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@Ghostmare, Yup!
I missed this mod so much. I cannot believe that I missed this update. Thanks, man!
I would do it if i knew how. This is a mus for all my games.
Feeding seraphium and trollblood to thrumbos and letting them go wild never got old!
@CTH2004- Trollsblood, Seraphium and Bastion are one dose drugs with permanent effects. Addiction purifier is a medication which removes all addictions- not addictive itself. Herculeum and Peithium are not addictive and dont have withdrawal effects.
Thanks!
I'll have a look at trying to implement Ideology exceptions, it's been a while since I've gone digging through source code.
Managed to get the menu working, just trying to refactor and force an update while in game to things like power setting for the forge.
It seems that Seraphium and/or Trollsblood (not sure which as my pawn has both) "cure" scarification. While this makes sense, logically, it might be best to consider adding an exception (or option for one?) for improved compatibility with Ideology.
Mod Menu
New art for the forge! (Thinking about what to do for the drugs)
New Drugs (Hermesium & Herclusion) and some others that i need to think of first!
Potentially a weapon?! Likely to be for Biotech only and or effective against base mechanoids.
New Forge graphics; https://imgur.com/a/lUFeR9I (be kind i am by no means an artist) and would like some feedback!
https://gist.github.com/HugsLibRecordKeeper/295b8c36de259e9ff672513ec2d03e11#file-output_log-txt-L329
Thanks.
When start the game with the mod "Mod Error Checker", Im havind the next error.
Error in Mechanite Forge, assembly name: MechaniteForge, method: Command_MultiVerb:ProcessInput, exception: System.MissingMethodException: void RimWorld.Targeter.BeginTargeting(RimWorld.ITargetingSource,RimWorld.ITargetingSource)
In regard to the issues with pawns sometimes not taking the drugs on schedule times, I think it might be engine related or storage access issue. I've rarely have issues if the pawns have some in their inventory, but those who have used up their stock at times 'forget' to refill on time.
The issue can be kinda fixed by having multiple storage spots, I have 3 1slot shelves (from VE:Expanded) using stack limits and seperate priorities. It seems to help a bit alongside trying to have pawns on individual cycles so they don't all want to take drugs on the same day.
Schedule is set to take Herculium/Peithium every 5 days (depending on assigned policy) at any Mood or Rec level, taking 1 to inventory. They don't take the 1 to inventory either.
Would love some help or advice!