Sid Meier's Civilization V

Sid Meier's Civilization V

The Comanche (Iron Jacket)
17 Comments
Viss Valdyr 27 Feb @ 10:18pm 
no problem :)
Space Walrus  [author] 27 Feb @ 11:55am 
Hey so, I believe I've found the issue, so hopefully the newest version I just patched through fixes the UI issues. Thanks for letting me know!
Viss Valdyr 27 Feb @ 9:47am 
interestingly enough just after the update, the old version is fine... oh well
Space Walrus  [author] 27 Feb @ 7:57am 
Hm I'm not sure then, but it's probably a mod conflict from a mod that changes the UI I'm guessing
Viss Valdyr 26 Feb @ 9:38pm 
nope, that didn't fix it. ^^ deleted those 4 files
Viss Valdyr 26 Feb @ 9:28pm 
thank you, will do
Space Walrus  [author] 26 Feb @ 5:22pm 
@Viss Valdyr: Huh, strange. Works for me. If you have EUI installed that might be causing it. If you don't want to get rid of EUI I suspect it'll work if you remove the "JWWComancheMCIS" files and the "CityInfoStack" files
Viss Valdyr 26 Feb @ 3:37pm 
strangely it now breakes my vanilla UI. there are "invisible" and unclickable icons in the city screen: in the building menu over "Gold", "Settler" and "Worker" when starting the game.
Space Walrus  [author] 14 Mar, 2022 @ 7:59pm 
super late but, finally got around to fixing it all up (i hope)
Space Walrus  [author] 25 Aug, 2021 @ 10:53am 
@martin_van_rossum: Thanks. And I did make a typo in my last comment, just so you know it will be a while before I have the chance to update this civ, so it will probably be a few months
Martin 25 Aug, 2021 @ 12:00am 
@space walrus: Yes it should only spawn missionaries of your own religion, or even only if a city is annexed? Cuz now you can capture a city, get the missionary upon peace and then burn it for the other benefits. Even if that city was already in your religion it might be a bit strange. The increased cost of units when razing is also strange. After the fix I'll get back to this one. Goodluck!
Space Walrus  [author] 24 Aug, 2021 @ 1:36pm 
@martin_van_rossum: Interesting. So I'll need to fix that unit production bug and change the missionaries. Perhaps the missionary spawn should only happen if the city with the UB has your religion? I may lower the spread strength of the missionaries as well if it's that easy to get lots of them. Anyways, thanks for the report. You don't have to playtest anything unless you want to lol. But it'll probably be able until I can update this civ with some fixes.
Martin 24 Aug, 2021 @ 1:22pm 
@Space Walrus, your quick response got me into trying them for myself. The Comanche are a super interesting concept. They are all about striking quickly, getting a nice peace deal and then go to war not much later for more goodness.

So I played them to really test and feel what they are like and possible provide some feedback. Some funky stuff happened, so here we go:
Martin 24 Aug, 2021 @ 1:22pm 
I got into a war with the Cree early but they were far far away from me. I stalled the peace deal until I had the half-moon churches up. Before that happened Spain declared war on me. I took Cordoba and Madrid in that war. Then I got to finish the half-moon churches and made peace with the Cree. This gave me 1 missionary in each city, as promised. I had 3 cities besides the two captured, so that was nice. Then I made peace with Spain and this gave me 3 more missionories in every city. This gave me a Total of 12 missionories for my own religion but also 3 catholic missionaries in Madrid which was Spain’s holy city. These peace deals were made during the same turn and I got 15 missionaries.
Martin 24 Aug, 2021 @ 1:21pm 
Then I decided to Raze Cordoba and see how much faster my unit production would be during a city raze. However the cost of units went up instead of down. Building a catapult took me 9 turns before razing and 40 turns when I started razing.

Besides these strange situations I love the concept of this civ. The pillage while at peace does work very nice, I enjoyed that a lot. Haven’t got to the Quickstinger yet. I am open to playtest some more if that helps.
Space Walrus  [author] 13 Aug, 2021 @ 5:13pm 
@martin_van_rossum: Yeah the AI tend to do that sometimes for lots of civs and I have no idea why. My only suggestion is trying again in a new game as maybe the AI pathing got messed up. But if the problem persists I can try increasing the AI's Expansion flavor to see if that'll get the AI to settle.
Martin 13 Aug, 2021 @ 1:31pm 
I think it is amazing that modders are still putting great civs out there! Thank you for creating another civ! I played a game where Comanche was one of the AI's at immortal difficulty. After 150 turns they still had no second city founded. Besides that they seem to function proparly and the leader screen is well done. There was plenty of space and time to settle so that was a bit odd. Anyway keep up the good work!