Barotrauma

Barotrauma

Traitor Mod [Legacy]
64 Comments
MassCraxx 1 Aug, 2023 @ 5:26am 
You can allso find the updated version on the workshop now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991693145
unforgiven3091 31 Jul, 2023 @ 8:23am 
@Bluelobster because this mod isnt on the workshop anymore, you need to download it on the github, this one is super outdated
АТОМНЫЙ САМОГОН 24 Feb, 2023 @ 11:09pm 
I just signed up for this, but it doesn't work for me, how do I fix it?
Bluelobster 11 Feb, 2023 @ 10:58pm 
Why is this no longer able to be found on the workshop directly? im only able to view it with google and links from other mods
Ghens 13 Jan, 2023 @ 2:55pm 
this is nonsense, there's plenty of fish outside we should be foccusing on
Captain_Goose200K 30 Dec, 2022 @ 4:27am 
re
:steamhappy:
Safety Shiba 19 Dec, 2022 @ 1:53pm 
Ice.. Remember that
ajc007007 1 Nov, 2022 @ 6:07pm 
Plenty of fish outside?

I see what you did there...
MassCraxx 30 Jul, 2022 @ 10:54am 
This workshop upload is an outdated version of the mod. The current version (v2.1) can be accessed on github and is hosted on several dedicated servers, such as Galilean Servers and The Happy Traitor. We have many plans and ideas for further versions and plan to implement them over time.

If you are interested in the development of this mod or even want to get involved, check out this discord server: https://discord.gg/WeZaN4DKZE
Mad_Mike 30 Jul, 2022 @ 5:27am 
Is this mod no longer being worked on? I'd presume so with the Legacy and github.
Voklez 7 Apr, 2022 @ 9:26am 
3/5
Was fun for 5 hours, now I'll never play this again. :steambored:
UnmotivatedZombie 2 Apr, 2022 @ 5:50pm 
is that a reference to Criken's videos?
Evil Factory  [author] 27 Mar, 2022 @ 4:42pm 
here is how it should look like:

config.traitorRoleFilter = function (char)
if char.IsCaptain then return false end
if char.IsSecurity then return false end

return true
end
Chaje 27 Mar, 2022 @ 3:37pm 
Yeah but i do not understand the example can you like explain it to me?
Evil Factory  [author] 27 Mar, 2022 @ 1:14pm 
see the example in the config file, where it says "traitorRoleFilter"
Chaje 27 Mar, 2022 @ 11:23am 
How do i change so that captain or security cannot be Traitors?
Evil Factory  [author] 17 Mar, 2022 @ 2:15am 
someone made a mod called "Traitor Uplink" on the workshop, idk if it works, but it was made for this mod
obama 17 Mar, 2022 @ 1:25am 
this is really cool
any chance you'll implement a system for traitor-exclusive items, like the uplink from ss13?
Evil Factory  [author] 12 Mar, 2022 @ 4:44pm 
Well, you can modify the mod yourself for things such as this, but currently i don't plan adding any official compatibility for other mods
Andrzej 12 Mar, 2022 @ 4:36pm 
How is the compatibility with other mods? Like Alien? Could I turn Traitor mod for an Alien game and role play that traitor is an agent from Wayland Yutani?
Evil Factory  [author] 21 Jan, 2022 @ 5:37pm 
you mean the happy traitor server? i don't own that server, but i provided them the script that gives xp, here is the script:



local delay = 60
local timer = 0
Hook.Add('think', 'giveXp', function ()
if Timer.GetTime() < timer then
return
end

for key, value in pairs(Client.ClientList) do
if value.Character and value.Character.Info and not value.Character.IsDead then
value.Character.Info.GiveExperience(500)
end
end
timer = Timer.GetTime() + delay
end)


and heres a one line version that you can paste into the console directly if you want:

lua local delay = 60 local timer = 0 Hook.Add('think', 'giveFunnyXP', function () if Timer.GetTime() < timer then return end for key, value in pairs(Client.ClientList) do if value.Character and value.Character.Info and not value.Character.IsDead then value.Character.Info.GiveExperience(500) end end timer = Timer.GetTime() + delay end)
Cakner 21 Jan, 2022 @ 5:29pm 
Sure enough its not needed, setting LUA as my core package worked. What mod/setting do you use to give XP to everyone that you use on your server?
Evil Factory  [author] 20 Jan, 2022 @ 6:54am 
the file isn't important, you can ignore the error
Cakner 20 Jan, 2022 @ 2:06am 
Cannot copy "permanentData.json" to "Mods\traitormod\Lua\permanentData.json": modifying the contents of the destination folder is not allowed.

Baro gives me this message in the debug console when i launch it after installing or when attempting a re-install.
Greenie /Taxibutler 4 Jan, 2022 @ 3:20pm 
I was able to fix it by setting the % to something over 100, then it started working, I had also tried shutting off respawning without the respawn shuttle turned off and it had come up in chat, so I'd know if that had happened. I could just be really unlucky or something broke that day and decided to be fine later, idk.
Evil Factory  [author] 3 Jan, 2022 @ 8:39pm 
that's really weird, for me it works fine, are you sure you also enabled "allow respawning"? the game silently disables the respawn shuttle when this option is off, its under server settings => gameplay options, also try checking the debug console (f3), do you see any lua errors?
Greenie /Taxibutler 3 Jan, 2022 @ 2:44pm 
Yeah, I have the respawning enabled, and didn't get the one error in chat for when it gets turned off (since I tried that too). I'm thinking its either the assassination gamemode or the pincer gamemode since I'm not playing with many people right now and pincer could be breaking, but I think it's more likely that assassination is breaking somehow since it is the default to use after the RNG stuff (from what I could tell)
Evil Factory  [author] 3 Jan, 2022 @ 7:38am 
that's weird, do you have respawn shuttles enabled? the respawn shuttle and the "allow respawning" option must be both selected
Greenie /Taxibutler 3 Jan, 2022 @ 12:52am 
The config file is a bit broken, it seems I never get infiltration or pincer (except for once). I set the % to 100 on both of them (switched pincer to 80 just in case down below) and tried to get them to work for a few rounds but kept getting assassination somehow. I am assuming that setting them over 100 would break it but tempted to try it tomorrow


config.assassinationEnabled = false

config.infiltrationEnabled = true -- set this to false for the respawn shuttles to work
config.infiltrationChance = 100
config.infiltrationShipGodModeDistance = 4000

config.pincerEnabled = true
config.pincerChance = 80 -- infiltration chance has priority


any thoughts? should I remove the mod and reinstall it and see if that fixes it?
Silly Shark 28 Dec, 2021 @ 3:15pm 
Plenty of fish outside
Glumbus 23 Dec, 2021 @ 3:01pm 
i havent played a match with a traitor since legacy didnt know they even changed it
Evil Factory  [author] 9 Dec, 2021 @ 6:40am 
camapaign isn't supported (yet), i plan adding a progressive campaign traitor mode where traitors slowly build up their objectives on the future
Greenie /Taxibutler 8 Dec, 2021 @ 7:30pm 
Is there a way to do this in the campaign?
Hammer Goblin 23 Nov, 2021 @ 1:50am 
bblwillzy
"Charybdis!"
Evil Factory  [author] 21 Nov, 2021 @ 6:33am 
are you sure you updated the mod luaforbarotrauma and selected it? everything seems to work fine here
bruh 21 Nov, 2021 @ 6:13am 
none of the features work now, any way to fix/update coming?
bblwillzy 3 Oct, 2021 @ 10:31pm 
"Plenty of fish outside" - an awesome man named criken
Evil Factory  [author] 4 Sep, 2021 @ 6:39pm 
Removed that part of the description, respawn shuttles should work fine, but they will be overriden if infiltration or pincer gamemodes are enabled, so they wont respawn players
daaurpoj 4 Sep, 2021 @ 3:43pm 
I'm a little confused. You recommend disabling respawn shuttles, but they're necessary for some of the game modes. But since game modes are random chance, how does this work?
A_Simple_Boi 21 Aug, 2021 @ 5:58pm 
Do you have any thing aft in the fridge?
Internal Affairs 10 Aug, 2021 @ 7:12am 
Okay, it works for Mac with the compiler from github. However, it does take a lot of tweaks to work so I wouldn't consider it stable yet.
RedHeavyPootis 5 Aug, 2021 @ 8:58am 
Yes, what an icy predicament we find ourselves in. Charybdis
.bmp [NGW] 3 Aug, 2021 @ 6:08pm 
could be a local thing i guess. i'll take a look at it. either way excited for the future of this!
Evil Factory  [author] 3 Aug, 2021 @ 5:57pm 
bug fixed, i didn't manage to reproduce the thing error, so i don't have much idea of what is causing it
.bmp [NGW] 3 Aug, 2021 @ 2:25pm 
Nice!
Evil Factory  [author] 3 Aug, 2021 @ 1:35pm 
i found the bug, bots were being counted as alive humans, so my mod was thinking that there were 6 available people to be traitor (plus other bots like pirates). will be fixing this today
.bmp [NGW] 3 Aug, 2021 @ 11:32am 
NP! This was really cool to see since me and my friends severely missed the codewords system from legacy, haha. Another thing I noticed aswell actually that I forgot to bring up, is when playing with just me and 3 other friends (4 humans, 2 bots) 3 humans were chosen to be the traitor, leaving only 1 non traitor human and 2 non traitor bots. I am unsure if this is somehow a local fault of mine or some issue with the code, I noticed some stuff about that in the config but I didn't touch it at all. I think pirate missions might somehow be causing the issue as it counts them as alive humans? Either way, excited to see where this goes!
Evil Factory  [author] 3 Aug, 2021 @ 11:27am 
thanks! :steamhappy:
Evil Factory  [author] 3 Aug, 2021 @ 11:24am 
yeah yesterday i fixed an error in the infiltration code, but not sure what is causing the thing error, going to check it
.bmp [NGW] 3 Aug, 2021 @ 11:15am 
On another note, this is awesome. Love your mod dude :)