RimWorld

RimWorld

Esper Drakes (Continued)
11 Comments
Moq-Rubiaac; MadCat 25 Apr, 2024 @ 2:12pm 
Tysm mang, you da best!
Mlie  [author] 25 Apr, 2024 @ 1:40pm 
Will not be updating this mod after all, sorry
arukado 27 Oct, 2022 @ 8:41pm 
Drakes are way too common in initial colonist generation, could it be toned down? Also, clicking randomize on drake colonists just seems to reroll into another drake, meaning any non-drake slot that rerolls into a drake, ends up being "locked" into being a drake.
icytux 11 Mar, 2022 @ 3:13pm 
So uh, my esper drake lost its tendrils, and I can't give them bionic arms, is there anyway to replace lost limbs?
TurtleShroom 15 Dec, 2021 @ 12:24pm 
Can you please consider reducing the starting spawn rate? When I start a new colony, every other creature is an Esper Eel Drake. It's completely overwhelming.
Axiluvia 9 Dec, 2021 @ 10:42am 
Oh wow, thanks so much for updating this mod. This is one of my favorite races to have around just because they're so unusual.
TurtleShroom 6 Nov, 2021 @ 12:50pm 
BASED AND EEL PILLED.
Zoviscyne 17 Aug, 2021 @ 9:14pm 
Although they are designed to not use weapons, this race can use anything designated as "off-hand" by the Dual Wield mod. While I like the idea that they can only use the lightest and easiest of weapons, that might be against the intent of this race.
Neru 3 Aug, 2021 @ 1:44am 
I don't use it anymore, but I know https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1814383360 has Throwing Rocks.
Mlie  [author] 2 Aug, 2021 @ 10:25pm 
@Haerzog What mod are those weapons from?
Haerzog 2 Aug, 2021 @ 10:11pm 
Please give them the ability to wield other thrown weapons, such as throwing rocks, throwing clubs, etc. Else they cannot perform automated hunting in a tribal start without being micromanaged.