RimWorld

RimWorld

Crude Bionics 1.1-1.4
22 Comments
󠀡󠀡 4 May @ 11:42pm 
I did a quick test. This mod seems to work fine on 1.5 without any errors.
I'll let you know if anything breaks in long play but I do not think anything will.
ShiningKakera  [author] 25 Jun, 2024 @ 2:37am 
To be clear I figured it out once, I can probably figure it out again. It just hasn't been a priority for me. Rimworld is sort of demotivating for me to mod for since so much core functionality under the hood changes every other update and destroys the entire mod ecosystem every time.
ShiningKakera  [author] 25 Jun, 2024 @ 2:35am 
Since this mod wasn't made by me to start, I had to do some wizardry I can't remember how to do to get into the C#. I haven't played Rimworld for a hot minute, but I'd certainly like this one up and running again, as I feel like bionics are OP on principle and love the concept in this one. But I have no idea currently what got rewritten for 1.5 or if the C# portion of the mod is still good as is.
Nox 24 Jun, 2024 @ 10:10am 
Sir do you plan on updating this mod? It's one of my baseliners.

I want to add the eye graphics for it too.
Psyckosama 13 May, 2024 @ 8:39pm 
1.5 please?
Dat_ni 5 May, 2024 @ 4:42pm 
i really hope this get an update, is a cool idea
Odi_sparrow 30 Apr, 2024 @ 1:54am 
Hey @ShiningKakera I've enjoyed your updates on this mod. If you decide to do an update to 1.5 in the future just let me know. :3
Marty in the multyvers 14 Apr, 2024 @ 11:22am 
well it's seems you need it to do it again :)
ShiningKakera  [author] 5 Aug, 2023 @ 7:52pm 
Updated the tag, let me know if something's not working right.
BigBoy_Liam 22 Jan, 2023 @ 9:00pm 
@ShiningKakera seems fine now :)
ShiningKakera  [author] 27 Dec, 2022 @ 7:30pm 
Huh, that's a weird one. Sorry for not updating this yet, I haven't actually gotten around to playing the update myself. Additionally, I know very little C#, and it took me a lot of sleuthing just to get this mod out of 1.0, so if there's anything the code is doing now that's unusual, that's beyond my knowledge to fix. I'll try to take a look at all the mods I've updated or made soon, but anyone's welcome to do anything with them too.
BigBoy_Liam 27 Dec, 2022 @ 4:19am 
Yeah it works for 1.4 mostly but makes it so you can right click to order a pawn without them being drafted which is a bit annoying.
Tomoyboy 21 Dec, 2022 @ 8:47pm 
This appears to still work in 1.4

That is, that I am using it in a couple of mod stacked 1.4 games and haven't had any problems yet
Gunseeker 4 Nov, 2022 @ 9:40pm 
Can you update this to 1.4?
Latex Santa 10 Sep, 2022 @ 3:21am 
@ShiningKakera Also, please look into Elite Bionics Framework compatibility, whenever you have the time, of course. Many thanks.
Latex Santa 10 Sep, 2022 @ 3:19am 
@ShiningKakera Wonderful. I needed this. Could we kindly get a stand-alone Nerve Stapler mod from Questionable Ethics? I don't wish to use that mod because it's incompatible with Harvest Everything (which is a must have for me).
JCourtney 20 Aug, 2021 @ 7:59am 
Thanks for updating the mod. :gearthumbsup: :gearthumbsup: :gearthumbsup: :gearthumbsup: :gearthumbsup:
Arcanant 11 Aug, 2021 @ 11:59pm 
Awesome!
ShiningKakera  [author] 11 Aug, 2021 @ 11:57pm 
Added Crude Bionic Hands and Feet. Honestly don't know why the original mod didn't have them, but there they are.
big baccy cones 1 Aug, 2021 @ 1:33am 
these seem way too powerful compared to basegame bionics that require advanced components . a great idea tho
ShadeofHades 30 Jul, 2021 @ 1:59pm 
Thank you for uploading this. I loved this mod for the ranged weapon platform in 1.0 and have checked on it regularly, only to be disappointed.
Arcanant 30 Jul, 2021 @ 1:42pm 
I don't understand why the mod is not more popular. It gives a great alternative for early game and an advantage to Transhumanists Pain Virtue ideology groups. If anything it would be nice if there were higher tier bionics that mitigates the mood debuff but still hold a slight pain % that are slightly better than the bionics from vanilla, EPOE in regards to efficiency. It should be doable fairly easy for someone skilled.