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I must admit I do also get distracted with new experimentations: I've added automatic fleet battles in the skies (including Star Destroyers, frigates, and continuous dogfights) that are optional and mostly background, but the fighters will occasionally sweep along the ground and certain abilities will interact with it, such as pilots calling down brief airstrikes or orbital strikes from capital ships.
I'm thinking of organizing some method of showcasing, probably a fairly informal discord and youtube. I'll get the discord started soon (or at least in the next few weeks).
As it happens, I am currently working on an indie game with a team. It's a splitscreen/multiplayer starfighter combat where we've focused on making duels really dynamic and dramatic (though team battles and free-for-alls will be in it too). We opened a discord recently; any here are welcome to join, no pressure though - its a different genre!
https://discord.gg/dUqQaJ8cww (shouldn't expire)
Such as having to micromanage infantry..
Vehicles getting stuck etc.
Still a great mod... I hope you get the chance to put these skills to use in a professional or indie setting someday.
The full Empire roster is almost complete (others are half-complete), including for base building, and heroes are the current project to add. Balancing melee and force powers right is a fun challenge! The Emperor will have even his royal guards.
I will also have non base-building game modes where you build and land troops like in vanilla. I wasn't planning on having a visible and destroyable base for those, instead fighting over capture points. A bit like Skirmish in the current version, except that you land troops. But as it wouldn't be too hard to do, a pure vanilla game mode might well be a good idea in addition.