RimWorld

RimWorld

Gizmo Begone! (Continued)
23 Comments
Tsornin 30 Jun @ 11:13pm 
Amazing, thank you!!
Mlie  [author] 27 Jun @ 2:53am 
@Tsornin Added in the 1.6 update
Tsornin 23 Jun @ 11:51am 
Suggestion: add mouse-over showing origin, or be able to select origin in menu (like cherry picker) and see list of all objects from a specific mod. I can't tell which double bed is which, from core or from outland mod.
Emilie Sackenball 24 Apr, 2024 @ 2:41pm 
It does not work, the "need hopper" is still there
Tolodociro 9 Dec, 2021 @ 4:20am 
Just the thing I was looking for.
And works perfect btw.
bidiguilo 23 Oct, 2021 @ 4:46am 
the things i add to hide randomly come back again
Mlie  [author] 15 Oct, 2021 @ 3:23am 
@Sisje Please follow the instructions under "Reporting Issues" described above.
Sisje 15 Oct, 2021 @ 3:09am 
I have an issue where the interaction buttons (deconstruct etc) for all builded things are gone, including newly build things. I just added this mod to an existing save, so i know this mod is the only thing that changed
Thundercraft 4 Oct, 2021 @ 6:51pm 
@Wuren
There is also Choose Your Recipe , which can be used to hide stuff from bill lists on workbenches. But, AFAIK, this mod can not hide pawn gizmos. Nor am I aware of a mod which can.
Rhaeven 4 Oct, 2021 @ 6:39pm 
Can this also hide Pawn gizmos, not just architect ones?
Mlie  [author] 18 Sep, 2021 @ 9:46pm 
@Thundercraft The way to unhide one item is just to click on the item again in the options. Green=visible, red=hidden.
Fixed the typo in the original description
Thundercraft 18 Sep, 2021 @ 2:31pm 
Quote, "For more clarification, this mod does not remove any buildable. It also does hide research options. It simply hides the option to build the object that you selected."

From the context, it sounds to me like that should read, "It also does not hide research options." Am I correct in spotting a typo there? Or am I mistaken and it means exactly what it says - that this mod can also hide research options?
Thundercraft 18 Sep, 2021 @ 2:27pm 
I see from the screenshot that there is an option to "Unhide All" if we want to undo all of our changes. However, neither the description nor the screenshot reveals the following:

Q: Is there a simple way to unhide (revert) a single thing, instead of choosing " Unhide All "?
[RTB] Sarianos 7 Sep, 2021 @ 11:46pm 
@Mlie New bug report! With the Ideology DLC loaded if a default 'ritual focus object' (altar/effigy/icon ect) is hidden then the customized version for your ideology will become hidden whick is fine however the issue occurs when you unhide the default 'ritual focus object' the customized version will not become visible again until the mod is unloaded from that save and the customized 'ritual focus object' should then return, a fresh save must then be made and the the mod can be safely loaded again.
[RTB] Sarianos 3 Sep, 2021 @ 3:02am 
@Mlie Okay so after a little testing I've found that after the recent 1.3 updates to both mods the hard incompatibility with the Raise The Roof mod that bricked all the buttons in the zone tab of the architect menu is now a thing of the past!
[RTB] Sarianos 2 Sep, 2021 @ 10:10am 
Ditto
Arky 9 Aug, 2021 @ 9:01am 
It would be great if the blocked gizmos carried between games. Even better if we could export/import the settings
[RTB] Sarianos 7 Aug, 2021 @ 1:22am 
Dang, thanks anyways for keeping this gem alive though!
Mlie  [author] 6 Aug, 2021 @ 10:17pm 
@[RTB] Sarianos Not really, they do not use the same logic
[RTB] Sarianos 6 Aug, 2021 @ 9:03pm 
@Mlie I'm pretty sure I already asked this on the original mod but Nif had already quit the scene, but just in case you happen to have some insight, could the patching method this mod uses also be used to hide research options?
Arky 31 Jul, 2021 @ 10:44pm 
<3

Godsent!
Brybry 30 Jul, 2021 @ 8:41pm 
<3
turkler 28 Jul, 2021 @ 5:55pm 
<3