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If there is a problem with this mod, please reset the mod setting.
If my memory wasn't failing, the issue that was happening was that I never updated any of the mod's settings to the new setting changes that separated both's perishing values, which led to the crash, because the server was trying to still find this changed value... It also explains the why you couldn't replicate it >_>
[00:01:35]: [string "scripts/components/preserver.lua"]:13: attempt to call field 'perish_rate_multiplier' (a string value)
LUA ERROR stack traceback:
scripts/components/preserver.lua:13 in (method) GetPerishRateMultiplier (Lua) <11-15>
scripts/components/perishable.lua:80 in (field) fn (Lua) <60-154>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
I saw your comments today. Thank you for your rewards. I've patched it now.
But I have a little request, could you add a little more choice for the value ?
I'm totaly aware that from the perspective of an experimented player it would seems useless, but I would like to be able to have more choice than 25% or never/refresh for the salt box for example.
Or being able to have different value for the insulated pack and the ice box :s
It's not much but you can be sure that I will spend some rewards point here to help with the vicibility of your mod, who deserve more anyway, if you have some spare time to work a little on it.
I'm not asking for all the value between 100 and 0.
I was thinking of something starting at 75%
(for players who don't want the insulation bag to be too strong)
And so, maybe something like: 75, 70, 60, 50, 40, 30, 33.3 ,25, 20, 15, 10,5.
With maybe some possible value above 5% for the bearger bin? I don't know, just saying
Thanks for your time reading my message anyway and for sharing your Mod.