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- The portable crockpot makes dishes different to what is predicted in that mod
作者此mod有多少作物种子?
Are you perhaps bilingual and willing to help with translations?
Spiced food can raise temperature ..
Spiced Cake = Egg + Molasses + Spices (Garleek or Zuchilli) + Filler
Herbal Tea = 2x Ice + 2x Petals
Spiced Sausage = Meat (val 1.0+) + Twigs + Spices (Garleek or Zuchilli) + Filler
Holiday Ham = Meat (val 1.0+) + Fruit + Spices (Garleek or Zuchilli) + Filler
and several others...
pretty much any recipe that requires Spices (Garleek or Zuchilli) will raise temperature
I'd like to just add a translation/language file in this mod, and have started work on it. But since I am not fluent in Chinese and google translate doesn't work very well with some items, I could use help.
uhhh nevermind
it's a great mod:)
I know it can be confusing, I used the images rather than words as it is a little more friendly to non-English speaking players.
The green drink (Margarita) requires = Frozen + Sweetener + Citrus + Cactus
Citrus can be found in:
Papayanapple (shipwrecked only)
Limons (grown in crops)
or Stewed Grapricots (grapricots that have been cooked over a fire)
as wickerbottom says when examining the grapricots "Malic acid can convert to citric acid when heated."
Citrus-ade is similar, requiring = Frozen + Citrus + Fruit + Filler (no eggs, meat, fish, or inedible)
Citrus-ade also prohibits use of precooked foods, so you can't use stewed grapricots for that one.
And if you leave the ice out and use two filler - you get fruit leather.
If you have trouble deciphering any others, let me know.
Not really - its basically a text file.
But since it uses lua programming lanugauge it has to have western language characters.
I know it has something to do with localization settings, but no idea exactly what.
我很想帮忙,但是我不会编写语言文件,翻译的话我都是用的在线翻译,真遗憾不能帮到你
I need someone who can translate into Chinese and write a language file
我需要可以翻译成中文并编写语言文件的人
我能帮上什么忙?我不会英语也不会写代码 T T
难过,不
你能和我一起做一个吗?
If someone wants to help put together a Chinese file, I certainly can
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/255930840
- its slightly out of date, but should get you close enough.
When I have time (HA!) I plan to bring those changes back to this version.
But still glad you enjoy it!
I have tried several options to correct the issue
https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/mini-signs-are-incompatible-with-mod-items-r12441/?tab=comments#comment-30330
At this point all I can say is that as soon as Klei makes changes to how the signs get the information, I will make the needed changes.
Thank you, it is always nice to hear.
I am glad to help enhance you game play.
sorry for the confusion folks.
Also - if using Craft Pot mod, you should now be able to see all ingredient tags.
Can you be more specific - is there an error in your log file?
also, geeze man, give me a chance to find the problem.
[00:06:57]: scripts/mods.lua(220,1) Mod: workshop-255930840 (Waiter 101 v6.48) Error loading mod!
...t_starve/data/../mods/workshop-255930840/modmain.lua:38: variable 'AddFoodTag' is not declared
LUA ERROR stack traceback:
=[C] in function 'error'
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1)
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-255930840/modmain.lua(38,1) in main chunk
=[C] in function 'xpcall'