RimWorld

RimWorld

[D] Techprinting (Continued)
26 Comments
Thundercraft 19 Mar, 2024 @ 8:39am 
Any chance of an update?
FoxyLover69 11 Jan, 2023 @ 12:14am 
This mod definitely needs love. I wanna get into this, but when I go to set it up in the settings I get this:
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: void Verse.Listing_Standard.CheckboxLabeled(string,bool&,string)
at DTechprinting.TechprintingMod.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00001] in <17899fa1841f4f46a040e8471ffd3f0a>:0
at (wrapper dynamic-method) RimWorld.Dialog_ModSettings.RimWorld.Dialog_ModSettings.DoWindowContents_Patch1(RimWorld.Dialog_ModSettings,UnityEngine.Rect)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <3126aca1aad041dcbdeda807cfe004bf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Then the game freezes. Yay.
Jet 1 Nov, 2022 @ 10:22pm 
any chance for an update?
[The] Force 31 Aug, 2022 @ 11:21pm 
It does, in fact, work. Though the techprint cost is used to determine the techshards cost, so better to just use the built in version
[The] Force 30 Aug, 2022 @ 9:41pm 
So with something like Lost Technology, which makes everything require a techprint, how would this interact? I might have to test myself tbh
Rex 28 Jan, 2022 @ 9:40am 
So how does this function? Can I just make a techprint for any type of research?

I'm mostly asking because I'm playing with the medieval mod for example, so I am locked from gaining other research from the bench ordinarily. With this mod, could I unlock research by making techprint or whatever out of say guns?
Chillary Clinton 🝟 (Snow) 30 Dec, 2021 @ 4:23pm 
Getting Error Creator name with negative work left. Not sure why.
Pawlys Bartys 11 Dec, 2021 @ 7:15am 
redownloaded and tested, Bill gets created now, thank you for a quick response.
Denneisk  [author] 10 Dec, 2021 @ 12:05pm 
@Pawlys Bartys Thanks for the report. I'll fix it shortly.
Pawlys Bartys 10 Dec, 2021 @ 11:50am 
Hello, whenever I try to set a specific item to get broken down to techshards I get a following error and no job get created in the workbench: https://imgur.com/LOSb9Kd
Attaching log: https://gist.github.com/HugsLibRecordKeeper/0509ccbd5ae0fed15f3aad29c9b0cc38
#6 6 Dec, 2021 @ 10:28pm 
You could use the mod Micro Designations , it adds a button to items that have bills available to do that bill just for that item. For example, I use it to mark clothes and old weapons for salvage so it gets done without having to have a bill open constantly.
I haven't tested this idea at all but it should work I think.
JessieFeathers 27 Nov, 2021 @ 9:42am 
So I have the ability to goto the tech bench and assign bills, but is there a way to designate specific items to turn into tech shards? Similar to how you like "deconstruct" a wall you can just say for the items on the ground to all be converted?
Denneisk  [author] 31 Jul, 2021 @ 4:57pm 
Newest update should fix it for good.
Denneisk  [author] 31 Jul, 2021 @ 4:42pm 
@mayonnaise Okay, I see the problem and I'm going to upload a fix for it, but for the moment you can go to mod settings and turn off "Projects with weapons or apparel only", but you first need to enable (and then you can disable) "Add techshard requirements to projects w/ printables".
mayonnaise 31 Jul, 2021 @ 2:44pm 
no, as in, the Hand Talon literally doesn't show up in the ingredient details of the job in the Techprinter. it's only Apparel and Weapons.
Denneisk  [author] 31 Jul, 2021 @ 2:43pm 
@mayonnaise Creating techprints is a smelting operation, so I think you have to manually select that from details.
mayonnaise 31 Jul, 2021 @ 2:36pm 
nevermind, it seems to work with Mint Menus but i cant seem to select the item i want for techprinting... Hand Talon.
mayonnaise 31 Jul, 2021 @ 2:08pm 
still doesn't seem to be compatible with Mint's Menu for me..
Denneisk  [author] 31 Jul, 2021 @ 6:33am 
@Fangslash Thanks for telling me. It should be fixed now.
Fangslash 31 Jul, 2021 @ 6:14am 
Hi there, it seems like this mod is not compatible with dub mint's menu. Probably because the "reduce 10 small items to techshards" doesnt have a specified ingredient category and DMM dont like that. Spams yellow error so its not game breaking.
Jiopaba 30 Jul, 2021 @ 2:16pm 
Holy effing God, someone actually added the AllWork tag? I think that might be one of my last un-closed pull requests from when I got a wild hair up my ass and begged everybody to add it, so I wasn't tempted to have my stupid guests cheat by doing all this work.
Vinlic 26 Jul, 2021 @ 2:18pm 
@Denneisk Thanks for the update.
Baelgun 26 Jul, 2021 @ 11:10am 
@Denneisk Thanks i can finally make my post apocalptic cult xD
Denneisk  [author] 26 Jul, 2021 @ 8:55am 
@Baelgun This removes the Techprint requirement and replaces it with Techshards. This lets you research technology you don't have the techprint for by destroying items that require it, such as the jump pack.
There are settings to let you research using tech shards, which works like that.
SpaceDorf 26 Jul, 2021 @ 8:55am 
"Use techshards to boost research of associated projects and their prerequisites (Default: enabled)"

sounds like it, but only projects that are required to unlock the technologie of the techprint.
Unrelated research ( pemmican, devilstrand ) still needs to be researched.

also the requirement to use the Techprinting technology are not clear.
Baelgun 26 Jul, 2021 @ 8:44am 
I might not have understood because english isn't my primary language but does this allow to research without having someone researching ?