RimWorld

RimWorld

VCE - Carnivore/Vegetarian Meals Patch
65 Comments
Marty in the multyvers 9 Jul @ 2:40am 
1.6?
FelipeGames2000 18 Jun @ 3:15pm 
Just a heads-up for anyone using RimSort's Auto Sort feature:
Double-check where this mod lands in your load order!

In my case, it got placed before Vanilla Cooking Expanded, and that ended up breaking Gourmet Meals — they had no ingredient options and couldn’t be cooked at all.
https://imgur.com/a/qy4qGZT

I’ve been stuck with this issue for about three months, and I only figured it out after testing with just this mod, VCE, and the DLCs. OOPSIE WHOOPSIE DAISY

I’ll take some responsibility for not spotting it earlier…but in my defense, RimSort auto-placed two mods incorrectly in a sea of ~650. How am I gonna notice it so early
Argón  [author] 30 May @ 9:05pm 
Should be. All the mod's meals and recipes will just disappear. Maybe you'll get red errors on the first reload too. Nice CK pic :lunar2019coolpig:
Kirboh 30 May @ 8:36pm 
Is it safe to remove from an existing save?
Argón  [author] 9 May @ 11:29pm 
What would be the "haute" meals?
kobold that bites people 9 May @ 8:53pm 
do you have plans to include the new "haute" meals for this addon?
Abster 20 Apr @ 2:19pm 
Thanks for that!
Argón  [author] 20 Apr @ 10:52am 
Sorry for that. It should be fixed now.
Abster 20 Apr @ 4:11am 
When I click details of the cooking bill, I can select both vegetarian & meat ingredients for both veg & carnivore versions (meaning I can make a veg gourmet meal using meat & the other way round with carnivore meal). Is this normal, with only the veg/carni name in the meal name without any restrictions?

With other veg/carni meals (base game meals, sauced meals, etc), meat doesn't show up as ingredients in veg meals, and vegetables don't show up in carnivore meals. Can this be fixed please?
Argón  [author] 21 Jan @ 10:29pm 
Oops, will fix asap
Monique_L33T 21 Jan @ 2:34am 
Hey, you need to include a loadafter rule for VE cooking in the about xml, like this

<loadAfter>
<li>VanillaExpanded.VCookE</li>
</loadAfter>

otherwise, the mod can be sorted before ve cooking, resulting in

XML error: Could not find parent node named "VCE_CookBakeMealBase"

errors and empty ingredient lists.
Argón  [author] 14 Sep, 2024 @ 12:25pm 
Will check on it
kobold that bites people 14 Sep, 2024 @ 9:18am 
i love the idea of this, since restricting ingredients for the gourmet recipes in normal vce leaves me needing a *ton* of milk or eggs to meet the meat/animal product demand.
unfortunately, after grabbing the mod i'm having difficulties getting my pawns to actually *make* the recipes.
i have a quite generous stockpile of produce and condiments, so i'm quite certain that i have enough ingredients, but for some odd reason the recipes simply don't populate the list of allowed ingredients when i try to make them, so seemingly none of my vegetables are considered valid ingredients (nor can even be set as allowed or not on the bill menu)
assuming that the mod works for other people, i can only assume some kind of conflict, but what would even cause such an error i haven't the foggiest.
toetruckthetrain 8 Jul, 2024 @ 3:38pm 
awesome
TracerFoxTEK 7 Jul, 2024 @ 7:07pm 
Thankee much Argon!
Argón  [author] 7 Jul, 2024 @ 7:03pm 
There you go. Sorry for the time taken, I often forget a bit about these commissioned mods.
toetruckthetrain 6 Jul, 2024 @ 7:06pm 
when 1.5
苏辞 28 Apr, 2024 @ 7:31am 
1.50
Zookes 7 Feb, 2024 @ 9:12pm 
Missing compatibility with Appliances Expanded. It adds a chemfuel pot. Here is a quick patch sequence you can add to ".../Patches/AddSoups.xml" within patch tags: https://pastebin.com/AMg8wqBZ
Argón  [author] 2 Jan, 2024 @ 2:18pm 
Should be fixed now
Not Erik 1 Jan, 2024 @ 3:14pm 
References to condiments are broken or outdated.
Squishy 31 Dec, 2023 @ 8:39am 
Actually I'm dumb I just saw your comment on grills, does anyone know a mod that allows carnivore grills?
Squishy 31 Dec, 2023 @ 8:38am 
Is the mod supposed to have grills? I don't have access to carnivore grills
如梦清欢 19 Sep, 2023 @ 11:43pm 
hope this mod work again

Could not find type named VanillaCookingExpanded.CompProperties_StackByCondiments from node
<li Class="VanillaCookingExpanded.CompProperties_StackByCondiments"><condimentTagToCheck>Condiments</condimentTagToCheck></li>

https://gist.github.com/HugsLibRecordKeeper/5a391ee963b24d6a07c65a8c7ce99fd7
kev.rosario 14 Aug, 2023 @ 9:35am 
I'm surprised there isn't a mod that adds traits for Vegetarian/Vegan/Carnivore with mood penalties for non-compliance or disable Hunting/Planting work types. With nice textures like these I got the urge to add that to my game but after searching for a while- nada. On the off chance I'm missing something, anyone feel free to correct me. I have a mod addiction so... I want it
Bread 12 Jul, 2023 @ 10:15am 
Something to do with condiments and gourmet meals, I think.
Bread 12 Jul, 2023 @ 10:12am 
The recent vce update changed some code that this mod was referencing so there's an error on startup.
TurtleShroom 30 Jun, 2023 @ 10:00am 
Please consider adding support for those that have this Mod: https://www.steamcommunity.com/sharedfiles/filedetails/?id=2887181698 .
Memento Mori 21 Dec, 2022 @ 8:07am 
Oh man...
Argón  [author] 21 Nov, 2022 @ 10:13am 
Will update the smaller mods like this soon
ausloz 20 Nov, 2022 @ 5:43pm 
Love this, thank you so much! I'd love an option for plant-only desserts too (the Ideology mods add a Vegan precept, all the meals work for it except desserts and grills)
Здорово и Вечно 20 Nov, 2022 @ 6:04am 
update plz
Senilia 26 Oct, 2022 @ 10:54am 
1.4?
↓↓Wolfie 18 May, 2022 @ 7:58pm 
Hello,

I have a bug interaction with Vanilla Ideology Expanded. Basically I wanted to use the skill from the meme of the Sweet Tooth in order to turn carnivore meals from this mod into the desserts that everyone can enjoy. But whenever I target for example the "fine carnivore meal", it says "This ability needs to target food categorized as a meal." Can you possibly patch to make compatible? Thank you!

https://gist.github.com/HugsLibRecordKeeper/28258d74927a69e808a5f453177c6048
Malminas 30 Apr, 2022 @ 1:26am 
My colonists don't want to make vegetarian gourmet soups, also no ingredients are pickable on the right side of the bill. https://gist.github.com/f7ea24e3985dd2eba817961aa159e765
Shavius 22 Mar, 2022 @ 7:31am 
Thx
Argón  [author] 22 Mar, 2022 @ 7:25am 
The commissioner recently talked to me about some new additions, maybe those will come as well.
Shavius 22 Mar, 2022 @ 5:34am 
Could you add a pure carnivore variant of grills please? Since meat are designed to be a meat-dominant food, it is strange that high leveled version of this still require vegetables
Argón  [author] 27 Jan, 2022 @ 9:48pm 
Seems accurate, will fix
Inglix 27 Jan, 2022 @ 8:10pm 
@Argón I think the issue Norfuer mentioned might have something to do with the way you've set up the allowable ingredients.

Looking at the vanilla vegetarian / carnivore meals, the vegetarian ones allow PlantFoodRaw and AnimalProductRaw, while the carnivore ones only allow MeatRaw.

The recipes you've added here include AnimalProductRaw in the carnivore recipes instead of the vegetarian recipes. This means someone trying to make a carnivore stew could end up using only animal products such as eggs or milk, and then there would be no meat in the stew whatsoever.
Argón  [author] 22 Oct, 2021 @ 9:36am 
Maybe another typo, will fix asap
Norfuer 22 Oct, 2021 @ 8:30am 
Just gonna point this out again. Lavish carnivore stews are giving my carnivores an "ate non-meat" moodlet, even though they're, well, carnivore stews. Soups work fine though, which is good. I don't know why this is happening, but it is...
Norfuer 28 Sep, 2021 @ 11:08pm 
Oh true, that's fair enough. Also, I dunno why but my strict carnivores are getting an ate non-meat mood debuff from eating luxurious carnivore stews...
Argón  [author] 28 Sep, 2021 @ 7:03pm 
Pretty accurate, also the mod was commissioned so I mostly followed the requests.
Norfuer 28 Sep, 2021 @ 5:52pm 
This. I needed this so much. Thank you! That said, I'm guessing that carnivore bakes aren't a thing because by definition, bakes use plants? Makes sense.
Kepi 5 Sep, 2021 @ 2:24pm 
great:)
Argón  [author] 5 Sep, 2021 @ 2:16pm 
There it is! Should be fixed I think
Kepi 5 Sep, 2021 @ 2:01pm 
thx
Argón  [author] 5 Sep, 2021 @ 2:00pm 
oh.. might be a typo on the code, I'll check it