RimWorld

RimWorld

Craftable Royalty Weapons (Continued)
77 Comments
StockSounds 25 Jun @ 8:49am 
Works in 1.6
Coldzero  [author] 7 Apr @ 5:48am 
I'll look into it. I'll probably make it as a separate patch for those who want the recipes moved to a new workbench
孔凯泽 7 Apr @ 4:14am 
@Coldzero
Add a new workbench,All Royalty Weapons are made on this production platform。
Is that okay? Thank you
Coldzero  [author] 7 Apr @ 3:35am 
@孔凯泽
What new workbench?

@Mad Catter
Just noticed my brain switched off typing that reply. I meant to say "They're great mods."
孔凯泽 6 Apr @ 4:23pm 
Can we be independent to the new workbench
Coldzero  [author] 6 Mar @ 8:26am 
No problem. They're mods (thumbsup.jpg)
Mad Catter 5 Mar @ 5:45pm 
Hey thanks for adding support for my mods :steamhappy:
Coldzero  [author] 4 Mar @ 1:01pm 
Sounds like one of RimWorld's drunk moments again XD
Sorry it caused an issue though. I don't know why it happens, even with all the testing I do
dontP4NiK 4 Mar @ 9:45am 
Hey ho, first of all, thanks for your mod! :) After your last update, I encountered a problem. My pawns became invisible, and the game performance dropped significantly. I found a workaround to fix it. Here are the steps for others experiencing this problem:

Remove this mod from your mod list.
Load the save.
Make a new save.
Add this mod back to your mod list.
Load your new save and continue enjoying this magnificent content!
Coldzero  [author] 8 Jul, 2024 @ 12:27pm 
@MidgetNinjaX
It provides ways to craft the items. It shouldn't touch stats
If you encounter an error, send it and I'll look into it
MidgetNinjaX 8 Jul, 2024 @ 8:32am 
Anyone know if this is still incompatible with Combat Extended?
Coldzero  [author] 12 Apr, 2024 @ 7:33am 
Updated. Let me know if there are any issues
Six 11 Apr, 2024 @ 4:27pm 
Very much looking forward to 1.5 update! Thank you for your effort, your mod is appreciated!
Coldzero  [author] 8 Apr, 2024 @ 4:00pm 
That tends to happen, it's why I'm not playing currently. I'll be updating everything when 1.5 drops though, yes
Hexatron 8 Apr, 2024 @ 11:22am 
Will you update this to 1.5? Just got into rimworld again, and now the new version is around the corner. Somehow typical, i decide to play a game again, and then a new verion/dlc hits that makes your new game obsolete again... lol.
Coldzero  [author] 24 Aug, 2023 @ 5:31am 
@Victor
Added a patch that fixed the error. Let me know if you encounter other errors.
Coldzero  [author] 24 Aug, 2023 @ 5:14am 
@Victor
Cool, I'll sort it out somehow
Victor 23 Aug, 2023 @ 2:50pm 
The research project has the same coordinates as the one from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983665174 as seen in this error on startup:
Config error in Misha_CraftUltraWeapon: same research view coords and tab as Research_Carryall_imperial_shuttle: 17, 2(Main)
Coldzero  [author] 6 Dec, 2022 @ 7:02am 
Should be fixed now I think
Coldzero  [author] 6 Dec, 2022 @ 6:25am 
@squshy7
This mod adds its own stats and recipe maker to items in question to make them craft-able. When Persona Bond Forge 1.3 is loaded, it replaced the luciferium requirement for the bonding core.
StatistNo1's 1.4 version adds its own stats and recipe makers to the same items, which means that mod now conflicts with this mod.
I recommend either using that mod or this mod, depending on your preference, for the time being until I find a solution.
Coldzero  [author] 6 Dec, 2022 @ 5:42am 
I'll run tests my side and see what's going on
squshy7 6 Dec, 2022 @ 4:27am 
there's an issue with this conflicting with persona bond forge, the recipe this mod gives overlaps ontop of the persona bonding recipe at the bond forge, and the pawns cant do the work. if there's a way to prevent this mod from interacting with bond forge that might fix it
Coldzero  [author] 5 Dec, 2022 @ 10:29am 
@Topley_Bird
Just different ways of crafting the same items really
One uses Eltex, the other doesn't though I think VPE doesn't let you craft certain items but I can't remember. I haven't played around with it enough
Topley_Bird 5 Dec, 2022 @ 8:25am 
How's the compatibility with Vanilla Psycasts? Other than the doubled items I should be good right
Coldzero  [author] 13 Nov, 2022 @ 1:41pm 
All good, you do have a point
I try update the picture too since it's not too hard at least
Glad you got the sarcasm, somewhat hard to convey it through text sometimes XD
Killer Turnus 13 Nov, 2022 @ 11:15am 
Lol sorry i don;t really pay attention to most mod pics. They tend to be incredibly out of date with most mods. My bad, thanks, lil friendly sarcasm never hurt noone. =D
Coldzero  [author] 6 Nov, 2022 @ 11:36am 
@Killer Turnus
Nope, completely broken. The 1.4 on the picture is just for show
It works, don't worry XD
Again though, if you fine anything wrong, let me know
Killer Turnus 6 Nov, 2022 @ 11:21am 
This working still in 1.4 Bio?
Coldzero  [author] 17 Oct, 2022 @ 2:57am 
*Bows*
Cloud Strife 15 Oct, 2022 @ 5:39pm 
thx your service :D
Coldzero  [author] 15 Oct, 2022 @ 12:50pm 
Safe to add, sure. It's just adding recipes
To remove? Make sure the workbenches don't have the bills and it should be fine
Cloud Strife 14 Oct, 2022 @ 5:56pm 
Is it okay to add or remove modes from a saved game?
Coldzero  [author] 6 Sep, 2022 @ 7:45am 
Changed the persona core requirement to bonding core requirement when using PBF.
If there's any issues, let me know.
Coldzero  [author] 6 Sep, 2022 @ 2:58am 
@bishop149
Does PBF have recipes on its own bench? Currently this mod adds the recipes to the fabrication bench and when PBF is added, it changes the Luci requirement to persona cores.
The Eltex gear hasn't been touched yet since I haven't been playing much, which means there's ways of crafting the gear with and without new resource until I patch it
bishop149 6 Sep, 2022 @ 2:25am 
Can I just clarify exactly how his integrates with PBF?
Are there now just essentially two ways to craft persona weapons at identical cost?
On a similar note, how will it integrate with Psycasts Expanded, which also adds the ability to craft Eltex gear (via a new resource).
Coldzero  [author] 3 Sep, 2022 @ 1:07pm 
@Latex Santa
Original idea still goes to Misha though but you do have a point there. Still, happy I could help :D
I always felt like the quest rewards seem.. a little lackluster but if you can have a pawn that can craft spectacular things, why not have that option too? XD
Latex Santa 3 Sep, 2022 @ 12:58pm 
Fantastic. Now I will finally have a reason to use these weapons, instead of finding them as sub - Masterwork or sub - Legendary trash. They were just plain inferior to whatever my people could personally craft.
Coldzero  [author] 17 Jul, 2022 @ 12:57pm 
Support for Persona Bond Forge added at the cost of Luciferium. Didn't make much sense to have both that and the AI core but for those without PBF, you still need Luci
Coldzero  [author] 17 Jul, 2022 @ 9:04am 
@Balthazad
Sure, I'll take a look into that
Balthazad 16 Jul, 2022 @ 5:30pm 
hello, would you mind to add a cost of 1 ai core to the stuff, just to make it suiting to the persona bonding forge mod...? or a tiny little patch that adds it for those that use both, to not screw up everyone else...? :D
Coldzero  [author] 6 May, 2022 @ 3:35am 
@haeunryu29
As far as I know, they're just patches adding to the base item so removing them won't break the mod. As long as it works for you, that's all that matters.
As for a patch for the Playable Empire Faction, I'd need to play around with it sometime and see what it's like so I'll have a look into it eventually.
almondsrock 5 May, 2022 @ 11:43pm 
Thanks so much for bringing this mod back to life! Not being able to have any control over the quality of these weapons since they could only be traded for was annoying.

Would it be possible to insert a patch for Playable Empire Faction mod? So far I've just manually removed the Eltex files from this mod (since the other one has a dedicated Eltex thread crop), and it didn't *seem* to break anything, but I don't know if that's actually safe lol. No pressure, of course! And if it is safe, I'll just keep this mod that way :)
Coldzero  [author] 3 Apr, 2022 @ 2:50am 
*Salutes*
UnboundShadow 1 Apr, 2022 @ 1:22pm 
thanks for this :steamthumbsup:
原初天廻龙廻天 30 Mar, 2022 @ 4:22am 
OK, I see, but thanks anyway
Coldzero  [author] 29 Mar, 2022 @ 3:30pm 
@KK
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2170891422&searchtext=exotic+arsenal
From what I checked, Psysword has support for this mod, IE, you can craft it via this

If enough people want it, I'll have a look at adding research and a recipe.
原初天廻龙廻天 29 Mar, 2022 @ 8:09am 
Yes The original is very monotonous.....
After all, the task depends on luck
Coldzero  [author] 28 Mar, 2022 @ 6:20am 
@KK
You want a craftable ultra/archotech level weapon?
原初天廻龙廻天 25 Mar, 2022 @ 2:05pm 
Can support it Psysword MOD?
Coldzero  [author] 14 Mar, 2022 @ 2:59pm 
Just a bad day really :D
And yes, respect to the devs that make mods since all I do is make patches most times so those are alright at least.. most times XD

Let me know if you run into anything else but it should be all good :)