Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Add a new workbench,All Royalty Weapons are made on this production platform。
Is that okay? Thank you
What new workbench?
@Mad Catter
Just noticed my brain switched off typing that reply. I meant to say "They're great mods."
Sorry it caused an issue though. I don't know why it happens, even with all the testing I do
Remove this mod from your mod list.
Load the save.
Make a new save.
Add this mod back to your mod list.
Load your new save and continue enjoying this magnificent content!
It provides ways to craft the items. It shouldn't touch stats
If you encounter an error, send it and I'll look into it
Added a patch that fixed the error. Let me know if you encounter other errors.
Cool, I'll sort it out somehow
Config error in Misha_CraftUltraWeapon: same research view coords and tab as Research_Carryall_imperial_shuttle: 17, 2(Main)
This mod adds its own stats and recipe maker to items in question to make them craft-able. When Persona Bond Forge 1.3 is loaded, it replaced the luciferium requirement for the bonding core.
StatistNo1's 1.4 version adds its own stats and recipe makers to the same items, which means that mod now conflicts with this mod.
I recommend either using that mod or this mod, depending on your preference, for the time being until I find a solution.
Just different ways of crafting the same items really
One uses Eltex, the other doesn't though I think VPE doesn't let you craft certain items but I can't remember. I haven't played around with it enough
I try update the picture too since it's not too hard at least
Glad you got the sarcasm, somewhat hard to convey it through text sometimes XD
Nope, completely broken. The 1.4 on the picture is just for show
It works, don't worry XD
Again though, if you fine anything wrong, let me know
To remove? Make sure the workbenches don't have the bills and it should be fine
If there's any issues, let me know.
Does PBF have recipes on its own bench? Currently this mod adds the recipes to the fabrication bench and when PBF is added, it changes the Luci requirement to persona cores.
The Eltex gear hasn't been touched yet since I haven't been playing much, which means there's ways of crafting the gear with and without new resource until I patch it
Are there now just essentially two ways to craft persona weapons at identical cost?
On a similar note, how will it integrate with Psycasts Expanded, which also adds the ability to craft Eltex gear (via a new resource).
Original idea still goes to Misha though but you do have a point there. Still, happy I could help :D
I always felt like the quest rewards seem.. a little lackluster but if you can have a pawn that can craft spectacular things, why not have that option too? XD
Sure, I'll take a look into that
As far as I know, they're just patches adding to the base item so removing them won't break the mod. As long as it works for you, that's all that matters.
As for a patch for the Playable Empire Faction, I'd need to play around with it sometime and see what it's like so I'll have a look into it eventually.
Would it be possible to insert a patch for Playable Empire Faction mod? So far I've just manually removed the Eltex files from this mod (since the other one has a dedicated Eltex thread crop), and it didn't *seem* to break anything, but I don't know if that's actually safe lol. No pressure, of course! And if it is safe, I'll just keep this mod that way :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2170891422&searchtext=exotic+arsenal
From what I checked, Psysword has support for this mod, IE, you can craft it via this
If enough people want it, I'll have a look at adding research and a recipe.
After all, the task depends on luck
You want a craftable ultra/archotech level weapon?
And yes, respect to the devs that make mods since all I do is make patches most times so those are alright at least.. most times XD
Let me know if you run into anything else but it should be all good :)