RimWorld

RimWorld

WakeUpWakesUp
13 Comments
Pasaway 30 May, 2023 @ 5:14am 
stellar_kitty 27 Apr, 2023 @ 9:36am 
Nope. Doesn’t work :(
stellar_kitty 27 Apr, 2023 @ 9:21am 
Buuuut maybe it’s interfering with another mod I have. Let me take a look ^^
stellar_kitty 27 Apr, 2023 @ 9:20am 
Seems for me it doesn’t like it. I can Plan the surgery, but the drug never gets induced. It lays there and my pawns are still sedated… bummer
JAS 17 Nov, 2022 @ 8:56pm 
How's this one handling 1.4/biotech?
natthegreat668 6 Aug, 2022 @ 3:29am 
Yeah. Love the concept in the game. In real life though, mixing an upper with a downer is a terrible idea in most cases.
Skelsh  [author] 29 Jun, 2022 @ 4:37pm 
@Bullwinkle I'll think about ways to balance it. But I haven't actually touched this mod since I uploaded it
Bullwinkle 29 Jun, 2022 @ 8:22am 
I think there should be a downside to make this balanced. Like high chance of vomiting/cryptosleep sickness or tiny chance of heart attack (higher if person has artery blockage) or increased food consumption.... something.
Alundra (Alunny) 4 Oct, 2021 @ 2:03am 
Love this! Would you consider adding a small chance (like 10% or something) it might make a coma become lighter also if the reason for the coma has been healed? For example my Megasloth had brain damage but it was healed and he was just stuck in a deep coma. I threw everything at him before installing a brain stimulator, now he's fine and if I remove the brain stimulator he's fine too because the damage is gone. Wish the drugs worked though now if he gets shot in the head again and downed I'm not sure if the stimulator will work or not..
Skelsh  [author] 2 Aug, 2021 @ 6:14am 
Yes @CrackaJack I'll add it to supportedVersions in a sec, it should also be compatible with 1.1 but who is still using that?
CrackaJack 2 Aug, 2021 @ 2:07am 
1.2 too? :)
Skelsh  [author] 26 Jul, 2021 @ 10:05am 
It just drops the anesthetic hediff when a pawn receives the WakeUpHigh hediff
farq4 26 Jul, 2021 @ 9:41am 
nice, it's good if you just put your best fighter for a leg replacement and got attacked.
imho it should be a feature. does it just drop the hediff or do a complete mess from someone with stack of ups and downs of their mood ?