RimWorld
[D] Techprinting (Continued)
26 comentarii
Thundercraft 19 mart. 2024 la 8:39 
Any chance of an update?
FoxyLover69 11 ian. 2023 la 0:14 
This mod definitely needs love. I wanna get into this, but when I go to set it up in the settings I get this:
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: void Verse.Listing_Standard.CheckboxLabeled(string,bool&,string)
at DTechprinting.TechprintingMod.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00001] in <17899fa1841f4f46a040e8471ffd3f0a>:0
at (wrapper dynamic-method) RimWorld.Dialog_ModSettings.RimWorld.Dialog_ModSettings.DoWindowContents_Patch1(RimWorld.Dialog_ModSettings,UnityEngine.Rect)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <3126aca1aad041dcbdeda807cfe004bf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Then the game freezes. Yay.
Jet 1 nov. 2022 la 22:22 
any chance for an update?
[The] Force 31 aug. 2022 la 23:21 
It does, in fact, work. Though the techprint cost is used to determine the techshards cost, so better to just use the built in version
[The] Force 30 aug. 2022 la 21:41 
So with something like Lost Technology, which makes everything require a techprint, how would this interact? I might have to test myself tbh
Rex 28 ian. 2022 la 9:40 
So how does this function? Can I just make a techprint for any type of research?

I'm mostly asking because I'm playing with the medieval mod for example, so I am locked from gaining other research from the bench ordinarily. With this mod, could I unlock research by making techprint or whatever out of say guns?
Chillary Clinton 🝟 (Snow) 30 dec. 2021 la 16:23 
Getting Error Creator name with negative work left. Not sure why.
Pawlys Bartys 11 dec. 2021 la 7:15 
redownloaded and tested, Bill gets created now, thank you for a quick response.
Denneisk  [autor] 10 dec. 2021 la 12:05 
@Pawlys Bartys Thanks for the report. I'll fix it shortly.
Pawlys Bartys 10 dec. 2021 la 11:50 
Hello, whenever I try to set a specific item to get broken down to techshards I get a following error and no job get created in the workbench: https://imgur.com/LOSb9Kd
Attaching log: https://gist.github.com/HugsLibRecordKeeper/0509ccbd5ae0fed15f3aad29c9b0cc38
#6 6 dec. 2021 la 22:28 
You could use the mod Micro Designations , it adds a button to items that have bills available to do that bill just for that item. For example, I use it to mark clothes and old weapons for salvage so it gets done without having to have a bill open constantly.
I haven't tested this idea at all but it should work I think.
JessieFeathers 27 nov. 2021 la 9:42 
So I have the ability to goto the tech bench and assign bills, but is there a way to designate specific items to turn into tech shards? Similar to how you like "deconstruct" a wall you can just say for the items on the ground to all be converted?
Denneisk  [autor] 31 iul. 2021 la 16:57 
Newest update should fix it for good.
Denneisk  [autor] 31 iul. 2021 la 16:42 
@mayonnaise Okay, I see the problem and I'm going to upload a fix for it, but for the moment you can go to mod settings and turn off "Projects with weapons or apparel only", but you first need to enable (and then you can disable) "Add techshard requirements to projects w/ printables".
mayonnaise 31 iul. 2021 la 14:44 
no, as in, the Hand Talon literally doesn't show up in the ingredient details of the job in the Techprinter. it's only Apparel and Weapons.
Denneisk  [autor] 31 iul. 2021 la 14:43 
@mayonnaise Creating techprints is a smelting operation, so I think you have to manually select that from details.
mayonnaise 31 iul. 2021 la 14:36 
nevermind, it seems to work with Mint Menus but i cant seem to select the item i want for techprinting... Hand Talon.
mayonnaise 31 iul. 2021 la 14:08 
still doesn't seem to be compatible with Mint's Menu for me..
Denneisk  [autor] 31 iul. 2021 la 6:33 
@Fangslash Thanks for telling me. It should be fixed now.
Fangslash 31 iul. 2021 la 6:14 
Hi there, it seems like this mod is not compatible with dub mint's menu. Probably because the "reduce 10 small items to techshards" doesnt have a specified ingredient category and DMM dont like that. Spams yellow error so its not game breaking.
Jiopaba 30 iul. 2021 la 14:16 
Holy effing God, someone actually added the AllWork tag? I think that might be one of my last un-closed pull requests from when I got a wild hair up my ass and begged everybody to add it, so I wasn't tempted to have my stupid guests cheat by doing all this work.
Vinlic 26 iul. 2021 la 14:18 
@Denneisk Thanks for the update.
Baelgun 26 iul. 2021 la 11:10 
@Denneisk Thanks i can finally make my post apocalptic cult xD
Denneisk  [autor] 26 iul. 2021 la 8:55 
@Baelgun This removes the Techprint requirement and replaces it with Techshards. This lets you research technology you don't have the techprint for by destroying items that require it, such as the jump pack.
There are settings to let you research using tech shards, which works like that.
SpaceDorf 26 iul. 2021 la 8:55 
"Use techshards to boost research of associated projects and their prerequisites (Default: enabled)"

sounds like it, but only projects that are required to unlock the technologie of the techprint.
Unrelated research ( pemmican, devilstrand ) still needs to be researched.

also the requirement to use the Techprinting technology are not clear.
Baelgun 26 iul. 2021 la 8:44 
I might not have understood because english isn't my primary language but does this allow to research without having someone researching ?