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It is a cool idea though. Would make fights cooler.
@Resnuses, i made the code work. you don't need a full copy of the script, just a copy of the function you want to edit.
So i'm in doubt of when and where this mod should work. I have a:
"Turret Control Subsystem AI-TCS-3" that is available on the "Equipment Dock":
For not permanent installation, adds: +1 arbitrary Turret Slot. Only here should be 4, no???
Because in your code, "getNumTurrets" and "getNumBonusTurrets" multiply the final value by 4, but i'm afraid that your code is not being executed. However i can only guess.
You are right, it does seem that they forgot about it.
As a side note, can I request adding defensive turrets to XSTN-3? It kinda feels like the devs forgot about the XSTN modules when they added defensive turrets.
is the Turrets x2 2.0 mod up to date?
sorry, my bad. i should have asked that in the Turrets x2 2.0 comments
maybe i just ask you there to stop the confusion. my bad
Thank you for the prompt reply!!
Torpedoes seem like a let down as they get shot down instantly so I'm wondering if that would be why lol