamthumbsup:
Tyranny  [author] 3 Mar @ 8:13pm 
Nice - glad supremacy and Republic are fun!
Sambonie 3 Mar @ 8:06pm 
republic on supremacy
Tyranny  [author] 3 Mar @ 8:03pm 
Awesome, I'm an Empire favourite too!
Death&AllHisFriends 3 Mar @ 7:58pm 
Empire ez, the ATAT and then Republic for ATTE, your mod actually gives walkers respect
Tyranny  [author] 3 Mar @ 7:56pm 
I'm curious, what's your favourite faction to play as? And favourite game mode?
Tyranny  [author] 3 Mar @ 7:55pm 
Thanks, that's very encouraging to hear!
Sambonie 3 Mar @ 7:05pm 
this is hands down the best star wars mod i have ever found
Tyranny  [author] 16 Feb @ 12:23am 
I appreciate that, thank you!
Death&AllHisFriends 10 Feb @ 9:13am 
Thanks for the hard work youre putting into this dude, especially on your own
Tyranny  [author] 7 Feb @ 8:37pm 
Good question. FreeMode isn't in the game yet, that's what's coming up in the update. I see how that might be confusing given the description, sorry, so I might change that to make it more clear.
InsertUsername 7 Feb @ 9:15am 
How do i play free mode, I cannot find it.
Tyranny  [author] 6 Feb @ 7:06pm 
Thank you for your understanding and support!
Tyranny  [author] 6 Feb @ 6:58pm 
You read my mind... commandos are coming, as are Delta Squad.
Sambonie 6 Feb @ 6:41pm 
one trooper for republic that could be added are commandos
Tyranny  [author] 6 Feb @ 6:39pm 
Good question! Pretty much yes. Everything has been reworked to make use of the vanilla landing zone system including base building (with units built at structures automatically landing nearby). This helps with the AI as well as lets the population cap actually work properly! While I'm very pleased with all the new mechanics I managed to work in, I've found that the closer their functioning is to vanilla the better.

I will also have non base-building game modes where you build and land troops like in vanilla. I wasn't planning on having a visible and destroyable base for those, instead fighting over capture points. A bit like Skirmish in the current version, except that you land troops. But as it wouldn't be too hard to do, a pure vanilla game mode might well be a good idea in addition.